#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" #include "InfoString/InfoString.h" namespace attachment_unique { class DumperT6 final : public AbstractAssetDumper { protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; }; } // namespace attachment_unique