#include "SequenceAsset.h" #include "Parsing/Commands/Matcher/CommandsCommonMatchers.h" #include "Parsing/Commands/Matcher/CommandsMatcherFactory.h" SequenceAsset::SequenceAsset() { const CommandsMatcherFactory create(this); AddLabeledMatchers(CommandsCommonMatchers::Typename(this), CommandsCommonMatchers::LABEL_TYPENAME); AddMatchers({ create.Keyword("asset"), create.Label(CommandsCommonMatchers::LABEL_TYPENAME).Capture(CAPTURE_TYPE), create.Identifier().Capture(CAPTURE_ENUM_ENTRY), create.Char(';'), }); } void SequenceAsset::ProcessMatch(CommandsParserState* state, SequenceResult& result) const { const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE); const auto& enumEntryToken = result.NextCapture(CAPTURE_ENUM_ENTRY); auto* definition = state->GetRepository()->GetDataDefinitionByName(typeNameToken.TypeNameValue()); if (definition == nullptr) throw ParsingException(typeNameToken.GetPos(), "Unknown type"); auto* definitionWithMembers = dynamic_cast(definition); if (definitionWithMembers == nullptr) throw ParsingException(typeNameToken.GetPos(), "Type must be struct or union"); auto* information = state->GetRepository()->GetInformationFor(definitionWithMembers); if (information == nullptr) throw ParsingException(typeNameToken.GetPos(), "No information for definition"); auto* enumMember = state->GetRepository()->GetEnumMemberByName(enumEntryToken.IdentifierValue()); if (enumMember == nullptr) throw ParsingException(enumEntryToken.GetPos(), "Unknown enum entry"); information->m_asset_enum_entry = enumMember; }