#pragma once #include "Techset/CommonShaderArgCreator.h" #include "Techset/CommonTechnique.h" #include namespace techset { class TechniqueParserState { public: TechniqueParserState(std::string techniqueName, const CommonCodeSourceInfos& codeSourceInfos, const CommonStreamRoutingInfos& routingInfos, CommonShaderArgCreator& shaderArgCreator); std::unique_ptr m_technique; const CommonCodeSourceInfos& m_code_source_infos; const CommonStreamRoutingInfos& m_routing_infos; CommonShaderArgCreator& m_shader_arg_creator; std::optional m_current_pass; std::optional m_current_shader; CommonTechniqueShaderType m_current_shader_type; }; } // namespace techset