#include "CommonAssetIW4.h" #include "IW4.h" #include namespace IW4 { CommonAssetTypeMapper::CommonAssetTypeMapper() = default; CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const { static CommonAssetType lookupTable[static_cast(ASSET_TYPE_COUNT)]{ CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS CommonAssetType::XMODEL_SURFS, // ASSET_TYPE_XMODEL_SURFS CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL CommonAssetType::PIXEL_SHADER, // ASSET_TYPE_PIXELSHADER CommonAssetType::VERTEX_SHADER, // ASSET_TYPE_VERTEXSHADER CommonAssetType::VERTEX_DECL, // ASSET_TYPE_VERTEXDECL CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE CommonAssetType::SOUND, // ASSET_TYPE_SOUND CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_SP CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP_MP CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD CommonAssetType::GAME_WORLD_SP, // ASSET_TYPE_GAMEWORLD_SP CommonAssetType::GAME_WORLD_MP, // ASSET_TYPE_GAMEWORLD_MP CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS CommonAssetType::FX_WORLD, // ASSET_TYPE_FXWORLD CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP CommonAssetType::FONT, // ASSET_TYPE_FONT CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST CommonAssetType::MENU, // ASSET_TYPE_MENU CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS CommonAssetType::FX, // ASSET_TYPE_FX CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD CommonAssetType::STRUCTURED_DATA_DEF, // ASSET_TYPE_STRUCTURED_DATA_DEF CommonAssetType::TRACER, // ASSET_TYPE_TRACER CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS }; assert(gameAssetType < ASSET_TYPE_COUNT); return lookupTable[gameAssetType]; } std::optional CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const { #define MAP_COMMON(common, game) \ case common: \ return game; switch (commonAssetType) { MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET) MAP_COMMON(CommonAssetType::PHYS_COLL_MAP, ASSET_TYPE_PHYSCOLLMAP) MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS) MAP_COMMON(CommonAssetType::XMODEL_SURFS, ASSET_TYPE_XMODEL_SURFS) MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL) MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL) MAP_COMMON(CommonAssetType::PIXEL_SHADER, ASSET_TYPE_PIXELSHADER) MAP_COMMON(CommonAssetType::VERTEX_SHADER, ASSET_TYPE_VERTEXSHADER) MAP_COMMON(CommonAssetType::VERTEX_DECL, ASSET_TYPE_VERTEXDECL) MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET) MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE) MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND) MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE) MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND) MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP_MP) MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD) MAP_COMMON(CommonAssetType::GAME_WORLD_SP, ASSET_TYPE_GAMEWORLD_SP) MAP_COMMON(CommonAssetType::GAME_WORLD_MP, ASSET_TYPE_GAMEWORLD_MP) MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS) MAP_COMMON(CommonAssetType::FX_WORLD, ASSET_TYPE_FXWORLD) MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD) MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF) MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP) MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT) MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST) MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU) MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY) MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON) MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS) MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX) MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX) MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE) MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE) MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER) MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS) MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE) MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE) MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD) MAP_COMMON(CommonAssetType::STRUCTURED_DATA_DEF, ASSET_TYPE_STRUCTURED_DATA_DEF) MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER) MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLE) MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS) default: return std::nullopt; } #undef MAP_COMMON } } // namespace IW4