#pragma once #include "Utils/FileUtils.h" // This is a redefinition to make this enum available on platforms without DirectX headers namespace oat { enum D3DFORMAT { D3DFMT_UNKNOWN = 0, D3DFMT_R8G8B8 = 20, D3DFMT_A8R8G8B8 = 21, D3DFMT_X8R8G8B8 = 22, D3DFMT_R5G6B5 = 23, D3DFMT_X1R5G5B5 = 24, D3DFMT_A1R5G5B5 = 25, D3DFMT_A4R4G4B4 = 26, D3DFMT_R3G3B2 = 27, D3DFMT_A8 = 28, D3DFMT_A8R3G3B2 = 29, D3DFMT_X4R4G4B4 = 30, D3DFMT_A2B10G10R10 = 31, D3DFMT_A8B8G8R8 = 32, D3DFMT_X8B8G8R8 = 33, D3DFMT_G16R16 = 34, D3DFMT_A2R10G10B10 = 35, D3DFMT_A16B16G16R16 = 36, D3DFMT_A8P8 = 40, D3DFMT_P8 = 41, D3DFMT_L8 = 50, D3DFMT_A8L8 = 51, D3DFMT_A4L4 = 52, D3DFMT_V8U8 = 60, D3DFMT_L6V5U5 = 61, D3DFMT_X8L8V8U8 = 62, D3DFMT_Q8W8V8U8 = 63, D3DFMT_V16U16 = 64, D3DFMT_A2W10V10U10 = 67, D3DFMT_UYVY = FileUtils::MakeMagic32('U', 'Y', 'V', 'Y'), D3DFMT_R8G8_B8G8 = FileUtils::MakeMagic32('R', 'G', 'B', 'G'), D3DFMT_YUY2 = FileUtils::MakeMagic32('Y', 'U', 'Y', '2'), D3DFMT_G8R8_G8B8 = FileUtils::MakeMagic32('G', 'R', 'G', 'B'), D3DFMT_DXT1 = FileUtils::MakeMagic32('D', 'X', 'T', '1'), D3DFMT_DXT2 = FileUtils::MakeMagic32('D', 'X', 'T', '2'), D3DFMT_DXT3 = FileUtils::MakeMagic32('D', 'X', 'T', '3'), D3DFMT_DXT4 = FileUtils::MakeMagic32('D', 'X', 'T', '4'), D3DFMT_DXT5 = FileUtils::MakeMagic32('D', 'X', 'T', '5'), D3DFMT_D16_LOCKABLE = 70, D3DFMT_D32 = 71, D3DFMT_D15S1 = 73, D3DFMT_D24S8 = 75, D3DFMT_D24X8 = 77, D3DFMT_D24X4S4 = 79, D3DFMT_D16 = 80, D3DFMT_D32F_LOCKABLE = 82, D3DFMT_D24FS8 = 83, /* D3D9Ex only -- */ /* Z-Stencil formats valid for CPU access */ D3DFMT_D32_LOCKABLE = 84, D3DFMT_S8_LOCKABLE = 85, /* -- D3D9Ex only */ D3DFMT_L16 = 81, D3DFMT_VERTEXDATA = 100, D3DFMT_INDEX16 = 101, D3DFMT_INDEX32 = 102, D3DFMT_Q16W16V16U16 = 110, D3DFMT_MULTI2_ARGB8 = FileUtils::MakeMagic32('M', 'E', 'T', '1'), // Floating point surface formats // s10e5 formats (16-bits per channel) D3DFMT_R16F = 111, D3DFMT_G16R16F = 112, D3DFMT_A16B16G16R16F = 113, // IEEE s23e8 formats (32-bits per channel) D3DFMT_R32F = 114, D3DFMT_G32R32F = 115, D3DFMT_A32B32G32R32F = 116, D3DFMT_CxV8U8 = 117, /* D3D9Ex only -- */ // Monochrome 1 bit per pixel format D3DFMT_A1 = 118, // 2.8 biased fixed point D3DFMT_A2B10G10R10_XR_BIAS = 119, // Binary format indicating that the data has no inherent type D3DFMT_BINARYBUFFER = 199, /* -- D3D9Ex only */ D3DFMT_FORCE_DWORD = 0x7fffffff }; } // namespace oat