#pragma once #include "Game/IGame.h" namespace IW4 { class Game final : public IGame { public: [[nodiscard]] GameId GetId() const override; [[nodiscard]] const std::string& GetFullName() const override; [[nodiscard]] const std::string& GetShortName() const override; [[nodiscard]] const std::vector& GetLanguagePrefixes() const override; }; } // namespace IW4