#pragma once #ifndef __IW3_ASSETS_H #define __IW3_ASSETS_H #include "../../Utils/TypeAlignment.h" #ifndef __zonecodegenerator namespace IW3 { #endif enum XAssetType { ASSET_TYPE_XMODELPIECES = 0x0, ASSET_TYPE_PHYSPRESET = 0x1, ASSET_TYPE_XANIMPARTS = 0x2, ASSET_TYPE_XMODEL = 0x3, ASSET_TYPE_MATERIAL = 0x4, ASSET_TYPE_TECHNIQUE_SET = 0x5, ASSET_TYPE_IMAGE = 0x6, ASSET_TYPE_SOUND = 0x7, ASSET_TYPE_SOUND_CURVE = 0x8, ASSET_TYPE_LOADED_SOUND = 0x9, ASSET_TYPE_CLIPMAP = 0xA, ASSET_TYPE_CLIPMAP_PVS = 0xB, ASSET_TYPE_COMWORLD = 0xC, ASSET_TYPE_GAMEWORLD_SP = 0xD, ASSET_TYPE_GAMEWORLD_MP = 0xE, ASSET_TYPE_MAP_ENTS = 0xF, ASSET_TYPE_GFXWORLD = 0x10, ASSET_TYPE_LIGHT_DEF = 0x11, ASSET_TYPE_UI_MAP = 0x12, ASSET_TYPE_FONT = 0x13, ASSET_TYPE_MENULIST = 0x14, ASSET_TYPE_MENU = 0x15, ASSET_TYPE_LOCALIZE_ENTRY = 0x16, ASSET_TYPE_WEAPON = 0x17, ASSET_TYPE_SNDDRIVER_GLOBALS = 0x18, ASSET_TYPE_FX = 0x19, ASSET_TYPE_IMPACT_FX = 0x1A, ASSET_TYPE_AITYPE = 0x1B, ASSET_TYPE_MPTYPE = 0x1C, ASSET_TYPE_CHARACTER = 0x1D, ASSET_TYPE_XMODELALIAS = 0x1E, ASSET_TYPE_RAWFILE = 0x1F, ASSET_TYPE_STRINGTABLE = 0x20, ASSET_TYPE_COUNT, ASSET_TYPE_STRING = ASSET_TYPE_COUNT, ASSET_TYPE_ASSETLIST, ASSET_TYPE_FULLCOUNT }; enum XFileBlock { XFILE_BLOCK_TEMP, XFILE_BLOCK_RUNTIME_BEGIN, XFILE_BLOCK_RUNTIME = XFILE_BLOCK_RUNTIME_BEGIN, XFILE_BLOCK_LARGE_RUNTIME, XFILE_BLOCK_PHYSICAL_RUNTIME, XFILE_BLOCK_RUNTIME_END, XFILE_BLOCK_VIRTUAL = XFILE_BLOCK_RUNTIME_END, XFILE_BLOCK_LARGE, XFILE_BLOCK_PHYSICAL, XFILE_BLOCK_VERTEX, XFILE_BLOCK_INDEX, MAX_XFILE_COUNT }; struct XModelPieces; struct PhysPreset; struct XAnimParts; struct XModel; struct Material; struct MaterialPixelShader; struct MaterialVertexShader; struct MaterialTechniqueSet; struct GfxImage; struct snd_alias_list_t; struct SndCurve; struct LoadedSound; struct clipMap_t; struct ComWorld; struct GameWorldSp; struct GameWorldMp; struct MapEnts; struct GfxWorld; struct GfxLightDef; struct Font_s; struct MenuList; struct menuDef_t; struct LocalizeEntry; struct WeaponDef; struct SndDriverGlobals; struct FxEffectDef; struct FxImpactTable; struct RawFile; struct StringTable; union XAssetHeader { // XModelPieces *xmodelPieces; // NOT AN ASSET PhysPreset *physPreset; XAnimParts *parts; XModel *model; Material *material; MaterialPixelShader *pixelShader; MaterialVertexShader *vertexShader; MaterialTechniqueSet *techniqueSet; GfxImage *image; snd_alias_list_t *sound; SndCurve *sndCurve; LoadedSound *loadSnd; clipMap_t *clipMap; ComWorld *comWorld; GameWorldSp *gameWorldSp; GameWorldMp *gameWorldMp; MapEnts *mapEnts; GfxWorld *gfxWorld; GfxLightDef *lightDef; Font_s *font; MenuList *menuList; menuDef_t *menu; LocalizeEntry *localize; WeaponDef *weapon; SndDriverGlobals *sndDriverGlobals; FxEffectDef *fx; FxImpactTable *impactFx; RawFile *rawfile; StringTable *stringTable; void *data; }; typedef char cbrushedge_t; typedef float vec2_t[2]; typedef float vec3_t[3]; struct XModelPiece { XModel* model; float offset[3]; }; struct XModelPieces { const char* name; int numpieces; XModelPiece* pieces; }; struct PhysPreset { const char *name; int type; float mass; float bounce; float friction; float bulletForceScale; float explosiveForceScale; const char *sndAliasPrefix; float piecesSpreadFraction; float piecesUpwardVelocity; bool tempDefaultToCylinder; }; union XAnimIndices { char* _1; uint16_t* _2; void* data; }; struct XAnimNotifyInfo { uint16_t name; float time; }; union XAnimDynamicIndices { char _1[1]; uint16_t _2[1]; }; typedef unsigned char ByteVec[3]; typedef tdef_align(4) unsigned short UShortVec[3]; union XAnimDynamicFrames { ByteVec* _1; UShortVec* _2; }; struct __declspec(align(4)) XAnimPartTransFrames { float mins[3]; float size[3]; XAnimDynamicFrames frames; XAnimDynamicIndices indices; }; union XAnimPartTransData { XAnimPartTransFrames frames; vec3_t frame0; }; struct XAnimPartTrans { uint16_t size; char smallTrans; XAnimPartTransData u; }; typedef tdef_align(4) short XQuat[2]; struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames { XQuat *frames; XAnimDynamicIndices indices; }; union XAnimDeltaPartQuatData { XAnimDeltaPartQuatDataFrames frames; int16_t frame0[2]; }; struct XAnimDeltaPartQuat { uint16_t size; XAnimDeltaPartQuatData u; }; struct XAnimDeltaPart { XAnimPartTrans* trans; XAnimDeltaPartQuat* quat; }; struct XAnimParts { const char* name; uint16_t dataByteCount; uint16_t dataShortCount; uint16_t dataIntCount; uint16_t randomDataByteCount; uint16_t randomDataIntCount; uint16_t numframes; bool bLoop; bool bDelta; char boneCount[10]; char notifyCount; char assetType; bool isDefault; unsigned int randomDataShortCount; unsigned int indexCount; float framerate; float frequency; uint16_t* names; char* dataByte; int16_t* dataShort; int* dataInt; int16_t* randomDataShort; char* randomDataByte; int* randomDataInt; XAnimIndices indices; XAnimNotifyInfo* notify; XAnimDeltaPart* deltaPart; }; struct DObjAnimMat { float quat[4]; float trans[3]; float transWeight; }; struct XSurfaceCollisionAabb { uint16_t mins[3]; uint16_t maxs[3]; }; struct XSurfaceCollisionNode { XSurfaceCollisionAabb aabb; uint16_t childBeginIndex; uint16_t childCount; }; struct XSurfaceCollisionLeaf { uint16_t triangleBeginIndex; }; struct XSurfaceCollisionTree { float trans[3]; float scale[3]; unsigned int nodeCount; XSurfaceCollisionNode* nodes; unsigned int leafCount; XSurfaceCollisionLeaf* leafs; }; struct XRigidVertList { uint16_t boneOffset; uint16_t vertCount; uint16_t triOffset; uint16_t triCount; XSurfaceCollisionTree* collisionTree; }; union GfxColor { unsigned int packed; char array[4]; }; union PackedTexCoords { unsigned int packed; }; union PackedUnitVec { unsigned int packed; char array[4]; }; struct GfxPackedVertex { float xyz[3]; float binormalSign; GfxColor color; PackedTexCoords texCoord; PackedUnitVec normal; PackedUnitVec tangent; }; struct XSurfaceVertexInfo { int16_t vertCount[4]; uint16_t* vertsBlend; }; typedef tdef_align(16) uint16_t r_index16_t; struct XSurface { char tileMode; bool deformed; uint16_t vertCount; uint16_t triCount; char zoneHandle; uint16_t baseTriIndex; uint16_t baseVertIndex; r_index16_t(*triIndices)[3]; XSurfaceVertexInfo vertInfo; GfxPackedVertex* verts0; unsigned int vertListCount; XRigidVertList* vertList; int partBits[4]; }; struct XModelLodInfo { float dist; uint16_t numsurfs; uint16_t surfIndex; int partBits[4]; char lod; char smcIndexPlusOne; char smcAllocBits; char unused; }; struct XModelCollTri_s { float plane[4]; float svec[4]; float tvec[4]; }; struct XModelCollSurf_s { XModelCollTri_s* collTris; int numCollTris; float mins[3]; float maxs[3]; int boneIdx; int contents; int surfFlags; }; struct XBoneInfo { float bounds[2][3]; float offset[3]; float radiusSquared; }; struct cplane_s { float normal[3]; float dist; char type; char signbits; char pad[2]; }; struct __declspec(align(2)) cbrushside_t { cplane_s* plane; unsigned int materialNum; int16_t firstAdjacentSideOffset; char edgeCount; }; struct BrushWrapper { float mins[3]; int contents; float maxs[3]; unsigned int numsides; cbrushside_t* sides; int16_t axialMaterialNum[2][3]; char* baseAdjacentSide; int16_t firstAdjacentSideOffsets[2][3]; char edgeCount[2][3]; int totalEdgeCount; cplane_s* planes; }; struct PhysGeomInfo { BrushWrapper* brush; int type; float orientation[3][3]; float offset[3]; float halfLengths[3]; }; struct PhysMass { float centerOfMass[3]; float momentsOfInertia[3]; float productsOfInertia[3]; }; struct PhysGeomList { unsigned int count; PhysGeomInfo* geoms; PhysMass mass; }; struct XModelStreamInfo { }; struct XModel { const char* name; char numBones; char numRootBones; char numsurfs; char lodRampType; uint16_t* boneNames; char* parentList; int16_t(*quats)[4]; float(*trans)[4]; char* partClassification; DObjAnimMat* baseMat; XSurface* surfs; Material** materialHandles; XModelLodInfo lodInfo[4]; XModelCollSurf_s* collSurfs; int numCollSurfs; int contents; XBoneInfo* boneInfo; float radius; float mins[3]; float maxs[3]; int16_t numLods; int16_t collLod; XModelStreamInfo streamInfo; int memUsage; char flags; bool bad; PhysPreset* physPreset; PhysGeomList* physGeoms; }; struct GfxStateBits { unsigned int loadBits[2]; }; struct MaterialConstantDef { unsigned int nameHash; char name[12]; float literal[4]; }; struct complex_s { float real; float imag; }; struct WaterWritable { float floatTime; }; struct water_t { WaterWritable writable; complex_s* H0; float* wTerm; int M; int N; float Lx; float Lz; float gravity; float windvel; float winddir[2]; float amplitude; float codeConstant[4]; GfxImage* image; }; union MaterialTextureDefInfo { GfxImage* image; water_t* water; }; struct MaterialTextureDef { unsigned int nameHash; char nameStart; char nameEnd; char samplerState; char semantic; MaterialTextureDefInfo u; }; struct GfxDrawSurfFields { uint64_t objectId : 16; uint64_t reflectionProbeIndex : 8; uint64_t customIndex : 5; uint64_t materialSortedIndex : 11; uint64_t prepass : 2; uint64_t primaryLightIndex : 8; uint64_t surfType : 4; uint64_t primarySortKey : 6; uint64_t unused : 4; }; union GfxDrawSurf { GfxDrawSurfFields fields; uint64_t packed; }; struct MaterialInfo { const char* name; char gameFlags; char sortKey; char textureAtlasRowCount; char textureAtlasColumnCount; GfxDrawSurf drawSurf; unsigned int surfaceTypeBits; uint16_t hashIndex; }; struct Material { MaterialInfo info; char stateBitsEntry[34]; char textureCount; char constantCount; char stateBitsCount; char stateFlags; char cameraRegion; MaterialTechniqueSet* techniqueSet; MaterialTextureDef* textureTable; MaterialConstantDef* constantTable; GfxStateBits* stateBitsTable; }; struct MaterialArgumentCodeConst { uint16_t index; char firstRow; char rowCount; }; union MaterialArgumentDef { const float* literalConst; MaterialArgumentCodeConst codeConst; unsigned int codeSampler; unsigned int nameHash; }; struct MaterialShaderArgument { uint16_t type; uint16_t dest; MaterialArgumentDef u; }; struct MaterialStreamRouting { char source; char dest; }; struct MaterialVertexStreamRouting { MaterialStreamRouting data[16]; void/*IDirect3DVertexDeclaration9*/* decl[16]; }; struct MaterialVertexDeclaration { char streamCount; bool hasOptionalSource; bool isLoaded; MaterialVertexStreamRouting routing; }; struct GfxVertexShaderLoadDef { unsigned int* program; uint16_t programSize; uint16_t loadForRenderer; }; struct MaterialVertexShaderProgram { void/*IDirect3DVertexShader9*/* vs; GfxVertexShaderLoadDef loadDef; }; struct MaterialVertexShader { const char* name; MaterialVertexShaderProgram prog; }; struct GfxPixelShaderLoadDef { unsigned int* program; uint16_t programSize; uint16_t loadForRenderer; }; struct MaterialPixelShaderProgram { void/*IDirect3DPixelShader9*/* ps; GfxPixelShaderLoadDef loadDef; }; struct MaterialPixelShader { const char* name; MaterialPixelShaderProgram prog; }; struct MaterialPass { MaterialVertexDeclaration* vertexDecl; MaterialVertexShader* vertexShader; MaterialPixelShader* pixelShader; char perPrimArgCount; char perObjArgCount; char stableArgCount; char customSamplerFlags; MaterialShaderArgument* args; }; struct MaterialTechnique { const char* name; uint16_t flags; uint16_t passCount; MaterialPass passArray[1]; }; struct MaterialTechniqueSet { const char* name; char worldVertFormat; bool hasBeenUploaded; char unused[1]; MaterialTechniqueSet* remappedTechniqueSet; MaterialTechnique* techniques[34]; }; struct CardMemory { int platform[2]; }; struct Picmip { char platform[2]; }; struct __declspec(align(4)) GfxImageLoadDef { char levelCount; char flags; int16_t dimensions[3]; int format; int resourceSize; char data[1]; }; union GfxTexture { void/*IDirect3DBaseTexture9*/* basemap; void/*IDirect3DTexture9*/* map; void/*IDirect3DVolumeTexture9*/* volmap; void/*IDirect3DCubeTexture9*/* cubemap; Texture* texture; GfxImageLoadDef* loadDef; }; enum MapType { MAPTYPE_NONE = 0x0, MAPTYPE_INVALID1 = 0x1, MAPTYPE_INVALID2 = 0x2, MAPTYPE_2D = 0x3, MAPTYPE_3D = 0x4, MAPTYPE_CUBE = 0x5, MAPTYPE_COUNT = 0x6, }; enum TextureSemantic { TS_2D = 0x0, TS_FUNCTION = 0x1, TS_COLOR_MAP = 0x2, TS_UNUSED_1 = 0x3, TS_UNUSED_2 = 0x4, TS_NORMAL_MAP = 0x5, TS_UNUSED_3 = 0x6, TS_UNUSED_4 = 0x7, TS_SPECULAR_MAP = 0x8, TS_UNUSED_5 = 0x9, TS_UNUSED_6 = 0xA, TS_WATER_MAP = 0xB, }; struct GfxImage { MapType mapType; GfxTexture texture; Picmip picmip; bool noPicmip; char semantic; char track; CardMemory cardMemory; uint16_t width; uint16_t height; uint16_t depth; char category; bool delayLoadPixels; const char* name; }; struct SndCurve { const char* filename; int knotCount; float knots[8][2]; }; struct MSSSpeakerLevels { int speaker; int numLevels; float levels[2]; }; struct MSSChannelMap { int speakerCount; MSSSpeakerLevels speakers[6]; }; struct SpeakerMap { bool isDefault; const char* name; MSSChannelMap channelMaps[2][2]; }; struct StreamedSound { const char* dir; const char* name; }; union SoundFileRef { LoadedSound* loadSnd; StreamedSound streamSnd; }; enum snd_alias_type_t { SAT_UNKNOWN = 0x0, SAT_LOADED = 0x1, SAT_STREAMED = 0x2, SAT_COUNT = 0x3, }; struct SoundFile { char type; char exists; SoundFileRef u; }; struct snd_alias_t { const char* aliasName; const char* subtitle; const char* secondaryAliasName; const char* chainAliasName; SoundFile* soundFile; int sequence; float volMin; float volMax; float pitchMin; float pitchMax; float distMin; float distMax; int flags; float slavePercentage; float probability; float lfePercentage; float centerPercentage; int startDelay; SndCurve* volumeFalloffCurve; float envelopMin; float envelopMax; float envelopPercentage; SpeakerMap* speakerMap; }; struct snd_alias_list_t { const char* aliasName; snd_alias_t* head; int count; }; struct AILSOUNDINFO { int format; const void* data_ptr; unsigned int data_len; unsigned int rate; int bits; int channels; unsigned int samples; unsigned int block_size; const void* initial_ptr; }; struct MssSound { AILSOUNDINFO info; char* data; }; struct LoadedSound { const char* name; MssSound sound; }; struct cStaticModelWritable { uint16_t nextModelInWorldSector; }; struct cStaticModel_s { cStaticModelWritable writable; XModel* xmodel; float origin[3]; float invScaledAxis[3][3]; float absmin[3]; float absmax[3]; }; struct dmaterial_t { char material[64]; int surfaceFlags; int contentFlags; }; struct cNode_t { cplane_s* plane; int16_t children[2]; }; struct cLeaf_t { uint16_t firstCollAabbIndex; uint16_t collAabbCount; int brushContents; int terrainContents; float mins[3]; float maxs[3]; int leafBrushNode; int16_t cluster; }; struct cLeafBrushNodeChildren_t { float dist; float range; uint16_t childOffset[2]; }; struct cLeafBrushNodeLeaf_t { uint16_t* brushes; }; union cLeafBrushNodeData_t { cLeafBrushNodeLeaf_t leaf; cLeafBrushNodeChildren_t children; }; struct cLeafBrushNode_s { char axis; int16_t leafBrushCount; int contents; cLeafBrushNodeData_t data; }; struct CollisionBorder { float distEq[3]; float zBase; float zSlope; float start; float length; }; struct CollisionPartition { char triCount; char borderCount; int firstTri; CollisionBorder* borders; }; union CollisionAabbTreeIndex { int firstChildIndex; int partitionIndex; }; struct CollisionAabbTree { float origin[3]; float halfSize[3]; uint16_t materialIndex; uint16_t childCount; CollisionAabbTreeIndex u; }; struct cmodel_t { float mins[3]; float maxs[3]; float radius; cLeaf_t leaf; }; struct cbrush_t { float mins[3]; int contents; float maxs[3]; unsigned int numsides; cbrushside_t* sides; int16_t axialMaterialNum[2][3]; char* baseAdjacentSide; int16_t firstAdjacentSideOffsets[2][3]; char edgeCount[2][3]; }; struct GfxPlacement { float quat[4]; float origin[3]; }; enum DynEntityType { DYNENT_TYPE_INVALID = 0x0, DYNENT_TYPE_CLUTTER = 0x1, DYNENT_TYPE_DESTRUCT = 0x2, DYNENT_TYPE_COUNT = 0x3, }; struct DynEntityDef { DynEntityType type; GfxPlacement pose; XModel* xModel; uint16_t brushModel; uint16_t physicsBrushModel; FxEffectDef* destroyFx; XModelPieces* destroyPieces; PhysPreset* physPreset; int health; PhysMass mass; int contents; }; struct DynEntityPose { GfxPlacement pose; float radius; }; struct DynEntityClient { int physObjId; uint16_t flags; uint16_t lightingHandle; int health; }; struct DynEntityColl { uint16_t sector; uint16_t nextEntInSector; float linkMins[2]; float linkMaxs[2]; }; typedef unsigned short LeafBrush; struct clipMap_t { const char* name; int isInUse; int planeCount; cplane_s* planes; unsigned int numStaticModels; cStaticModel_s* staticModelList; unsigned int numMaterials; dmaterial_t* materials; unsigned int numBrushSides; cbrushside_t* brushsides; unsigned int numBrushEdges; cbrushedge_t* brushEdges; unsigned int numNodes; cNode_t* nodes; unsigned int numLeafs; cLeaf_t* leafs; unsigned int leafbrushNodesCount; cLeafBrushNode_s* leafbrushNodes; unsigned int numLeafBrushes; LeafBrush* leafbrushes; unsigned int numLeafSurfaces; unsigned int* leafsurfaces; unsigned int vertCount; vec3_t *verts; int triCount; uint16_t* triIndices; char* triEdgeIsWalkable; int borderCount; CollisionBorder* borders; int partitionCount; CollisionPartition* partitions; int aabbTreeCount; CollisionAabbTree* aabbTrees; unsigned int numSubModels; cmodel_t* cmodels; uint16_t numBrushes; cbrush_t* brushes; int numClusters; int clusterBytes; char* visibility; int vised; MapEnts* mapEnts; cbrush_t* box_brush; cmodel_t box_model; uint16_t dynEntCount[2]; DynEntityDef* dynEntDefList[2]; DynEntityPose* dynEntPoseList[2]; DynEntityClient* dynEntClientList[2]; DynEntityColl* dynEntCollList[2]; unsigned int checksum; }; struct ComPrimaryLight { char type; char canUseShadowMap; char exponent; char unused; float color[3]; float dir[3]; float origin[3]; float radius; float cosHalfFovOuter; float cosHalfFovInner; float cosHalfFovExpanded; float rotationLimit; float translationLimit; const char* defName; }; struct ComWorld { const char* name; int isInUse; unsigned int primaryLightCount; ComPrimaryLight* primaryLights; }; struct pathnode_tree_nodes_t { int nodeCount; uint16_t* nodes; }; struct pathnode_t; struct pathnode_tree_t; union pathnode_tree_info_t { pathnode_tree_t* child[2]; pathnode_tree_nodes_t s; }; struct pathnode_tree_t { int axis; float dist; pathnode_tree_info_t u; }; struct pathbasenode_t { float vOrigin[3]; unsigned int type; }; struct pathnode_transient_t { int iSearchFrame; pathnode_t* pNextOpen; pathnode_t* pPrevOpen; pathnode_t* pParent; float fCost; float fHeuristic; float costFactor; }; struct pathnode_dynamic_t { void* pOwner; int iFreeTime; int iValidTime[3]; int inPlayerLOSTime; int16_t wLinkCount; int16_t wOverlapCount; int16_t turretEntNumber; int16_t userCount; }; struct pathlink_s { float fDist; uint16_t nodeNum; char disconnectCount; char negotiationLink; char ubBadPlaceCount[4]; }; enum nodeType { NODE_BADNODE = 0x0, NODE_PATHNODE = 0x1, NODE_COVER_STAND = 0x2, NODE_COVER_CROUCH = 0x3, NODE_COVER_CROUCH_WINDOW = 0x4, NODE_COVER_PRONE = 0x5, NODE_COVER_RIGHT = 0x6, NODE_COVER_LEFT = 0x7, NODE_COVER_WIDE_RIGHT = 0x8, NODE_COVER_WIDE_LEFT = 0x9, NODE_CONCEALMENT_STAND = 0xA, NODE_CONCEALMENT_CROUCH = 0xB, NODE_CONCEALMENT_PRONE = 0xC, NODE_REACQUIRE = 0xD, NODE_BALCONY = 0xE, NODE_SCRIPTED = 0xF, NODE_NEGOTIATION_BEGIN = 0x10, NODE_NEGOTIATION_END = 0x11, NODE_TURRET = 0x12, NODE_GUARD = 0x13, NODE_NUMTYPES = 0x14, NODE_DONTLINK = 0x14, }; struct pathnode_constant_t { nodeType type; uint16_t spawnflags; uint16_t targetname; uint16_t script_linkName; uint16_t script_noteworthy; uint16_t target; uint16_t animscript; int animscriptfunc; float vOrigin[3]; float fAngle; float forward[2]; float fRadius; float minUseDistSq; int16_t wOverlapNode[2]; int16_t wChainId; int16_t wChainDepth; int16_t wChainParent; uint16_t totalLinkCount; pathlink_s* Links; }; struct pathnode_t { pathnode_constant_t constant; pathnode_dynamic_t dynamic; pathnode_transient_t transient; }; struct PathData { unsigned int nodeCount; pathnode_t* nodes; pathbasenode_t* basenodes; unsigned int chainNodeCount; uint16_t* chainNodeForNode; uint16_t* nodeForChainNode; int visBytes; char* pathVis; int nodeTreeCount; pathnode_tree_t* nodeTree; }; struct GameWorldSp { const char* name; PathData path; }; struct GameWorldMp { const char* name; }; struct MapEnts { const char* name; char* entityString; int numEntityChars; }; struct GfxWorldVertex { float xyz[3]; float binormalSign; GfxColor color; float texCoord[2]; float lmapCoord[2]; PackedUnitVec normal; PackedUnitVec tangent; }; struct GfxWorldVertexData { GfxWorldVertex* vertices; void/*IDirect3DVertexBuffer9*/* worldVb; }; struct GfxWorldVertexLayerData { char* data; void/*IDirect3DVertexBuffer9*/* layerVb; }; struct SunLightParseParams { char name[64]; float ambientScale; float ambientColor[3]; float diffuseFraction; float sunLight; float sunColor[3]; float diffuseColor[3]; bool diffuseColorHasBeenSet; float angles[3]; }; struct __declspec(align(4)) GfxLightImage { GfxImage* image; char samplerState; }; struct GfxLightDef { const char* name; GfxLightImage attenuation; int lmapLookupStart; }; struct GfxLight { char type; char canUseShadowMap; char unused[2]; float color[3]; float dir[3]; float origin[3]; float radius; float cosHalfFovOuter; float cosHalfFovInner; int exponent; unsigned int spotShadowIndex; GfxLightDef* def; }; struct GfxReflectionProbe { float origin[3]; GfxImage* reflectionImage; }; struct GfxWorldDpvsPlanes { int cellCount; cplane_s* planes; uint16_t* nodes; unsigned int* sceneEntCellBits; }; struct DpvsPlane { float coeffs[4]; char side[3]; char pad; }; struct GfxCell; struct GfxPortal; struct GfxPortalWritable { bool isQueued; bool isAncestor; char recursionDepth; char hullPointCount; float(*hullPoints)[2]; GfxPortal* queuedParent; }; struct GfxPortal { GfxPortalWritable writable; DpvsPlane plane; GfxCell* cell; float(*vertices)[3]; char vertexCount; float hullAxis[2][3]; }; struct GfxAabbTree { float mins[3]; float maxs[3]; uint16_t childCount; uint16_t surfaceCount; uint16_t startSurfIndex; uint16_t surfaceCountNoDecal; uint16_t startSurfIndexNoDecal; uint16_t smodelIndexCount; uint16_t* smodelIndexes; int childrenOffset; }; struct GfxCell { float mins[3]; float maxs[3]; int aabbTreeCount; GfxAabbTree* aabbTree; int portalCount; GfxPortal* portals; int cullGroupCount; int* cullGroups; char reflectionProbeCount; char* reflectionProbes; }; struct GfxLightmapArray { GfxImage* primary; GfxImage* secondary; }; struct GfxLightGridEntry { uint16_t colorsIndex; char primaryLightIndex; char needsTrace; }; struct GfxLightGridColors { char rgb[56][3]; }; struct GfxLightGrid { bool hasLightRegions; unsigned int sunPrimaryLightIndex; uint16_t mins[3]; uint16_t maxs[3]; unsigned int rowAxis; unsigned int colAxis; uint16_t* rowDataStart; unsigned int rawRowDataSize; char* rawRowData; unsigned int entryCount; GfxLightGridEntry* entries; unsigned int colorCount; GfxLightGridColors* colors; }; struct GfxBrushModelWritable { float mins[3]; float maxs[3]; }; struct GfxBrushModel { GfxBrushModelWritable writable; float bounds[2][3]; uint16_t surfaceCount; uint16_t startSurfIndex; uint16_t surfaceCountNoDecal; }; struct MaterialMemory { Material* material; int memory; }; struct sunflare_t { bool hasValidData; Material* spriteMaterial; Material* flareMaterial; float spriteSize; float flareMinSize; float flareMinDot; float flareMaxSize; float flareMaxDot; float flareMaxAlpha; int flareFadeInTime; int flareFadeOutTime; float blindMinDot; float blindMaxDot; float blindMaxDarken; int blindFadeInTime; int blindFadeOutTime; float glareMinDot; float glareMaxDot; float glareMaxLighten; int glareFadeInTime; int glareFadeOutTime; float sunFxPosition[3]; }; struct XModelDrawInfo { uint16_t lod; uint16_t surfId; }; struct GfxSceneDynModel { XModelDrawInfo info; uint16_t dynEntId; }; struct BModelDrawInfo { uint16_t surfId; }; struct GfxSceneDynBrush { BModelDrawInfo info; uint16_t dynEntId; }; struct GfxShadowGeometry { uint16_t surfaceCount; uint16_t smodelCount; uint16_t* sortedSurfIndex; uint16_t* smodelIndex; }; struct GfxLightRegionAxis { float dir[3]; float midPoint; float halfSize; }; struct GfxLightRegionHull { float kdopMidPoint[9]; float kdopHalfSize[9]; unsigned int axisCount; GfxLightRegionAxis* axis; }; struct GfxLightRegion { unsigned int hullCount; GfxLightRegionHull* hulls; }; struct GfxPackedPlacement { float origin[3]; float axis[3][3]; float scale; }; struct GfxStaticModelDrawInst { float cullDist; GfxPackedPlacement placement; XModel* model; uint16_t smodelCacheIndex[4]; char reflectionProbeIndex; char primaryLightIndex; uint16_t lightingHandle; char flags; }; struct GfxStaticModelInst { float mins[3]; float maxs[3]; GfxColor groundLighting; }; struct srfTriangles_t { int vertexLayerData; int firstVertex; uint16_t vertexCount; uint16_t triCount; int baseIndex; }; struct GfxSurface { srfTriangles_t tris; Material* material; char lightmapIndex; char reflectionProbeIndex; char primaryLightIndex; char flags; float bounds[2][3]; }; struct GfxCullGroup { float mins[3]; float maxs[3]; int surfaceCount; int startSurfIndex; }; struct GfxWorldDpvsStatic { unsigned int smodelCount; unsigned int staticSurfaceCount; unsigned int staticSurfaceCountNoDecal; unsigned int litSurfsBegin; unsigned int litSurfsEnd; unsigned int decalSurfsBegin; unsigned int decalSurfsEnd; unsigned int emissiveSurfsBegin; unsigned int emissiveSurfsEnd; unsigned int smodelVisDataCount; unsigned int surfaceVisDataCount; char* smodelVisData[3]; char* surfaceVisData[3]; unsigned int* lodData; uint16_t* sortedSurfIndex; GfxStaticModelInst* smodelInsts; GfxSurface* surfaces; GfxCullGroup* cullGroups; GfxStaticModelDrawInst* smodelDrawInsts; GfxDrawSurf* surfaceMaterials; unsigned int* surfaceCastsSunShadow; volatile int usageCount; }; struct GfxWorldDpvsDynamic { unsigned int dynEntClientWordCount[2]; unsigned int dynEntClientCount[2]; unsigned int* dynEntCellBits[2]; char* dynEntVisData[2][3]; }; struct GfxWorld { const char* name; const char* baseName; int planeCount; int nodeCount; int indexCount; uint16_t* indices; int surfaceCount; //GfxWorldStreamInfo streamInfo; int skySurfCount; int* skyStartSurfs; GfxImage* skyImage; char skySamplerState; unsigned int vertexCount; GfxWorldVertexData vd; unsigned int vertexLayerDataSize; GfxWorldVertexLayerData vld; SunLightParseParams sunParse; GfxLight* sunLight; float sunColorFromBsp[3]; unsigned int sunPrimaryLightIndex; unsigned int primaryLightCount; int cullGroupCount; unsigned int reflectionProbeCount; GfxReflectionProbe* reflectionProbes; GfxTexture* reflectionProbeTextures; GfxWorldDpvsPlanes dpvsPlanes; int cellBitsCount; GfxCell* cells; int lightmapCount; GfxLightmapArray* lightmaps; GfxLightGrid lightGrid; GfxTexture* lightmapPrimaryTextures; GfxTexture* lightmapSecondaryTextures; int modelCount; GfxBrushModel* models; float mins[3]; float maxs[3]; unsigned int checksum; int materialMemoryCount; MaterialMemory* materialMemory; sunflare_t sun; float outdoorLookupMatrix[4][4]; GfxImage* outdoorImage; unsigned int* cellCasterBits; GfxSceneDynModel* sceneDynModel; GfxSceneDynBrush* sceneDynBrush; unsigned int* primaryLightEntityShadowVis; unsigned int* primaryLightDynEntShadowVis[2]; char* nonSunPrimaryLightForModelDynEnt; GfxShadowGeometry* shadowGeom; GfxLightRegion* lightRegion; GfxWorldDpvsStatic dpvs; GfxWorldDpvsDynamic dpvsDyn; }; struct Glyph { uint16_t letter; char x0; char y0; char dx; char pixelWidth; char pixelHeight; float s0; float t0; float s1; float t1; }; struct Font_s { const char* fontName; int pixelHeight; int glyphCount; Material* material; Material* glowMaterial; Glyph* glyphs; }; struct MenuList { const char* name; int menuCount; menuDef_t** menus; }; struct rectDef_s { float x; float y; float w; float h; int horzAlign; int vertAlign; }; struct windowDef_t { const char* name; rectDef_s rect; rectDef_s rectClient; const char* group; int style; int border; int ownerDraw; int ownerDrawFlags; float borderSize; int staticFlags; int dynamicFlags[1]; int nextTime; float foreColor[4]; float backColor[4]; float borderColor[4]; float outlineColor[4]; Material* background; }; struct ItemKeyHandler { int key; const char* action; ItemKeyHandler* next; }; union operandInternalDataUnion { int intVal; float floatVal; const char* string; }; enum expDataType { VAL_INT = 0x0, VAL_FLOAT = 0x1, VAL_STRING = 0x2, }; struct Operand { expDataType dataType; operandInternalDataUnion internals; }; union entryInternalData { int op; Operand operand; }; struct expressionEntry { int type; entryInternalData data; }; struct statement_s { int numEntries; expressionEntry** entries; }; struct columnInfo_s { int pos; int width; int maxChars; int alignment; }; struct listBoxDef_s { int mousePos; int startPos[1]; int endPos[1]; int drawPadding; float elementWidth; float elementHeight; int elementStyle; int numColumns; columnInfo_s columnInfo[16]; const char* doubleClick; int notselectable; int noScrollBars; int usePaging; float selectBorder[4]; float disableColor[4]; Material* selectIcon; }; struct editFieldDef_s { float minVal; float maxVal; float defVal; float range; int maxChars; int maxCharsGotoNext; int maxPaintChars; int paintOffset; }; struct multiDef_s { const char* dvarList[32]; const char* dvarStr[32]; float dvarValue[32]; int count; int strDef; }; union itemDefData_t { listBoxDef_s* listBox; editFieldDef_s* editField; multiDef_s* multi; const char* enumDvarName; void* data; }; struct itemDef_s { windowDef_t window; rectDef_s textRect[1]; int type; int dataType; int alignment; int fontEnum; int textAlignMode; float textalignx; float textaligny; float textscale; int textStyle; int gameMsgWindowIndex; int gameMsgWindowMode; const char* text; int itemFlags; menuDef_t* parent; const char* mouseEnterText; const char* mouseExitText; const char* mouseEnter; const char* mouseExit; const char* action; const char* onAccept; const char* onFocus; const char* leaveFocus; const char* dvar; const char* dvarTest; ItemKeyHandler* onKey; const char* enableDvar; int dvarFlags; snd_alias_list_t* focusSound; float special; int cursorPos[1]; itemDefData_t typeData; int imageTrack; statement_s visibleExp; statement_s textExp; statement_s materialExp; statement_s rectXExp; statement_s rectYExp; statement_s rectWExp; statement_s rectHExp; statement_s forecolorAExp; }; struct menuDef_t { windowDef_t window; const char* font; int fullScreen; int itemCount; int fontIndex; int cursorItem[1]; int fadeCycle; float fadeClamp; float fadeAmount; float fadeInAmount; float blurRadius; const char* onOpen; const char* onClose; const char* onESC; ItemKeyHandler* onKey; statement_s visibleExp; const char* allowedBinding; const char* soundName; int imageTrack; float focusColor[4]; float disableColor[4]; statement_s rectXExp; statement_s rectYExp; itemDef_s** items; }; struct LocalizeEntry { const char* value; const char* name; }; enum weapType_t { WEAPTYPE_BULLET = 0x0, WEAPTYPE_GRENADE = 0x1, WEAPTYPE_PROJECTILE = 0x2, WEAPTYPE_BINOCULARS = 0x3, WEAPTYPE_NUM = 0x4, }; enum weapClass_t { WEAPCLASS_RIFLE = 0x0, WEAPCLASS_MG = 0x1, WEAPCLASS_SMG = 0x2, WEAPCLASS_SPREAD = 0x3, WEAPCLASS_PISTOL = 0x4, WEAPCLASS_GRENADE = 0x5, WEAPCLASS_ROCKETLAUNCHER = 0x6, WEAPCLASS_TURRET = 0x7, WEAPCLASS_NON_PLAYER = 0x8, WEAPCLASS_ITEM = 0x9, WEAPCLASS_NUM = 0xA, }; enum PenetrateType { PENETRATE_TYPE_NONE = 0x0, PENETRATE_TYPE_SMALL = 0x1, PENETRATE_TYPE_MEDIUM = 0x2, PENETRATE_TYPE_LARGE = 0x3, PENETRATE_TYPE_COUNT = 0x4, }; enum ImpactType { IMPACT_TYPE_NONE = 0x0, IMPACT_TYPE_BULLET_SMALL = 0x1, IMPACT_TYPE_BULLET_LARGE = 0x2, IMPACT_TYPE_BULLET_AP = 0x3, IMPACT_TYPE_SHOTGUN = 0x4, IMPACT_TYPE_GRENADE_BOUNCE = 0x5, IMPACT_TYPE_GRENADE_EXPLODE = 0x6, IMPACT_TYPE_ROCKET_EXPLODE = 0x7, IMPACT_TYPE_PROJECTILE_DUD = 0x8, IMPACT_TYPE_COUNT = 0x9, }; enum weapInventoryType_t { WEAPINVENTORY_PRIMARY = 0x0, WEAPINVENTORY_OFFHAND = 0x1, WEAPINVENTORY_ITEM = 0x2, WEAPINVENTORY_ALTMODE = 0x3, WEAPINVENTORYCOUNT = 0x4, }; enum weapFireType_t { WEAPON_FIRETYPE_FULLAUTO = 0x0, WEAPON_FIRETYPE_SINGLESHOT = 0x1, WEAPON_FIRETYPE_BURSTFIRE2 = 0x2, WEAPON_FIRETYPE_BURSTFIRE3 = 0x3, WEAPON_FIRETYPE_BURSTFIRE4 = 0x4, WEAPON_FIRETYPECOUNT = 0x5, }; enum OffhandClass { OFFHAND_CLASS_NONE = 0x0, OFFHAND_CLASS_FRAG_GRENADE = 0x1, OFFHAND_CLASS_SMOKE_GRENADE = 0x2, OFFHAND_CLASS_FLASH_GRENADE = 0x3, OFFHAND_CLASS_COUNT = 0x4, }; enum weapStance_t { WEAPSTANCE_STAND = 0x0, WEAPSTANCE_DUCK = 0x1, WEAPSTANCE_PRONE = 0x2, WEAPSTANCE_NUM = 0x3, }; enum activeReticleType_t { VEH_ACTIVE_RETICLE_NONE = 0x0, VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1, VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2, VEH_ACTIVE_RETICLE_COUNT = 0x3, }; enum weaponIconRatioType_t { WEAPON_ICON_RATIO_1TO1 = 0x0, WEAPON_ICON_RATIO_2TO1 = 0x1, WEAPON_ICON_RATIO_4TO1 = 0x2, WEAPON_ICON_RATIO_COUNT = 0x3, }; enum ammoCounterClipType_t { AMMO_COUNTER_CLIP_NONE = 0x0, AMMO_COUNTER_CLIP_MAGAZINE = 0x1, AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2, AMMO_COUNTER_CLIP_SHOTGUN = 0x3, AMMO_COUNTER_CLIP_ROCKET = 0x4, AMMO_COUNTER_CLIP_BELTFED = 0x5, AMMO_COUNTER_CLIP_ALTWEAPON = 0x6, AMMO_COUNTER_CLIP_COUNT = 0x7, }; enum weapOverlayReticle_t { WEAPOVERLAYRETICLE_NONE = 0x0, WEAPOVERLAYRETICLE_CROSSHAIR = 0x1, WEAPOVERLAYRETICLE_NUM = 0x2, }; enum WeapOverlayInteface_t { WEAPOVERLAYINTERFACE_NONE = 0x0, WEAPOVERLAYINTERFACE_JAVELIN = 0x1, WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2, WEAPOVERLAYINTERFACECOUNT = 0x3, }; enum weapProjExposion_t { WEAPPROJEXP_GRENADE = 0x0, WEAPPROJEXP_ROCKET = 0x1, WEAPPROJEXP_FLASHBANG = 0x2, WEAPPROJEXP_NONE = 0x3, WEAPPROJEXP_DUD = 0x4, WEAPPROJEXP_SMOKE = 0x5, WEAPPROJEXP_HEAVY = 0x6, WEAPPROJEXP_NUM = 0x7, }; enum WeapStickinessType { WEAPSTICKINESS_NONE = 0x0, WEAPSTICKINESS_ALL = 0x1, WEAPSTICKINESS_GROUND = 0x2, WEAPSTICKINESS_GROUND_WITH_YAW = 0x3, WEAPSTICKINESS_COUNT = 0x4, }; enum guidedMissileType_t { MISSILE_GUIDANCE_NONE = 0x0, MISSILE_GUIDANCE_SIDEWINDER = 0x1, MISSILE_GUIDANCE_HELLFIRE = 0x2, MISSILE_GUIDANCE_JAVELIN = 0x3, MISSILE_GUIDANCE_COUNT = 0x4, }; struct WeaponDef { const char* szInternalName; const char* szDisplayName; const char* szOverlayName; XModel* gunXModel[16]; XModel* handXModel; const char* szXAnims[33]; const char* szModeName; uint16_t hideTags[8]; uint16_t notetrackSoundMapKeys[16]; uint16_t notetrackSoundMapValues[16]; int playerAnimType; weapType_t weapType; weapClass_t weapClass; PenetrateType penetrateType; ImpactType impactType; weapInventoryType_t inventoryType; weapFireType_t fireType; OffhandClass offhandClass; weapStance_t stance; FxEffectDef* viewFlashEffect; FxEffectDef* worldFlashEffect; snd_alias_list_t* pickupSound; snd_alias_list_t* pickupSoundPlayer; snd_alias_list_t* ammoPickupSound; snd_alias_list_t* ammoPickupSoundPlayer; snd_alias_list_t* projectileSound; snd_alias_list_t* pullbackSound; snd_alias_list_t* pullbackSoundPlayer; snd_alias_list_t* fireSound; snd_alias_list_t* fireSoundPlayer; snd_alias_list_t* fireLoopSound; snd_alias_list_t* fireLoopSoundPlayer; snd_alias_list_t* fireStopSound; snd_alias_list_t* fireStopSoundPlayer; snd_alias_list_t* fireLastSound; snd_alias_list_t* fireLastSoundPlayer; snd_alias_list_t* emptyFireSound; snd_alias_list_t* emptyFireSoundPlayer; snd_alias_list_t* meleeSwipeSound; snd_alias_list_t* meleeSwipeSoundPlayer; snd_alias_list_t* meleeHitSound; snd_alias_list_t* meleeMissSound; snd_alias_list_t* rechamberSound; snd_alias_list_t* rechamberSoundPlayer; snd_alias_list_t* reloadSound; snd_alias_list_t* reloadSoundPlayer; snd_alias_list_t* reloadEmptySound; snd_alias_list_t* reloadEmptySoundPlayer; snd_alias_list_t* reloadStartSound; snd_alias_list_t* reloadStartSoundPlayer; snd_alias_list_t* reloadEndSound; snd_alias_list_t* reloadEndSoundPlayer; snd_alias_list_t* detonateSound; snd_alias_list_t* detonateSoundPlayer; snd_alias_list_t* nightVisionWearSound; snd_alias_list_t* nightVisionWearSoundPlayer; snd_alias_list_t* nightVisionRemoveSound; snd_alias_list_t* nightVisionRemoveSoundPlayer; snd_alias_list_t* altSwitchSound; snd_alias_list_t* altSwitchSoundPlayer; snd_alias_list_t* raiseSound; snd_alias_list_t* raiseSoundPlayer; snd_alias_list_t* firstRaiseSound; snd_alias_list_t* firstRaiseSoundPlayer; snd_alias_list_t* putawaySound; snd_alias_list_t* putawaySoundPlayer; snd_alias_list_t** bounceSound; FxEffectDef* viewShellEjectEffect; FxEffectDef* worldShellEjectEffect; FxEffectDef* viewLastShotEjectEffect; FxEffectDef* worldLastShotEjectEffect; Material* reticleCenter; Material* reticleSide; int iReticleCenterSize; int iReticleSideSize; int iReticleMinOfs; activeReticleType_t activeReticleType; float vStandMove[3]; float vStandRot[3]; float vDuckedOfs[3]; float vDuckedMove[3]; float vDuckedRot[3]; float vProneOfs[3]; float vProneMove[3]; float vProneRot[3]; float fPosMoveRate; float fPosProneMoveRate; float fStandMoveMinSpeed; float fDuckedMoveMinSpeed; float fProneMoveMinSpeed; float fPosRotRate; float fPosProneRotRate; float fStandRotMinSpeed; float fDuckedRotMinSpeed; float fProneRotMinSpeed; XModel* worldModel[16]; XModel* worldClipModel; XModel* rocketModel; XModel* knifeModel; XModel* worldKnifeModel; Material* hudIcon; weaponIconRatioType_t hudIconRatio; Material* ammoCounterIcon; weaponIconRatioType_t ammoCounterIconRatio; ammoCounterClipType_t ammoCounterClip; int iStartAmmo; const char* szAmmoName; int iAmmoIndex; const char* szClipName; int iClipIndex; int iMaxAmmo; int iClipSize; int shotCount; const char* szSharedAmmoCapName; int iSharedAmmoCapIndex; int iSharedAmmoCap; int damage; int playerDamage; int iMeleeDamage; int iDamageType; int iFireDelay; int iMeleeDelay; int meleeChargeDelay; int iDetonateDelay; int iFireTime; int iRechamberTime; int iRechamberBoltTime; int iHoldFireTime; int iDetonateTime; int iMeleeTime; int meleeChargeTime; int iReloadTime; int reloadShowRocketTime; int iReloadEmptyTime; int iReloadAddTime; int iReloadStartTime; int iReloadStartAddTime; int iReloadEndTime; int iDropTime; int iRaiseTime; int iAltDropTime; int iAltRaiseTime; int quickDropTime; int quickRaiseTime; int iFirstRaiseTime; int iEmptyRaiseTime; int iEmptyDropTime; int sprintInTime; int sprintLoopTime; int sprintOutTime; int nightVisionWearTime; int nightVisionWearTimeFadeOutEnd; int nightVisionWearTimePowerUp; int nightVisionRemoveTime; int nightVisionRemoveTimePowerDown; int nightVisionRemoveTimeFadeInStart; int fuseTime; int aiFuseTime; int requireLockonToFire; int noAdsWhenMagEmpty; int avoidDropCleanup; float autoAimRange; float aimAssistRange; float aimAssistRangeAds; float aimPadding; float enemyCrosshairRange; int crosshairColorChange; float moveSpeedScale; float adsMoveSpeedScale; float sprintDurationScale; float fAdsZoomFov; float fAdsZoomInFrac; float fAdsZoomOutFrac; Material* overlayMaterial; Material* overlayMaterialLowRes; weapOverlayReticle_t overlayReticle; WeapOverlayInteface_t overlayInterface; float overlayWidth; float overlayHeight; float fAdsBobFactor; float fAdsViewBobMult; float fHipSpreadStandMin; float fHipSpreadDuckedMin; float fHipSpreadProneMin; float hipSpreadStandMax; float hipSpreadDuckedMax; float hipSpreadProneMax; float fHipSpreadDecayRate; float fHipSpreadFireAdd; float fHipSpreadTurnAdd; float fHipSpreadMoveAdd; float fHipSpreadDuckedDecay; float fHipSpreadProneDecay; float fHipReticleSidePos; int iAdsTransInTime; int iAdsTransOutTime; float fAdsIdleAmount; float fHipIdleAmount; float adsIdleSpeed; float hipIdleSpeed; float fIdleCrouchFactor; float fIdleProneFactor; float fGunMaxPitch; float fGunMaxYaw; float swayMaxAngle; float swayLerpSpeed; float swayPitchScale; float swayYawScale; float swayHorizScale; float swayVertScale; float swayShellShockScale; float adsSwayMaxAngle; float adsSwayLerpSpeed; float adsSwayPitchScale; float adsSwayYawScale; float adsSwayHorizScale; float adsSwayVertScale; int bRifleBullet; int armorPiercing; int bBoltAction; int aimDownSight; int bRechamberWhileAds; float adsViewErrorMin; float adsViewErrorMax; int bCookOffHold; int bClipOnly; int adsFireOnly; int cancelAutoHolsterWhenEmpty; int suppressAmmoReserveDisplay; int enhanced; int laserSightDuringNightvision; Material* killIcon; weaponIconRatioType_t killIconRatio; int flipKillIcon; Material* dpadIcon; weaponIconRatioType_t dpadIconRatio; int bNoPartialReload; int bSegmentedReload; int iReloadAmmoAdd; int iReloadStartAdd; const char* szAltWeaponName; unsigned int altWeaponIndex; int iDropAmmoMin; int iDropAmmoMax; int blocksProne; int silenced; int iExplosionRadius; int iExplosionRadiusMin; int iExplosionInnerDamage; int iExplosionOuterDamage; float damageConeAngle; int iProjectileSpeed; int iProjectileSpeedUp; int iProjectileSpeedForward; int iProjectileActivateDist; float projLifetime; float timeToAccelerate; float projectileCurvature; XModel* projectileModel; weapProjExposion_t projExplosion; FxEffectDef* projExplosionEffect; int projExplosionEffectForceNormalUp; FxEffectDef* projDudEffect; snd_alias_list_t* projExplosionSound; snd_alias_list_t* projDudSound; int bProjImpactExplode; WeapStickinessType stickiness; int hasDetonator; int timedDetonation; int rotate; int holdButtonToThrow; int freezeMovementWhenFiring; float lowAmmoWarningThreshold; float parallelBounce[29]; float perpendicularBounce[29]; FxEffectDef* projTrailEffect; float vProjectileColor[3]; guidedMissileType_t guidedMissileType; float maxSteeringAccel; int projIgnitionDelay; FxEffectDef* projIgnitionEffect; snd_alias_list_t* projIgnitionSound; float fAdsAimPitch; float fAdsCrosshairInFrac; float fAdsCrosshairOutFrac; int adsGunKickReducedKickBullets; float adsGunKickReducedKickPercent; float fAdsGunKickPitchMin; float fAdsGunKickPitchMax; float fAdsGunKickYawMin; float fAdsGunKickYawMax; float fAdsGunKickAccel; float fAdsGunKickSpeedMax; float fAdsGunKickSpeedDecay; float fAdsGunKickStaticDecay; float fAdsViewKickPitchMin; float fAdsViewKickPitchMax; float fAdsViewKickYawMin; float fAdsViewKickYawMax; float fAdsViewKickCenterSpeed; float fAdsViewScatterMin; float fAdsViewScatterMax; float fAdsSpread; int hipGunKickReducedKickBullets; float hipGunKickReducedKickPercent; float fHipGunKickPitchMin; float fHipGunKickPitchMax; float fHipGunKickYawMin; float fHipGunKickYawMax; float fHipGunKickAccel; float fHipGunKickSpeedMax; float fHipGunKickSpeedDecay; float fHipGunKickStaticDecay; float fHipViewKickPitchMin; float fHipViewKickPitchMax; float fHipViewKickYawMin; float fHipViewKickYawMax; float fHipViewKickCenterSpeed; float fHipViewScatterMin; float fHipViewScatterMax; float fightDist; float maxDist; const char* accuracyGraphName[2]; float(*accuracyGraphKnots[2])[2]; float(*originalAccuracyGraphKnots[2])[2]; int accuracyGraphKnotCount[2]; int originalAccuracyGraphKnotCount[2]; int iPositionReloadTransTime; float leftArc; float rightArc; float topArc; float bottomArc; float accuracy; float aiSpread; float playerSpread; float minTurnSpeed[2]; float maxTurnSpeed[2]; float pitchConvergenceTime; float yawConvergenceTime; float suppressTime; float maxRange; float fAnimHorRotateInc; float fPlayerPositionDist; const char* szUseHintString; const char* dropHintString; int iUseHintStringIndex; int dropHintStringIndex; float horizViewJitter; float vertViewJitter; const char* szScript; float fOOPosAnimLength[2]; int minDamage; int minPlayerDamage; float fMaxDamageRange; float fMinDamageRange; float destabilizationRateTime; float destabilizationCurvatureMax; int destabilizeDistance; float locationDamageMultipliers[19]; const char* fireRumble; const char* meleeImpactRumble; float adsDofStart; float adsDofEnd; }; struct SndDriverGlobals { const char* name; }; struct FxIntRange { int base; int amplitude; }; struct FxFloatRange { float base; float amplitude; }; struct FxSpawnDefOneShot { FxIntRange count; }; struct FxSpawnDefLooping { int intervalMsec; int count; }; union FxSpawnDef { FxSpawnDefLooping looping; FxSpawnDefOneShot oneShot; }; struct FxElemAtlas { char behavior; char index; char fps; char loopCount; char colIndexBits; char rowIndexBits; int16_t entryCount; }; struct FxElemVec3Range { float base[3]; float amplitude[3]; }; struct FxElemVelStateInFrame { FxElemVec3Range velocity; FxElemVec3Range totalDelta; }; struct FxElemVelStateSample { FxElemVelStateInFrame local; FxElemVelStateInFrame world; }; struct FxElemVisualState { char color[4]; float rotationDelta; float rotationTotal; float size[2]; float scale; }; struct FxElemVisStateSample { FxElemVisualState base; FxElemVisualState amplitude; }; union FxEffectDefRef { FxEffectDef* handle; const char* name; }; union FxElemVisuals { const void* anonymous; Material* material; XModel* model; FxEffectDefRef effectDef; const char* soundName; }; struct FxElemMarkVisuals { Material* materials[2]; }; union FxElemDefVisuals { FxElemMarkVisuals* markArray; FxElemVisuals* array; FxElemVisuals instance; }; struct FxTrailVertex { float pos[2]; float normal[2]; float texCoord; }; struct FxTrailDef { int scrollTimeMsec; int repeatDist; int splitDist; int vertCount; FxTrailVertex* verts; int indCount; uint16_t* inds; }; struct FxElemDef { int flags; FxSpawnDef spawn; FxFloatRange spawnRange; FxFloatRange fadeInRange; FxFloatRange fadeOutRange; float spawnFrustumCullRadius; FxIntRange spawnDelayMsec; FxIntRange lifeSpanMsec; FxFloatRange spawnOrigin[3]; FxFloatRange spawnOffsetRadius; FxFloatRange spawnOffsetHeight; FxFloatRange spawnAngles[3]; FxFloatRange angularVelocity[3]; FxFloatRange initialRotation; FxFloatRange gravity; FxFloatRange reflectionFactor; FxElemAtlas atlas; char elemType; char visualCount; char velIntervalCount; char visStateIntervalCount; FxElemVelStateSample* velSamples; FxElemVisStateSample* visSamples; FxElemDefVisuals visuals; float collMins[3]; float collMaxs[3]; FxEffectDefRef effectOnImpact; FxEffectDefRef effectOnDeath; FxEffectDefRef effectEmitted; FxFloatRange emitDist; FxFloatRange emitDistVariance; FxTrailDef* trailDef; char sortOrder; char lightingFrac; char useItemClip; char unused[1]; }; struct FxEffectDef { const char* name; int flags; int totalSize; int msecLoopingLife; int elemDefCountLooping; int elemDefCountOneShot; int elemDefCountEmission; FxElemDef* elemDefs; }; struct FxImpactEntry { FxEffectDef* nonflesh[29]; FxEffectDef* flesh[4]; }; struct FxImpactTable { const char* name; FxImpactEntry* table; }; struct RawFile { const char* name; int len; const char* buffer; }; struct StringTable { const char* name; int columnCount; int rowCount; const char** values; }; #ifndef __zonecodegenerator } #endif #endif // EOF