#options GAME (IW5, T5, T6) #filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h" #set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\"" #pragma once #include "AssetLoading/IAssetLoadingManager.h" #include GAME_HEADER #include "Utils/MemoryManager.h" #include #include namespace GAME { bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector& dependencies); }