#options GAME (IW5, T5, T6) #filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h" #set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\"" #pragma once #include "Dumping/AssetDumpingContext.h" #include GAME_HEADER namespace GAME { void DumpXModel(AssetDumpingContext& context, XAssetInfo* asset); }