#pragma once #include "Asset/IAssetCreator.h" #include "Game/T6/BSP/BSP.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" namespace BSP { class MapEntsLinker { public: MapEntsLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); T6::MapEnts* linkMapEnts(BSPData* bsp); private: MemoryManager& m_memory; ISearchPath& m_search_path; AssetCreationContext& m_context; }; } // namespace BSP