#include "AssetNameResolverT6.h" #include "Game/T6/GameAssetPoolT6.h" #include "Utils/StringUtils.h" using namespace T6; AssetNameResolver::AssetNameResolver() { for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++) AddAssetTypeName(assetType, *GameAssetPoolT6::AssetTypeNameByType(assetType)); } GameId AssetNameResolver::GetGameId() const { return GameId::T6; } std::optional AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const { return GameAssetPoolT6::AssetTypeNameByType(assetType); }