#pragma once #include "AssetLoading/BasicAssetLoader.h" #include "AssetLoading/IAssetLoadingManager.h" #include "Game/T6/T6.h" #include "SearchPath/ISearchPath.h" namespace T6 { class AssetLoaderRawFile final : public BasicAssetLoader { static constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64; static bool LoadAnimtree( const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager); static bool LoadDefault( const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager); public: _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; _NODISCARD bool CanLoadFromRaw() const override; bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override; }; } // namespace T6