#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" namespace IW4 { class AssetDumperStringTable final : public AbstractAssetDumper { protected: bool ShouldDump(XAssetInfo* asset) override; std::string GetFileNameForAsset(Zone* zone, XAssetInfo* asset) override; void DumpAsset(Zone* zone, XAssetInfo* asset, FileAPI::File* out) override; }; }