#include "AssetCreationResult.h" #include AssetCreationResult AssetCreationResult::Success(XAssetInfoGeneric* assetInfo) { assert(assetInfo); return AssetCreationResult(true, assetInfo); } AssetCreationResult AssetCreationResult::Failure() { return AssetCreationResult(true, nullptr); } AssetCreationResult AssetCreationResult::NoAction() { return AssetCreationResult(false, nullptr); } bool AssetCreationResult::HasBeenSuccessful() const { return m_taken_action && m_asset_info != nullptr; } bool AssetCreationResult::HasTakenAction() const { return m_taken_action; } bool AssetCreationResult::HasFailed() const { return m_taken_action && m_asset_info == nullptr; } XAssetInfoGeneric* AssetCreationResult::GetAssetInfo() const { return m_asset_info; } AssetCreationResult::AssetCreationResult(const bool takenAction, XAssetInfoGeneric* assetInfo) : m_taken_action(takenAction), m_asset_info(assetInfo) { }