#include "ObjLoaderT6.h" #include "Game/T6/GameT6.h" #include "Game/T6/GameAssetPoolT6.h" #include "ObjContainer/IPak/IPak.h" #include "ObjLoading.h" #include "Image/Texture.h" #include "Image/IwiLoader.h" const int ObjLoaderT6::IPAK_READ_HASH = Com_HashKey("ipak_read", 64); const int ObjLoaderT6::GLOBAL_HASH = Com_HashKey("GLOBAL", 64); int ObjLoaderT6::Com_HashKey(const char* str, const int maxLen) { if (str == nullptr) return 0; int hash = 0; for (int i = 0; i < maxLen; i++) { if (str[i] == '\0') break; hash += str[i] * (0x77 + i); } return hash ^ ((hash ^ (hash >> 10)) >> 10); } bool ObjLoaderT6::SupportsZone(Zone* zone) { return zone->m_game == &g_GameT6; } void ObjLoaderT6::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone) { if(ObjLoading::Configuration.Verbose) printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str()); IPak* existingIPak = IPak::Repository.GetContainerByName(ipakName); if(existingIPak != nullptr) { if (ObjLoading::Configuration.Verbose) printf("Referencing loaded ipak '%s'.\n", ipakName.c_str()); IPak::Repository.AddContainer(existingIPak, zone); return; } const std::string ipakFilename = ipakName + ".ipak"; auto* file = searchPath->Open(ipakFilename); if(file && file->IsOpen()) { IPak* ipak = new IPak(ipakFilename, file); if(ipak->Initialize()) { IPak::Repository.AddContainer(ipak, zone); if (ObjLoading::Configuration.Verbose) printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str()); } else { delete ipak; file->Close(); delete file; printf("Failed to load ipak '%s'!\n", ipakFilename.c_str()); } } } bool ObjLoaderT6::IsMpZone(Zone* zone) { return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0; } bool ObjLoaderT6::IsZmZone(Zone* zone) { return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0; } void ObjLoaderT6::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone) { if(ObjLoading::Configuration.Verbose) printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str()); LoadIPakForZone(searchPath, "base", zone); auto languagePrefixes = g_GameT6.GetLanguagePrefixes(); for (const auto& languagePrefix : languagePrefixes) { LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone); } if (IsMpZone(zone)) { if (ObjLoading::Configuration.Verbose) printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str()); LoadIPakForZone(searchPath, "mp", zone); LoadIPakForZone(searchPath, "so", zone); } else if (IsZmZone(zone)) { if (ObjLoading::Configuration.Verbose) printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str()); LoadIPakForZone(searchPath, "zm", zone); } else { if (ObjLoading::Configuration.Verbose) printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str()); LoadIPakForZone(searchPath, "sp", zone); } } void ObjLoaderT6::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) { auto* assetPoolT6 = dynamic_cast(zone->GetPools()); const int zoneNameHash = Com_HashKey(zone->m_name.c_str(), 64); LoadCommonIPaks(searchPath, zone); if(assetPoolT6->m_key_value_pairs != nullptr) { for(auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs) { auto* keyValuePairs = keyValuePairsEntry->m_asset; for(int variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++) { T6::KeyValuePair* variable = &keyValuePairs->keyValuePairs[variableIndex]; if(variable->namespaceHash == zoneNameHash && variable->keyHash == IPAK_READ_HASH) { LoadIPakForZone(searchPath, variable->value, zone); } } } } } void ObjLoaderT6::UnloadContainersOfZone(Zone* zone) { IPak::Repository.RemoveContainerReferences(zone); } void ObjLoaderT6::LoadImageFromLoadDef(T6::GfxImage* image, Zone* zone) { // TODO: Load Texture from LoadDef here } void ObjLoaderT6::LoadImageFromIwi(T6::GfxImage* image, ISearchPath* searchPath, Zone* zone) { Texture* loadedTexture = nullptr; IwiLoader loader(zone->GetMemory()); if (image->streamedPartCount > 0) { for (auto* ipak : IPak::Repository) { auto* ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash); if (ipakStream != nullptr) { loadedTexture = loader.LoadIwi(ipakStream); ipakStream->Close(); delete ipakStream; if (loadedTexture != nullptr) { break; } } } } if(loadedTexture == nullptr) { const std::string imageFileName = "images/" + std::string(image->name) + ".iwi"; auto* filePathImage = searchPath->Open(imageFileName); if (filePathImage != nullptr) { loadedTexture = loader.LoadIwi(filePathImage); filePathImage->Close(); delete filePathImage; } } if(loadedTexture != nullptr) { image->texture.texture = loadedTexture; image->loadedSize = 0; const int textureMipCount = loadedTexture->GetMipMapCount(); for(int mipLevel = 0; mipLevel < textureMipCount; mipLevel++) image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel); } else { printf("Could not find data for image \"%s\"\n", image->name); } } void ObjLoaderT6::LoadImageData(ISearchPath* searchPath, Zone* zone) { auto* assetPoolT6 = dynamic_cast(zone->GetPools()); if (assetPoolT6 && assetPoolT6->m_image != nullptr) { for (auto* imageEntry : *assetPoolT6->m_image) { auto* image = imageEntry->m_asset; if(image->loadedSize > 0) { continue; } // Do not load linked assets if(image->name && image->name[0] == ',') { continue; } if(image->texture.loadDef && image->texture.loadDef->resourceSize > 0) { LoadImageFromLoadDef(image, zone); } else { LoadImageFromIwi(image, searchPath, zone); } } } } void ObjLoaderT6::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) { LoadImageData(searchPath, zone); }