Debug Win32 Release Win32 Debug x64 Release x64 15.0 {D85EBA7C-442B-4627-AEB9-6B5965DDC449} Win32Proj ZoneCommonTests 10.0 NativeUnitTestProject DynamicLibrary true v142 Unicode false DynamicLibrary false v142 true Unicode false DynamicLibrary true v142 Unicode false DynamicLibrary false v142 true Unicode false true $(SolutionDir)bin\$(Configuration)_$(Platform)\tests\ $(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\ true $(SolutionDir)bin\$(Configuration)_$(Platform)\tests\ $(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\ true $(SolutionDir)bin\$(Configuration)_$(Platform)\tests\ $(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\ true $(SolutionDir)bin\$(Configuration)_$(Platform)\tests\ $(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\ Level3 Disabled $(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories) WIN32;_DEBUG;%(PreprocessorDefinitions) true Windows $(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories) ZoneCommon.lib;%(AdditionalDependencies) Level3 Disabled $(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories) _DEBUG;%(PreprocessorDefinitions) true Windows $(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories) ZoneCommon.lib;%(AdditionalDependencies) Level3 MaxSpeed true true $(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories) WIN32;NDEBUG;%(PreprocessorDefinitions) true Windows true true $(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories) ZoneCommon.lib;%(AdditionalDependencies) Level3 MaxSpeed true true $(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories) NDEBUG;%(PreprocessorDefinitions) true Windows true true $(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories) ZoneCommon.lib;%(AdditionalDependencies) Document Generating asset struct tests: %(Filename) Generating asset struct tests: %(Filename) Generating asset struct tests: %(Filename) Generating asset struct tests: %(Filename) "$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests" "$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests" "$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests" "$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests" $(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs) $(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs) $(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs) $(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs) %(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs) %(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs) %(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs) %(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs)