#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T5/T5.h" namespace T5 { class AssetDumperStringTable final : public AbstractAssetDumper { protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; }