#include "AssetDumperVehicle.h" #include #include #include "Game/T6/ObjConstantsT6.h" #include "Game/T6/InfoString/EnumStrings.h" #include "Game/T6/InfoString/InfoStringFromStructConverter.h" #include "Game/T6/InfoString/VehicleFields.h" using namespace T6; namespace T6 { class InfoStringFromVehicleConverter final : public InfoStringFromStructConverter { protected: void FillFromExtensionField(const cspField_t& field) override { switch (static_cast(field.iFieldType)) { case VFT_TYPE: FillFromEnumInt(std::string(field.szName), field.iOffset, s_vehicleClassNames, std::extent::value); break; case VFT_CAMERAMODE: FillFromEnumInt(std::string(field.szName), field.iOffset, s_vehicleCameraModes, std::extent::value); break; case VFT_TRACTION_TYPE: FillFromEnumInt(std::string(field.szName), field.iOffset, s_tractionTypeNames, std::extent::value); break; case VFT_MPH_TO_INCHES_PER_SECOND: { const auto* num = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); m_info_string.SetValueForKey(std::string(field.szName), std::to_string(*num / 17.6f)); break; } case VFT_POUNDS_TO_GAME_MASS: { const auto* num = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); m_info_string.SetValueForKey(std::string(field.szName), std::to_string(*num / 0.001f)); break; } case VFT_TEAM: { const auto* num = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); switch (*num) { case TEAM_AXIS: m_info_string.SetValueForKey(std::string(field.szName), "axis"); break; case TEAM_ALLIES: m_info_string.SetValueForKey(std::string(field.szName), "allies"); break; case TEAM_FOUR: m_info_string.SetValueForKey(std::string(field.szName), "neutral"); break; default: assert(false); m_info_string.SetValueForKey(std::string(field.szName), ""); break; } break; } case VFT_KEY_BINDING: case VFT_GRAPH: case VFT_WIIUCONTROLOVERRIDE: case VFT_NUM: default: assert(false); break; } } public: InfoStringFromVehicleConverter(const VehicleDef* structure, const cspField_t* fields, const size_t fieldCount, std::function scriptStringValueCallback) : InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback)) { } }; } InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo* asset) { InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent::value, [asset](const scr_string_t scrStr) -> std::string { assert(scrStr < asset->m_zone->m_script_strings.Count()); if (scrStr >= asset->m_zone->m_script_strings.Count()) return ""; return asset->m_zone->m_script_strings[scrStr]; }); return converter.Convert(); } bool AssetDumperVehicle::ShouldDump(XAssetInfo* asset) { return true; } void AssetDumperVehicle::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) { // Only dump raw when no gdt available if (context.m_gdt) { const auto infoString = CreateInfoString(asset); GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE); infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry); context.m_gdt->WriteEntry(gdtEntry); } else { const auto assetFile = context.OpenAssetFile("vehicles/" + asset->m_name); if (!assetFile) return; auto& stream = *assetFile; const auto infoString = CreateInfoString(asset); const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE); stream.write(stringValue.c_str(), stringValue.size()); } }