#pragma once #include "Loading/AssetLoadingActions.h" #include "Game/T5/T5.h" namespace T5 { class Actions_GfxImage final : public AssetLoadingActions { public: explicit Actions_GfxImage(Zone* zone); void OnImageLoaded(GfxImage* image) const; void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const; }; }