// ========================================= // GfxImage // ========================================= use GfxImage; set action OnImageLoaded(GfxImage); set string name; set name name; set condition pixels never; reorder: name texture; // GfxTexture use GfxTexture; set reusable loadDef; set block loadDef XFILE_BLOCK_TEMP; set condition basemap never; set condition texture never; // GfxImageLoadDef use GfxImageLoadDef; set action LoadImageData(GfxImageLoadDef, GfxImage); set arraysize data resourceSize;