// Game: Black Ops (T5) game T5; architecture x86; // Game Assets asset PhysPreset ASSET_TYPE_PHYSPRESET; asset PhysConstraints ASSET_TYPE_PHYSCONSTRAINTS; asset DestructibleDef ASSET_TYPE_DESTRUCTIBLEDEF; asset XAnimParts ASSET_TYPE_XANIMPARTS; asset XModel ASSET_TYPE_XMODEL; asset Material ASSET_TYPE_MATERIAL; asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET; asset GfxImage ASSET_TYPE_IMAGE; asset SndBank ASSET_TYPE_SOUND; asset SndPatch ASSET_TYPE_SOUND_PATCH; asset clipMap_t ASSET_TYPE_CLIPMAP_PVS; asset ComWorld ASSET_TYPE_COMWORLD; asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP; asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP; asset MapEnts ASSET_TYPE_MAP_ENTS; asset GfxWorld ASSET_TYPE_GFXWORLD; asset GfxLightDef ASSET_TYPE_LIGHT_DEF; asset Font_s ASSET_TYPE_FONT; asset MenuList ASSET_TYPE_MENULIST; asset menuDef_t ASSET_TYPE_MENU; asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY; asset WeaponVariantDef ASSET_TYPE_WEAPON; asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS; asset FxEffectDef ASSET_TYPE_FX; asset FxImpactTable ASSET_TYPE_IMPACT_FX; asset RawFile ASSET_TYPE_RAWFILE; asset StringTable ASSET_TYPE_STRINGTABLE; asset PackIndex ASSET_TYPE_PACK_INDEX; asset XGlobals ASSET_TYPE_XGLOBALS; asset ddlRoot_t ASSET_TYPE_DDL; asset Glasses ASSET_TYPE_GLASSES; asset EmblemSet ASSET_TYPE_EMBLEMSET; // Setup blocks block temp XFILE_BLOCK_TEMP default; block runtime XFILE_BLOCK_RUNTIME default; block runtime XFILE_BLOCK_LARGE_RUNTIME; block runtime XFILE_BLOCK_PHYSICAL_RUNTIME; block normal XFILE_BLOCK_VIRTUAL default; block normal XFILE_BLOCK_LARGE; block normal XFILE_BLOCK_PHYSICAL; // Asset commands #include "XAssets/PhysPreset.txt" #include "XAssets/PhysConstraints.txt" #include "XAssets/DestructibleDef.txt" #include "XAssets/XAnimParts.txt" #include "XAssets/XModel.txt" #include "XAssets/Material.txt" #include "XAssets/MaterialTechniqueSet.txt" #include "XAssets/GfxImage.txt" #include "XAssets/SndBank.txt" #include "XAssets/SndPatch.txt" #include "XAssets/clipMap_t.txt" #include "XAssets/ComWorld.txt" #include "XAssets/GameWorldSp.txt" #include "XAssets/GameWorldMp.txt" #include "XAssets/MapEnts.txt" #include "XAssets/GfxWorld.txt" #include "XAssets/GfxLightDef.txt" #include "XAssets/Font_s.txt" #include "XAssets/MenuList.txt" #include "XAssets/menuDef_t.txt" #include "XAssets/LocalizeEntry.txt" #include "XAssets/WeaponVariantDef.txt" #include "XAssets/SndDriverGlobals.txt" #include "XAssets/FxEffectDef.txt" #include "XAssets/FxImpactTable.txt" #include "XAssets/RawFile.txt" #include "XAssets/StringTable.txt" #include "XAssets/PackIndex.txt" #include "XAssets/XGlobals.txt" #include "XAssets/ddlRoot_t.txt" #include "XAssets/Glasses.txt" #include "XAssets/EmblemSet.txt" // EOF