#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" namespace IW4 { class AssetDumperLoadedSound final : public AbstractAssetDumper { static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream); protected: bool ShouldDump(XAssetInfo* asset) override; bool CanDumpAsRaw() override; std::string GetFileNameForAsset(Zone* zone, XAssetInfo* asset) override; void DumpRaw(AssetDumpingContext& context, XAssetInfo* asset, std::ostream& stream) override; }; }