#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" namespace T6 { class AssetDumperPhysConstraints final : public AbstractAssetDumper { static cspField_t phys_constraints_fields[]; protected: bool ShouldDump(XAssetInfo* asset) override; std::string GetFileNameForAsset(Zone* zone, XAssetInfo* asset) override; void DumpAsset(Zone* zone, XAssetInfo* asset, FileAPI::File* out) override; }; }