#pragma once #include "Loading/ContentLoaderBase.h" #include "Loading/IContentLoadingEntryPoint.h" #include "Game/T6/T6.h" #include "Loading/IZoneScriptStringProvider.h" namespace T6 { class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint, public IZoneScriptStringProvider { std::vector m_script_strings; XAsset* varXAsset; ScriptStringList* varScriptStringList; void LoadScriptStringList(bool atStreamStart); void LoadXAsset(bool atStreamStart); void LoadXAssetArray(bool atStreamStart, size_t count); public: ContentLoader(); void Load(Zone* zone, IZoneInputStream* stream) override; std::string& GetZoneScriptString(scr_string_t scrString) override; }; }