{ stateMap "default2d"; vertexShader 3.0 "trivial_vertcol_simple.hlsl" { worldMatrix = constant.transposeWorldMatrix; viewProjectionMatrix = constant.transposeViewProjectionMatrix; } pixelShader 3.0 "trivial_vertcol_simple.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }