#include "ShaderDumpingZoneState.h" namespace techset { bool ShaderDumpingZoneState::ShouldDumpTechnique(const void* technique) { if (m_dumped_techniques.contains(technique)) return false; m_dumped_techniques.emplace(technique); return true; } bool ShaderDumpingZoneState::ShouldDumpVertexShader(const void* vertexShader) { if (m_dumped_vertex_shaders.contains(vertexShader)) return false; m_dumped_vertex_shaders.emplace(vertexShader); return true; } bool ShaderDumpingZoneState::ShouldDumpPixelShader(const void* pixelShader) { if (m_dumped_pixel_shaders.contains(pixelShader)) return false; m_dumped_pixel_shaders.emplace(pixelShader); return true; } } // namespace techset