#include "AssetDumperPhysPreset.h" #include #include #include #include #include "Game/IW4/ObjConstantsIW4.h" #include "Game/IW4/InfoString/InfoStringFromStructConverter.h" #include "Game/IW4/InfoString/PhysPresetFields.h" using namespace IW4; namespace IW4 { class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter { protected: void FillFromExtensionField(const cspField_t& field) override { assert(false); } public: InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount, std::function scriptStringValueCallback) : InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback)) { } }; } void AssetDumperPhysPreset::CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo) { physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f); physPresetInfo->bounce = physPreset->bounce; if (std::isinf(physPreset->friction)) { physPresetInfo->isFrictionInfinity = 1; physPresetInfo->friction = 0; } else { physPresetInfo->isFrictionInfinity = 0; physPresetInfo->friction = physPreset->friction; } physPresetInfo->bulletForceScale = physPreset->bulletForceScale; physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale; physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix; physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction; physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity; physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0; physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0; } InfoString AssetDumperPhysPreset::CreateInfoString(XAssetInfo* asset) { auto* physPresetInfo = new PhysPresetInfo; CopyToPhysPresetInfo(asset->Asset(), physPresetInfo); InfoStringFromPhysPresetConverter converter(physPresetInfo, phys_preset_fields, std::extent::value, [asset](const scr_string_t scrStr) -> std::string { assert(scrStr < asset->m_zone->m_script_strings.Count()); if (scrStr >= asset->m_zone->m_script_strings.Count()) return ""; return asset->m_zone->m_script_strings[scrStr]; }); return converter.Convert(); } bool AssetDumperPhysPreset::ShouldDump(XAssetInfo* asset) { return true; } void AssetDumperPhysPreset::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) { // Only dump raw when no gdt available if (context.m_gdt) { const auto infoString = CreateInfoString(asset); GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_PRESET); infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry); context.m_gdt->WriteEntry(gdtEntry); } else { const auto assetFile = context.OpenAssetFile("physic/" + asset->m_name); if (!assetFile) return; auto& stream = *assetFile; const auto infoString = CreateInfoString(asset); const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET); stream.write(stringValue.c_str(), stringValue.size()); } }