#include "AssetLoaderSoundAliasList.h" #include "Game/IW4/IW4.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW4; void* AssetLoaderSoundAliasList::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* sndAliasList = memory->Create(); memset(sndAliasList, 0, sizeof(snd_alias_list_t)); sndAliasList->aliasName = memory->Dup(assetName.c_str()); return sndAliasList; }