#pragma once #include "AssetLoading/BasicAssetLoader.h" #include "Game/IW4/IW4.h" #include "SearchPath/ISearchPath.h" namespace IW4 { class AssetLoaderWeapon final : public BasicAssetLoader { public: _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; _NODISCARD bool CanLoadFromGdt() const override; bool LoadFromGdt( const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override; _NODISCARD bool CanLoadFromRaw() const override; bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override; }; } // namespace IW4