#include "ZoneDefWriter.h" #include "Game/IW3/Zone/Definition/ZoneDefWriterIW3.h" #include "Game/IW4/Zone/Definition/ZoneDefWriterIW4.h" #include "Game/IW5/Zone/Definition/ZoneDefWriterIW5.h" #include "Game/T5/Zone/Definition/ZoneDefWriterT5.h" #include "Game/T6/Zone/Definition/ZoneDefWriterT6.h" #include const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game) { static const IZoneDefWriter* zoneDefWriters[static_cast(GameId::COUNT)]{ new IW3::ZoneDefWriter(), new IW4::ZoneDefWriter(), new IW5::ZoneDefWriter(), new T5::ZoneDefWriter(), new T6::ZoneDefWriter(), }; assert(static_cast(game) < static_cast(GameId::COUNT)); const auto* result = zoneDefWriters[static_cast(game)]; assert(result); return result; } void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone, const bool useGdt) const { ZoneDefinitionOutputStream out(stream); const auto* game = IGame::GetGameById(zone.m_game_id); out.WriteComment(game->GetFullName()); out.WriteMetaData(META_DATA_KEY_GAME, game->GetShortName()); out.EmptyLine(); if (useGdt) { out.WriteComment("Load asset gdt files"); out.WriteMetaData(META_DATA_KEY_GDT, zone.m_name); out.EmptyLine(); } WriteMetaData(out, zone); WriteContent(out, zone); }