#include "GameT6.h" #include "T6.h" #include using namespace T6; GameT6 g_GameT6; std::string GameT6::GetFullName() { return "Call Of Duty: Black Ops II"; } std::string GameT6::GetShortName() { return "T6"; } void GameT6::AddZone(Zone* zone) { m_zones.push_back(zone); } void GameT6::RemoveZone(Zone* zone) { const auto foundEntry = std::ranges::find(m_zones, zone); if (foundEntry != m_zones.end()) m_zones.erase(foundEntry); } std::vector GameT6::GetZones() { return m_zones; } std::vector GameT6::GetLanguagePrefixes() { std::vector prefixes; prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_"); prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_"); prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_"); prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_"); prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "as_"); prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_"); prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_"); prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_"); prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_"); prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_"); prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_"); prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_"); prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_"); prefixes.emplace_back(GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_"); prefixes.emplace_back(GameLanguage::LANGUAGE_PORTUGUESE, "bp_"); prefixes.emplace_back(GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_"); return prefixes; }