#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T5/T5.h" namespace techset { class DumperT5 final : public AbstractAssetDumper { public: explicit DumperT5(const AssetPool& pool); void Dump(AssetDumpingContext& context) override; protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; }; } // namespace techset