mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
1443 lines
66 KiB
C++
1443 lines
66 KiB
C++
#include "AssetDumperMaterial.h"
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#include <iomanip>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include <nlohmann/json.hpp>
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#include "Utils/ClassUtils.h"
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#include "Game/IW4/MaterialConstantsIW4.h"
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#include "Game/IW4/ObjConstantsIW4.h"
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#include "Game/IW4/TechsetConstantsIW4.h"
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#include "Math/Vector.h"
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#define DUMP_AS_JSON 1
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//#define DUMP_AS_GDT 1
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//#define FLAGS_DEBUG 1
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using namespace IW4;
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using json = nlohmann::json;
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namespace IW4
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{
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const char* AssetName(const char* name)
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{
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if (name && name[0] == ',')
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return &name[1];
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return name;
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}
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template <size_t S>
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json ArrayEntry(const char* (&a)[S], const size_t index)
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{
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assert(index < S);
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if (index < S)
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return a[index];
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return json{};
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}
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json BuildComplexTableJson(const complex_s* complexTable, const size_t count)
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{
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auto jArray = json::array();
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if (complexTable)
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{
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for (auto index = 0u; index < count; index++)
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{
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const auto& entry = complexTable[index];
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jArray.emplace_back(json{
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{"real", entry.real},
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{"imag", entry.imag}
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});
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}
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}
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return jArray;
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}
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json BuildWaterJson(water_t* water)
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{
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if (!water)
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return json{};
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return json{
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{"floatTime", water->writable.floatTime},
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{"H0", BuildComplexTableJson(water->H0, water->M * water->N)},
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{"wTerm", water->wTerm ? json{std::vector(water->wTerm, water->wTerm + (water->M * water->N))} : json::array()},
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{"M", water->M},
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{"N", water->N},
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{"Lx", water->Lx},
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{"Lz", water->Lz},
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{"windvel", water->windvel},
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{"winddir", std::vector(std::begin(water->winddir), std::end(water->winddir))},
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{"amplitude", water->amplitude},
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{"codeConstant", std::vector(std::begin(water->codeConstant), std::end(water->codeConstant))},
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{"image", water->image && water->image->name ? AssetName(water->image->name) : nullptr}
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};
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}
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json BuildSamplerStateJson(unsigned char samplerState)
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{
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static const char* samplerFilterNames[]
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{
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"none",
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"nearest",
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"linear",
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"aniso2x",
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"aniso4x"
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};
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static const char* samplerMipmapNames[]
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{
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"disabled",
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"nearest",
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"linear"
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};
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return json{
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{"filter", ArrayEntry(samplerFilterNames, (samplerState & SAMPLER_FILTER_MASK) >> SAMPLER_FILTER_SHIFT)},
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{"mipmap", ArrayEntry(samplerMipmapNames, (samplerState & SAMPLER_MIPMAP_MASK) >> SAMPLER_MIPMAP_SHIFT)},
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{"clampU", (samplerState & SAMPLER_CLAMP_U) ? true : false},
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{"clampV", (samplerState & SAMPLER_CLAMP_V) ? true : false},
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{"clampW", (samplerState & SAMPLER_CLAMP_W) ? true : false},
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};
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}
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json BuildTextureTableJson(MaterialTextureDef* textureTable, const size_t count)
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{
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static const char* semanticNames[]
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{
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"2d",
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"function",
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"colorMap",
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"detailMap",
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"unused2",
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"normalMap",
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"unused3",
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"unused4",
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"specularMap",
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"unused5",
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"unused6",
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"waterMap"
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};
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auto jArray = json::array();
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if (textureTable)
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{
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for (auto index = 0u; index < count; index++)
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{
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const auto& entry = textureTable[index];
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json jEntry = {
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{"samplerState", BuildSamplerStateJson(entry.samplerState)},
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{"semantic", ArrayEntry(semanticNames, entry.semantic)}
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};
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const auto knownMaterialSourceName = knownMaterialSourceNames.find(entry.nameHash);
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if (knownMaterialSourceName != knownMaterialSourceNames.end())
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{
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jEntry["name"] = knownMaterialSourceName->second;
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}
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else
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{
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jEntry.merge_patch({
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{"nameHash", entry.nameHash},
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{"nameStart", entry.nameStart},
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{"nameEnd", entry.nameEnd},
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});
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}
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if (entry.semantic == TS_WATER_MAP)
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{
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jEntry["water"] = BuildWaterJson(entry.u.water);
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}
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else
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{
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jEntry["image"] = entry.u.image && entry.u.image->name ? AssetName(entry.u.image->name) : nullptr;
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}
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jArray.emplace_back(std::move(jEntry));
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}
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}
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return jArray;
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}
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json BuildConstantTableJson(const MaterialConstantDef* constantTable, const size_t count)
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{
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auto jArray = json::array();
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if (constantTable)
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{
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for (auto index = 0u; index < count; index++)
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{
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const auto& entry = constantTable[index];
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json jEntry = {
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{"literal", std::vector(std::begin(entry.literal), std::end(entry.literal))}
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};
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const auto nameLen = strnlen(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
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if (nameLen == std::extent_v<decltype(MaterialConstantDef::name)>)
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{
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std::string fullLengthName(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
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const auto fullLengthHash = Common::R_HashString(fullLengthName.c_str(), 0);
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if (fullLengthHash == entry.nameHash)
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{
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jEntry["name"] = fullLengthName;
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}
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else
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{
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const auto knownMaterialSourceName = knownMaterialSourceNames.find(entry.nameHash);
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if (knownMaterialSourceName != knownMaterialSourceNames.end())
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{
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jEntry["name"] = knownMaterialSourceName->second;
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}
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else
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{
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jEntry.merge_patch({
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{"nameHash", entry.nameHash},
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{"namePart", fullLengthName}
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});
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}
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}
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}
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else
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{
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jEntry["name"] = std::string(entry.name, nameLen);
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}
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jArray.emplace_back(std::move(jEntry));
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}
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}
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return jArray;
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}
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json BuildStateBitsTableJson(const GfxStateBits* stateBitsTable, const size_t count)
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{
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static const char* blendNames[]
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{
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"disabled",
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"zero",
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"one",
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"srcColor",
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"invSrcColor",
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"srcAlpha",
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"invSrcAlpha",
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"destAlpha",
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"invDestAlpha",
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"destColor",
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"invDestColor",
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};
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static const char* blendOpNames[]
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{
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"disabled",
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"add",
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"subtract",
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"revSubtract",
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"min",
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"max"
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};
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static const char* depthTestNames[]
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{
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"always",
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"less",
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"equal",
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"lessEqual",
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};
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static const char* polygonOffsetNames[]
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{
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"0",
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"1",
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"2",
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"shadowMap",
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};
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static const char* stencilOpNames[]
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{
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"keep",
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"zero",
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"replace",
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"incrSat",
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"decrSat",
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"invert",
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"incr",
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"decr"
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};
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auto jArray = json::array();
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if (stateBitsTable)
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{
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for (auto index = 0u; index < count; index++)
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{
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const auto& entry = stateBitsTable[index];
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const auto srcBlendRgb = (entry.loadBits[0] & GFXS0_SRCBLEND_RGB_MASK) >> GFXS0_SRCBLEND_RGB_SHIFT;
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const auto dstBlendRgb = (entry.loadBits[0] & GFXS0_DSTBLEND_RGB_MASK) >> GFXS0_DSTBLEND_RGB_SHIFT;
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const auto blendOpRgb = (entry.loadBits[0] & GFXS0_BLENDOP_RGB_MASK) >> GFXS0_BLENDOP_RGB_SHIFT;
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const auto srcBlendAlpha = (entry.loadBits[0] & GFXS0_SRCBLEND_ALPHA_MASK) >> GFXS0_SRCBLEND_ALPHA_SHIFT;
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const auto dstBlendAlpha = (entry.loadBits[0] & GFXS0_DSTBLEND_ALPHA_MASK) >> GFXS0_DSTBLEND_ALPHA_SHIFT;
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const auto blendOpAlpha = (entry.loadBits[0] & GFXS0_BLENDOP_ALPHA_MASK) >> GFXS0_BLENDOP_ALPHA_SHIFT;
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const auto depthTest = (entry.loadBits[1] & GFXS1_DEPTHTEST_MASK) >> GFXS1_DEPTHTEST_SHIFT;
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const auto polygonOffset = (entry.loadBits[1] & GFXS1_POLYGON_OFFSET_MASK) >> GFXS1_POLYGON_OFFSET_SHIFT;
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const auto* alphaTest = "disable";
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if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GT_0)
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alphaTest = "gt0";
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else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_LT_128)
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alphaTest = "lt128";
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else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GE_128)
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alphaTest = "ge128";
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else
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assert(entry.loadBits[0] & GFXS0_ATEST_DISABLE);
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const auto* cullFace = "none";
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if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_BACK)
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cullFace = "back";
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else if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_FRONT)
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cullFace = "front";
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else
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assert((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_NONE);
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jArray.emplace_back(json{
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{"srcBlendRgb", ArrayEntry(blendNames, srcBlendRgb)},
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{"dstBlendRgb", ArrayEntry(blendNames, dstBlendRgb)},
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{"blendOpRgb", ArrayEntry(blendOpNames, blendOpRgb)},
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{"alphaTest", alphaTest},
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{"cullFace", cullFace},
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{"srcBlendAlpha", ArrayEntry(blendNames, srcBlendAlpha)},
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{"dstBlendAlpha", ArrayEntry(blendNames, dstBlendAlpha)},
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{"blendOpAlpha", ArrayEntry(blendOpNames, blendOpAlpha)},
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{"colorWriteRgb", (entry.loadBits[0] & GFXS0_COLORWRITE_RGB) ? true : false},
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{"colorWriteAlpha", (entry.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? true : false},
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{"gammaWrite", (entry.loadBits[0] & GFXS0_GAMMAWRITE) ? true : false},
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{"polymodeLine", (entry.loadBits[0] & GFXS0_POLYMODE_LINE) ? true : false},
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{"depthWrite", (entry.loadBits[1] & GFXS1_DEPTHWRITE) ? true : false},
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{"depthTest", (entry.loadBits[1] & GFXS1_DEPTHTEST_DISABLE) ? json("disable") : ArrayEntry(depthTestNames, depthTest)},
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{"polygonOffset", ArrayEntry(polygonOffsetNames, polygonOffset)},
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{"stencilFrontEnabled", (entry.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) ? true : false},
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{"stencilBackEnabled", (entry.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) ? true : false},
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{"stencilFrontPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
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{"stencilFrontFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
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{"stencilFrontZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
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{"stencilFrontFunc", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FUNC_SHIFT) & GFXS_STENCILOP_MASK)},
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{"stencilBackPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
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{"stencilBackFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
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{"stencilBackZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
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{"stencilBackFunc", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FUNC_SHIFT) & GFXS_STENCILOP_MASK)},
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});
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}
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}
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return jArray;
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}
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json BuildCharFlagsJson(const std::string& prefix, const unsigned char gameFlags)
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{
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std::vector<std::string> values;
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for (auto i = 0u; i < (sizeof(gameFlags) * 8u); i++)
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{
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if (gameFlags & (1 << i))
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{
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std::ostringstream ss;
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ss << prefix << " 0x" << std::hex << (1 << i);
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values.emplace_back(ss.str());
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}
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}
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return json(values);
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}
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std::string CreateSurfaceTypeString(const unsigned surfaceTypeBits)
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{
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if (!surfaceTypeBits)
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return "<none>";
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static constexpr auto NON_SURFACE_TYPE_BITS = ~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
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assert((surfaceTypeBits & NON_SURFACE_TYPE_BITS) == 0);
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std::ostringstream ss;
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auto firstSurfaceType = true;
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for (auto surfaceTypeIndex = static_cast<unsigned>(SURF_TYPE_BARK); surfaceTypeIndex < SURF_TYPE_NUM; surfaceTypeIndex++)
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{
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if ((surfaceTypeBits & (1 << (surfaceTypeIndex - 1))) == 0)
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continue;
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if (firstSurfaceType)
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firstSurfaceType = false;
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else
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ss << ",";
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ss << surfaceTypeNames[surfaceTypeIndex];
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}
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if (firstSurfaceType)
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return "<none>";
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return ss.str();
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}
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void DumpMaterialAsJson(Material* material, std::ostream& stream)
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{
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static const char* cameraRegionNames[]
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{
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"litOpaque",
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"litTrans",
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"emissive",
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"depthHack",
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"none"
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};
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const json j = {
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{
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"info", {
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#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
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{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
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#else
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{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
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#endif
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{"sortKey", material->info.sortKey},
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{"textureAtlasRowCount", material->info.textureAtlasRowCount},
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{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
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{
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"drawSurf", {
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{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
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{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
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{"hasGfxEntIndex", static_cast<unsigned>(material->info.drawSurf.fields.hasGfxEntIndex)},
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{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
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{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
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{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
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{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.useHeroLighting)},
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{"sceneLightIndex", static_cast<unsigned>(material->info.drawSurf.fields.sceneLightIndex)},
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{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
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{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}
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}
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},
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{"surfaceTypeBits", CreateSurfaceTypeString(material->info.surfaceTypeBits)},
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{"hashIndex", material->info.hashIndex}
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}
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},
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{"stateBitsEntry", std::vector(std::begin(material->stateBitsEntry), std::end(material->stateBitsEntry))},
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#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
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{"stateFlags", BuildCharFlagsJson("stateFlag", material->stateFlags)},
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#else
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{"stateFlags", material->stateFlags},
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#endif
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{"cameraRegion", ArrayEntry(cameraRegionNames, material->cameraRegion)},
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{"techniqueSet", material->techniqueSet && material->techniqueSet->name ? AssetName(material->techniqueSet->name) : json{}},
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{"textureTable", BuildTextureTableJson(material->textureTable, material->textureCount)},
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{"constantTable", BuildConstantTableJson(material->constantTable, material->constantCount)},
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{"stateBitsTable", BuildStateBitsTableJson(material->stateBitsTable, material->stateBitsCount)}
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};
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stream << std::setw(4) << j;
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}
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class TechsetInfo
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{
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public:
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std::string m_techset_name;
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std::string m_techset_base_name;
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std::string m_techset_prefix;
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GdtMaterialType m_gdt_material_type = MATERIAL_TYPE_UNKNOWN;
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GdtCustomMaterialTypes m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_NONE;
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std::string m_gdt_custom_string;
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MaterialType m_engine_material_type = MTL_TYPE_DEFAULT;
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std::string m_sort_key_name;
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bool m_no_cast_shadow = false;
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bool m_no_receive_dynamic_shadow = false;
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bool m_no_fog = false;
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bool m_tex_scroll = false;
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bool m_uv_anim = false;
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bool m_has_color_map = false;
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bool m_has_detail_map = false;
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bool m_has_normal_map = false;
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bool m_has_detail_normal_map = false;
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bool m_has_specular_map = false;
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bool m_zfeather = false;
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bool m_use_spot_light = false;
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bool m_falloff = false;
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bool m_dist_falloff = false;
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bool m_outdoor_only = false;
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// TODO: Find out what p0 in techset name actually means, seems like it only does stuff for techsets using a specular texture though
|
|
// TODO: Find out what o0 in techset name actually means, seems like it gives the colormap a blue/whiteish tint and is almost exclusively used on snow-related materials
|
|
// TODO: Find out what _lin in techset name actually means
|
|
bool m_specular_p_flag = false;
|
|
bool m_color_o_flag = false;
|
|
bool m_effect_lin_flag = false;
|
|
};
|
|
|
|
class StateBitsInfo
|
|
{
|
|
public:
|
|
BlendFunc_e m_blend_func = BlendFunc_e::UNKNOWN;
|
|
BlendOp_e m_custom_blend_op_rgb = BlendOp_e::UNKNOWN;
|
|
BlendOp_e m_custom_blend_op_alpha = BlendOp_e::UNKNOWN;
|
|
CustomBlendFunc_e m_custom_src_blend_func = CustomBlendFunc_e::UNKNOWN;
|
|
CustomBlendFunc_e m_custom_dst_blend_func = CustomBlendFunc_e::UNKNOWN;
|
|
CustomBlendFunc_e m_custom_src_blend_func_alpha = CustomBlendFunc_e::UNKNOWN;
|
|
CustomBlendFunc_e m_custom_dst_blend_func_alpha = CustomBlendFunc_e::UNKNOWN;
|
|
AlphaTest_e m_alpha_test = AlphaTest_e::UNKNOWN;
|
|
DepthTest_e m_depth_test = DepthTest_e::UNKNOWN;
|
|
StateBitsEnabledStatus_e m_depth_write = StateBitsEnabledStatus_e::UNKNOWN;
|
|
CullFace_e m_cull_face = CullFace_e::UNKNOWN;
|
|
PolygonOffset_e m_polygon_offset = PolygonOffset_e::UNKNOWN;
|
|
StateBitsEnabledStatus_e m_color_write_rgb = StateBitsEnabledStatus_e::UNKNOWN;
|
|
StateBitsEnabledStatus_e m_color_write_alpha = StateBitsEnabledStatus_e::UNKNOWN;
|
|
StateBitsEnabledStatus_e m_gamma_write = StateBitsEnabledStatus_e::UNKNOWN;
|
|
StencilMode_e m_stencil_mode = StencilMode_e::UNKNOWN;
|
|
StencilFunc_e m_stencil_front_func = StencilFunc_e::UNKNOWN;
|
|
StencilOp_e m_stencil_front_fail = StencilOp_e::UNKNOWN;
|
|
StencilOp_e m_stencil_front_zfail = StencilOp_e::UNKNOWN;
|
|
StencilOp_e m_stencil_front_pass = StencilOp_e::UNKNOWN;
|
|
StencilFunc_e m_stencil_back_func = StencilFunc_e::UNKNOWN;
|
|
StencilOp_e m_stencil_back_fail = StencilOp_e::UNKNOWN;
|
|
StencilOp_e m_stencil_back_zfail = StencilOp_e::UNKNOWN;
|
|
StencilOp_e m_stencil_back_pass = StencilOp_e::UNKNOWN;
|
|
};
|
|
|
|
class ConstantsInfo
|
|
{
|
|
public:
|
|
Vector4f m_color_tint = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
float m_env_map_min = 0.2f;
|
|
float m_env_map_max = 1.0f;
|
|
float m_env_map_exponent = 2.5f;
|
|
float m_zfeather_depth = 40.0f;
|
|
float m_eye_offset_depth = 0.0f;
|
|
float m_falloff_begin_angle = 35.0f;
|
|
float m_falloff_end_angle = 65.0f;
|
|
float m_dist_falloff_begin_distance = 200.0f;
|
|
float m_dist_falloff_end_distance = 10.0f;
|
|
Vector4f m_falloff_begin_color = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
Vector4f m_falloff_end_color = Vector4f(0.5f, 0.5f, 0.5f, 0.5f);
|
|
Vector2f m_detail_scale = Vector2f(8.0f, 8.0f);
|
|
Vector2f m_distortion_scale = Vector2f(0.5f, 0.5f);
|
|
Vector4f m_color_obj_min = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
|
|
Vector4f m_color_obj_max = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
Vector4f m_water_color = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
// Speed in which the wave animation is played
|
|
float m_flag_speed = 1.0f;
|
|
// Offset of the wave animation
|
|
float m_flag_phase = 0.0f;
|
|
|
|
float m_uv_scroll_x = 0.0f;
|
|
float m_uv_scroll_y = 0.0f;
|
|
float m_uv_rotate = 0.0f;
|
|
};
|
|
|
|
class MaterialGdtDumper
|
|
{
|
|
TechsetInfo m_techset_info;
|
|
StateBitsInfo m_state_bits_info;
|
|
ConstantsInfo m_constants_info;
|
|
|
|
const Material* m_material;
|
|
GdtEntry m_entry;
|
|
|
|
void SetValue(const std::string& key, const char* value)
|
|
{
|
|
m_entry.m_properties.emplace(std::make_pair(key, value));
|
|
}
|
|
|
|
void SetValue(const std::string& key, std::string value)
|
|
{
|
|
m_entry.m_properties.emplace(std::make_pair(key, std::move(value)));
|
|
}
|
|
|
|
void SetValue(const std::string& key, const Vector4f& v)
|
|
{
|
|
std::ostringstream ss;
|
|
ss << v.x() << " " << v.y() << " " << v.z() << " " << v.w();
|
|
m_entry.m_properties.emplace(std::make_pair(key, ss.str()));
|
|
}
|
|
|
|
void SetValue(const std::string& key, const bool value)
|
|
{
|
|
m_entry.m_properties.emplace(std::make_pair(key, value ? "1" : "0"));
|
|
}
|
|
|
|
template <typename T,
|
|
typename = typename std::enable_if_t<std::is_arithmetic_v<T>, T>>
|
|
void SetValue(const std::string& key, T value)
|
|
{
|
|
m_entry.m_properties.emplace(std::make_pair(key, std::to_string(value)));
|
|
}
|
|
|
|
void SetCommonValues()
|
|
{
|
|
SetValue("textureAtlasRowCount", m_material->info.textureAtlasRowCount);
|
|
SetValue("textureAtlasColumnCount", m_material->info.textureAtlasColumnCount);
|
|
SetValue("surfaceType", CreateSurfaceTypeString(m_material->info.surfaceTypeBits));
|
|
}
|
|
|
|
_NODISCARD bool MaterialCouldPossiblyUseCustomTemplate() const
|
|
{
|
|
if (m_material->constantCount > 0)
|
|
return false;
|
|
|
|
if (m_material->textureTable)
|
|
{
|
|
static constexpr auto COLOR_MAP_HASH = Common::R_HashString("colorMap", 0u);
|
|
static constexpr auto DETAIL_MAP_HASH = Common::R_HashString("detailMap", 0u);
|
|
|
|
for (auto i = 0u; i < m_material->textureCount; i++)
|
|
{
|
|
const auto nameHash = m_material->textureTable[i].nameHash;
|
|
if (nameHash != COLOR_MAP_HASH && nameHash != DETAIL_MAP_HASH)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static std::vector<std::string> GetTechsetNameParts(const std::string& basename)
|
|
{
|
|
std::vector<std::string> result;
|
|
|
|
auto partStartPosition = 0u;
|
|
auto currentPosition = 0u;
|
|
for (const auto& c : basename)
|
|
{
|
|
if (c == '_')
|
|
{
|
|
result.emplace_back(basename, partStartPosition, currentPosition - partStartPosition);
|
|
partStartPosition = currentPosition + 1;
|
|
}
|
|
currentPosition++;
|
|
}
|
|
|
|
if (partStartPosition < basename.size())
|
|
result.emplace_back(basename, partStartPosition);
|
|
|
|
return result;
|
|
}
|
|
|
|
void ExamineCommonUnlitTechsetInfo()
|
|
{
|
|
const auto nameParts = GetTechsetNameParts(m_techset_info.m_techset_base_name);
|
|
bool inCustomName = false;
|
|
bool customNameStart = true;
|
|
std::ostringstream customNameStream;
|
|
|
|
for (const auto& namePart : nameParts)
|
|
{
|
|
if (inCustomName)
|
|
{
|
|
if (customNameStart)
|
|
customNameStart = false;
|
|
else
|
|
customNameStream << "_";
|
|
customNameStream << namePart;
|
|
continue;
|
|
}
|
|
|
|
// Anything after a custom part is part of its custom name
|
|
if (namePart == "custom")
|
|
{
|
|
inCustomName = true;
|
|
continue;
|
|
}
|
|
|
|
if (namePart == "falloff")
|
|
m_techset_info.m_falloff = true;
|
|
else if (namePart == "distfalloff")
|
|
m_techset_info.m_dist_falloff = true;
|
|
else if (namePart == "zfeather")
|
|
m_techset_info.m_zfeather = true;
|
|
else if (namePart == "nofog")
|
|
m_techset_info.m_no_fog = true;
|
|
else if (namePart == "nocast")
|
|
m_techset_info.m_no_cast_shadow = true;
|
|
else if (namePart == "spot")
|
|
m_techset_info.m_use_spot_light = true;
|
|
else if (namePart == "lin")
|
|
m_techset_info.m_effect_lin_flag = true;
|
|
else if (namePart == "outdoor")
|
|
m_techset_info.m_outdoor_only = true;
|
|
else if (namePart == "ua")
|
|
m_techset_info.m_uv_anim = true;
|
|
else
|
|
{
|
|
if (namePart != "add" && namePart != "replace" && namePart != "blend" && namePart != "eyeoffset" && namePart != "screen" && namePart != "effect" && namePart != "unlit"
|
|
&& namePart != "multiply" && namePart != "sm")
|
|
{
|
|
assert(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inCustomName)
|
|
{
|
|
m_techset_info.m_gdt_custom_string = customNameStream.str();
|
|
}
|
|
}
|
|
|
|
void ExamineLitTechsetInfo()
|
|
{
|
|
if (!m_techset_info.m_techset_prefix.empty() && m_techset_info.m_techset_prefix[0] == 'm')
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_PHONG;
|
|
else
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WORLD_PHONG;
|
|
|
|
const auto nameParts = GetTechsetNameParts(m_techset_info.m_techset_base_name);
|
|
bool inCustomName = false;
|
|
bool customNameStart = true;
|
|
std::ostringstream customNameStream;
|
|
|
|
m_techset_info.m_no_receive_dynamic_shadow = true;
|
|
for (const auto& namePart : nameParts)
|
|
{
|
|
if (namePart == "l")
|
|
continue;
|
|
|
|
if (inCustomName)
|
|
{
|
|
if (customNameStart)
|
|
customNameStart = false;
|
|
else
|
|
customNameStream << "_";
|
|
customNameStream << namePart;
|
|
continue;
|
|
}
|
|
|
|
// Anything after a custom part is part of its custom name
|
|
if (namePart == "custom")
|
|
{
|
|
inCustomName = true;
|
|
continue;
|
|
}
|
|
|
|
if (namePart == "scroll")
|
|
m_techset_info.m_tex_scroll = true;
|
|
else if (namePart == "ua")
|
|
m_techset_info.m_uv_anim = true;
|
|
else if (namePart == "nocast")
|
|
m_techset_info.m_no_cast_shadow = true;
|
|
else if (namePart == "nofog")
|
|
m_techset_info.m_no_fog = true;
|
|
else if (namePart == "sm" || namePart == "hsm")
|
|
m_techset_info.m_no_receive_dynamic_shadow = false;
|
|
else if (namePart == "flag")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_PHONG_FLAG;
|
|
}
|
|
else if (namePart.size() >= 2 && namePart[1] == '0')
|
|
{
|
|
for (auto i = 0u; i < namePart.size(); i += 2)
|
|
{
|
|
switch (namePart[i])
|
|
{
|
|
case 'r':
|
|
m_state_bits_info.m_blend_func = BlendFunc_e::REPLACE;
|
|
m_state_bits_info.m_alpha_test = AlphaTest_e::ALWAYS;
|
|
break;
|
|
case 'a':
|
|
m_state_bits_info.m_blend_func = BlendFunc_e::ADD;
|
|
break;
|
|
case 'b':
|
|
m_state_bits_info.m_blend_func = BlendFunc_e::BLEND;
|
|
break;
|
|
case 't':
|
|
m_state_bits_info.m_blend_func = BlendFunc_e::REPLACE;
|
|
m_state_bits_info.m_alpha_test = AlphaTest_e::GE128;
|
|
break;
|
|
case 'c':
|
|
m_techset_info.m_has_color_map = true;
|
|
break;
|
|
case 'd':
|
|
m_techset_info.m_has_detail_map = true;
|
|
break;
|
|
case 'n':
|
|
m_techset_info.m_has_normal_map = true;
|
|
break;
|
|
case 'q':
|
|
m_techset_info.m_has_detail_normal_map = true;
|
|
break;
|
|
case 's':
|
|
m_techset_info.m_has_specular_map = true;
|
|
break;
|
|
case 'p':
|
|
m_techset_info.m_specular_p_flag = true;
|
|
break;
|
|
case 'o':
|
|
m_techset_info.m_color_o_flag = true;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
assert(false);
|
|
}
|
|
|
|
if (inCustomName)
|
|
{
|
|
m_techset_info.m_gdt_custom_string = customNameStream.str();
|
|
}
|
|
}
|
|
|
|
void ExamineUnlitTechsetInfo()
|
|
{
|
|
if (!m_techset_info.m_techset_prefix.empty())
|
|
{
|
|
if (m_techset_info.m_techset_prefix[0] == 'm')
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_UNLIT;
|
|
else
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WORLD_UNLIT;
|
|
}
|
|
else
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_UNLIT;
|
|
|
|
ExamineCommonUnlitTechsetInfo();
|
|
}
|
|
|
|
void ExamineTechsetInfo()
|
|
{
|
|
if (!m_material->techniqueSet || !m_material->techniqueSet->name)
|
|
return;
|
|
|
|
m_techset_info.m_techset_name = AssetName(m_material->techniqueSet->name);
|
|
m_techset_info.m_techset_base_name = m_techset_info.m_techset_name;
|
|
|
|
for (auto materialType = MTL_TYPE_DEFAULT + 1; materialType < MTL_TYPE_COUNT; materialType++)
|
|
{
|
|
const std::string_view techsetPrefix(g_materialTypeInfo[materialType].techniqueSetPrefix);
|
|
if (m_techset_info.m_techset_name.rfind(techsetPrefix, 0) == 0)
|
|
{
|
|
m_techset_info.m_techset_base_name = m_techset_info.m_techset_name.substr(techsetPrefix.size());
|
|
m_techset_info.m_techset_prefix = std::string(techsetPrefix);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_material->info.sortKey < SORTKEY_MAX && SortKeyNames[m_material->info.sortKey])
|
|
{
|
|
m_techset_info.m_sort_key_name = SortKeyNames[m_material->info.sortKey];
|
|
}
|
|
else
|
|
{
|
|
m_techset_info.m_sort_key_name = std::to_string(m_material->info.sortKey);
|
|
}
|
|
|
|
if (m_techset_info.m_techset_base_name == "2d")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_2D;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "tools")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_TOOLS;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "objective")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_OBJECTIVE;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "sky")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_SKY;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "water")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WATER;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name.rfind("ambient_", 0) == 0)
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_AMBIENT;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name.rfind("distortion_", 0) == 0)
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_DISTORTION;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name.rfind("particle_cloud", 0) == 0)
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_PARTICLE_CLOUD;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "grain_overlay")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_GRAIN_OVERLAY;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "effect_add_eyeoffset")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_EFFECT_EYE_OFFSET;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "reflexsight")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_REFLEX_SIGHT;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "shadowclear")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SHADOW_CLEAR;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name == "shadowoverlay")
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SHADOW_OVERLAY;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name.rfind("splatter", 0) == 0)
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SPLATTER;
|
|
}
|
|
else if (m_techset_info.m_techset_base_name.rfind("effect", 0) == 0)
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_EFFECT;
|
|
ExamineCommonUnlitTechsetInfo();
|
|
}
|
|
else if (m_techset_info.m_techset_base_name.rfind("l_", 0) == 0)
|
|
{
|
|
ExamineLitTechsetInfo();
|
|
}
|
|
else if (m_techset_info.m_techset_base_name.rfind("unlit", 0) == 0)
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_UNLIT;
|
|
ExamineUnlitTechsetInfo();
|
|
}
|
|
else if (MaterialCouldPossiblyUseCustomTemplate())
|
|
{
|
|
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_CUSTOM;
|
|
m_techset_info.m_gdt_custom_string = m_techset_info.m_techset_base_name;
|
|
}
|
|
else
|
|
{
|
|
std::cout << "Could not determine material type for material \"" << m_material->info.name << "\"\n";
|
|
}
|
|
}
|
|
|
|
struct BlendFuncParameters
|
|
{
|
|
BlendFunc_e m_blend_func;
|
|
BlendOp_e m_blend_op_rgb;
|
|
CustomBlendFunc_e m_src_blend_func;
|
|
CustomBlendFunc_e m_dst_blend_func;
|
|
BlendOp_e m_blend_op_alpha;
|
|
CustomBlendFunc_e m_src_blend_func_alpha;
|
|
CustomBlendFunc_e m_dst_blend_func_alpha;
|
|
};
|
|
|
|
static inline BlendFuncParameters knownBlendFuncs[]
|
|
{
|
|
// Only considering passthrough statemap
|
|
{BlendFunc_e::ADD, BlendOp_e::ADD, CustomBlendFunc_e::ONE, CustomBlendFunc_e::ONE, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
|
|
{BlendFunc_e::BLEND, BlendOp_e::ADD, CustomBlendFunc_e::SRC_ALPHA, CustomBlendFunc_e::INV_SRC_ALPHA, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
|
|
{BlendFunc_e::MULTIPLY, BlendOp_e::ADD, CustomBlendFunc_e::ZERO, CustomBlendFunc_e::SRC_COLOR, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
|
|
{BlendFunc_e::REPLACE, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
|
|
{BlendFunc_e::SCREEN_ADD, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_COLOR, CustomBlendFunc_e::ONE, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
|
|
|
|
// Considering default statemap
|
|
{BlendFunc_e::ADD, BlendOp_e::ADD, CustomBlendFunc_e::ONE, CustomBlendFunc_e::ONE, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
|
|
{BlendFunc_e::BLEND, BlendOp_e::ADD, CustomBlendFunc_e::SRC_ALPHA, CustomBlendFunc_e::INV_SRC_ALPHA, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
|
|
{BlendFunc_e::MULTIPLY, BlendOp_e::ADD, CustomBlendFunc_e::ZERO, CustomBlendFunc_e::SRC_COLOR, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
|
|
// REPLACE matches passthrough statemap
|
|
{BlendFunc_e::SCREEN_ADD, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_COLOR, CustomBlendFunc_e::ONE, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
|
|
};
|
|
|
|
template <typename T>
|
|
bool KnownBlendFuncParameterMatches(const T materialValue, const T blendFuncValue)
|
|
{
|
|
if (blendFuncValue == T::UNKNOWN)
|
|
return true;
|
|
if (materialValue == T::UNKNOWN)
|
|
return false;
|
|
|
|
return static_cast<unsigned>(materialValue) == static_cast<unsigned>(blendFuncValue);
|
|
}
|
|
|
|
void ExamineBlendFunc()
|
|
{
|
|
if (m_state_bits_info.m_blend_func != BlendFunc_e::UNKNOWN)
|
|
return;
|
|
|
|
for (const auto& knownBlendFunc : knownBlendFuncs)
|
|
{
|
|
if (KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_blend_op_rgb, knownBlendFunc.m_blend_op_rgb)
|
|
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_src_blend_func, knownBlendFunc.m_src_blend_func)
|
|
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_dst_blend_func, knownBlendFunc.m_dst_blend_func)
|
|
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_blend_op_alpha, knownBlendFunc.m_blend_op_alpha)
|
|
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_src_blend_func_alpha, knownBlendFunc.m_src_blend_func_alpha)
|
|
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_dst_blend_func_alpha, knownBlendFunc.m_dst_blend_func_alpha)
|
|
)
|
|
{
|
|
m_state_bits_info.m_blend_func = knownBlendFunc.m_blend_func;
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_state_bits_info.m_blend_func = BlendFunc_e::CUSTOM;
|
|
}
|
|
|
|
template <typename T>
|
|
T StateBitsToEnum(const unsigned input, const size_t mask, const size_t shift)
|
|
{
|
|
const unsigned value = (input & mask) >> shift;
|
|
return value >= (static_cast<unsigned>(T::COUNT) - 1) ? T::UNKNOWN : static_cast<T>(value + 1);
|
|
}
|
|
|
|
void ExamineStateBitsInfo()
|
|
{
|
|
if (!m_material->stateBitsTable || m_material->stateBitsCount == 0)
|
|
return;
|
|
|
|
// This assumes the statemap of these techniques is passthrough which it is most likely not
|
|
// This should still not produce any wrong values
|
|
GfxStateBits stateBits{};
|
|
if (m_material->stateBitsEntry[TECHNIQUE_LIT] < m_material->stateBitsCount)
|
|
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_LIT]];
|
|
else if (m_material->stateBitsEntry[TECHNIQUE_EMISSIVE] < m_material->stateBitsCount)
|
|
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_EMISSIVE]];
|
|
else if (m_material->stateBitsEntry[TECHNIQUE_UNLIT] < m_material->stateBitsCount)
|
|
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_UNLIT]];
|
|
else if (m_material->stateBitsEntry[TECHNIQUE_DEPTH_PREPASS] < m_material->stateBitsCount)
|
|
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_DEPTH_PREPASS]];
|
|
else
|
|
{
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
if (m_state_bits_info.m_custom_blend_op_rgb == BlendOp_e::UNKNOWN)
|
|
m_state_bits_info.m_custom_blend_op_rgb = StateBitsToEnum<BlendOp_e>(stateBits.loadBits[0], GFXS0_BLENDOP_RGB_MASK, GFXS0_BLENDOP_RGB_SHIFT);
|
|
|
|
if (m_state_bits_info.m_custom_blend_op_alpha == BlendOp_e::UNKNOWN)
|
|
m_state_bits_info.m_custom_blend_op_alpha = StateBitsToEnum<BlendOp_e>(stateBits.loadBits[0], GFXS0_BLENDOP_ALPHA_MASK, GFXS0_BLENDOP_ALPHA_SHIFT);
|
|
|
|
if (m_state_bits_info.m_custom_src_blend_func == CustomBlendFunc_e::UNKNOWN)
|
|
m_state_bits_info.m_custom_src_blend_func = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_SRCBLEND_RGB_MASK, GFXS0_SRCBLEND_RGB_SHIFT);
|
|
|
|
if (m_state_bits_info.m_custom_dst_blend_func == CustomBlendFunc_e::UNKNOWN)
|
|
m_state_bits_info.m_custom_dst_blend_func = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_DSTBLEND_RGB_MASK, GFXS0_DSTBLEND_RGB_SHIFT);
|
|
|
|
if (m_state_bits_info.m_custom_src_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
|
|
m_state_bits_info.m_custom_src_blend_func_alpha = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_SRCBLEND_ALPHA_MASK, GFXS0_SRCBLEND_ALPHA_SHIFT);
|
|
|
|
if (m_state_bits_info.m_custom_dst_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
|
|
m_state_bits_info.m_custom_dst_blend_func_alpha = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_DSTBLEND_ALPHA_MASK, GFXS0_DSTBLEND_ALPHA_SHIFT);
|
|
|
|
if (m_state_bits_info.m_alpha_test == AlphaTest_e::UNKNOWN)
|
|
{
|
|
if (stateBits.loadBits[0] & GFXS0_ATEST_DISABLE)
|
|
m_state_bits_info.m_alpha_test = AlphaTest_e::ALWAYS;
|
|
else if (stateBits.loadBits[0] & GFXS0_ATEST_GE_128)
|
|
m_state_bits_info.m_alpha_test = AlphaTest_e::GE128;
|
|
else if (stateBits.loadBits[0] & GFXS0_ATEST_GT_0)
|
|
m_state_bits_info.m_alpha_test = AlphaTest_e::GT0;
|
|
else if (stateBits.loadBits[0] & GFXS0_ATEST_LT_128)
|
|
m_state_bits_info.m_alpha_test = AlphaTest_e::LT128;
|
|
else
|
|
assert(false);
|
|
}
|
|
|
|
if (m_state_bits_info.m_depth_test == DepthTest_e::UNKNOWN)
|
|
{
|
|
if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_DISABLE)
|
|
m_state_bits_info.m_depth_test = DepthTest_e::DISABLE;
|
|
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_LESSEQUAL)
|
|
m_state_bits_info.m_depth_test = DepthTest_e::LESS_EQUAL;
|
|
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_LESS)
|
|
m_state_bits_info.m_depth_test = DepthTest_e::LESS;
|
|
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_EQUAL)
|
|
m_state_bits_info.m_depth_test = DepthTest_e::EQUAL;
|
|
else
|
|
m_state_bits_info.m_depth_test = DepthTest_e::ALWAYS;
|
|
}
|
|
|
|
if (m_state_bits_info.m_depth_write == StateBitsEnabledStatus_e::UNKNOWN)
|
|
m_state_bits_info.m_depth_write = (stateBits.loadBits[1] & GFXS1_DEPTHWRITE) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
|
|
|
|
if (m_state_bits_info.m_cull_face == CullFace_e::UNKNOWN)
|
|
{
|
|
if (stateBits.loadBits[0] & GFXS0_CULL_NONE)
|
|
m_state_bits_info.m_cull_face = CullFace_e::NONE;
|
|
else if (stateBits.loadBits[0] & GFXS0_CULL_BACK)
|
|
m_state_bits_info.m_cull_face = CullFace_e::BACK;
|
|
else if (stateBits.loadBits[0] & GFXS0_CULL_FRONT)
|
|
m_state_bits_info.m_cull_face = CullFace_e::FRONT;
|
|
else
|
|
assert(false);
|
|
}
|
|
|
|
if (m_state_bits_info.m_polygon_offset == PolygonOffset_e::UNKNOWN)
|
|
m_state_bits_info.m_polygon_offset = StateBitsToEnum<PolygonOffset_e>(stateBits.loadBits[1], GFXS1_POLYGON_OFFSET_MASK, GFXS1_POLYGON_OFFSET_SHIFT);
|
|
|
|
if (m_state_bits_info.m_color_write_rgb == StateBitsEnabledStatus_e::UNKNOWN)
|
|
m_state_bits_info.m_color_write_rgb = (stateBits.loadBits[0] & GFXS0_COLORWRITE_RGB) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
|
|
|
|
if (m_state_bits_info.m_color_write_alpha == StateBitsEnabledStatus_e::UNKNOWN)
|
|
m_state_bits_info.m_color_write_alpha = (stateBits.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
|
|
|
|
if (m_state_bits_info.m_gamma_write == StateBitsEnabledStatus_e::UNKNOWN)
|
|
m_state_bits_info.m_gamma_write = (stateBits.loadBits[0] & GFXS0_GAMMAWRITE) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
|
|
|
|
if (m_state_bits_info.m_stencil_mode == StencilMode_e::UNKNOWN)
|
|
{
|
|
if ((stateBits.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) == 0 && (stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) == 0)
|
|
{
|
|
m_state_bits_info.m_stencil_mode = StencilMode_e::DISABLED;
|
|
}
|
|
else if (stateBits.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE)
|
|
{
|
|
assert(stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE);
|
|
m_state_bits_info.m_stencil_mode = StencilMode_e::TWO_SIDED;
|
|
}
|
|
else
|
|
{
|
|
assert(stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE);
|
|
m_state_bits_info.m_stencil_mode = StencilMode_e::ONE_SIDED;
|
|
}
|
|
}
|
|
|
|
if (m_state_bits_info.m_stencil_front_func == StencilFunc_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_front_func = StateBitsToEnum<StencilFunc_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_FUNC_MASK, GFXS1_STENCIL_FRONT_FUNC_SHIFT);
|
|
|
|
if (m_state_bits_info.m_stencil_front_pass == StencilOp_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_front_pass = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_PASS_MASK, GFXS1_STENCIL_FRONT_PASS_SHIFT);
|
|
|
|
if (m_state_bits_info.m_stencil_front_fail == StencilOp_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_front_fail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_FAIL_MASK, GFXS1_STENCIL_FRONT_FAIL_SHIFT);
|
|
|
|
if (m_state_bits_info.m_stencil_front_zfail == StencilOp_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_front_zfail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_ZFAIL_MASK, GFXS1_STENCIL_FRONT_ZFAIL_SHIFT);
|
|
|
|
if (m_state_bits_info.m_stencil_back_func == StencilFunc_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_back_func = StateBitsToEnum<StencilFunc_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_FUNC_MASK, GFXS1_STENCIL_BACK_FUNC_SHIFT);
|
|
|
|
if (m_state_bits_info.m_stencil_back_pass == StencilOp_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_back_pass = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_PASS_MASK, GFXS1_STENCIL_BACK_PASS_SHIFT);
|
|
|
|
if (m_state_bits_info.m_stencil_back_fail == StencilOp_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_back_fail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_FAIL_MASK, GFXS1_STENCIL_BACK_FAIL_SHIFT);
|
|
|
|
if (m_state_bits_info.m_stencil_back_zfail == StencilOp_e::UNKNOWN)
|
|
m_state_bits_info.m_stencil_back_zfail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_ZFAIL_MASK, GFXS1_STENCIL_BACK_ZFAIL_SHIFT);
|
|
|
|
ExamineBlendFunc();
|
|
}
|
|
|
|
_NODISCARD int FindConstant(const std::string& constantName) const
|
|
{
|
|
const auto constantHash = Common::R_HashString(constantName.c_str(), 0u);
|
|
|
|
if (m_material->constantTable)
|
|
{
|
|
for (auto i = 0; i < m_material->constantCount; i++)
|
|
{
|
|
if (m_material->constantTable[i].nameHash == constantHash)
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
_NODISCARD int FindTexture(const std::string& textureTypeName) const
|
|
{
|
|
const auto textureTypeHash = Common::R_HashString(textureTypeName.c_str(), 0u);
|
|
|
|
if (m_material->textureTable)
|
|
{
|
|
for (auto i = 0; i < m_material->textureCount; i++)
|
|
{
|
|
if (m_material->textureTable[i].nameHash == textureTypeHash)
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void ExamineConstants()
|
|
{
|
|
if (!m_material->constantTable)
|
|
return;
|
|
|
|
for (auto i = 0u; i < m_material->constantCount; i++)
|
|
{
|
|
const auto& constant = m_material->constantTable[i];
|
|
|
|
if (constant.nameHash == Common::R_HashString("colorTint"))
|
|
{
|
|
m_constants_info.m_color_tint = Vector4f(constant.literal);
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("envMapParms"))
|
|
{
|
|
// TODO: Calculate actual values
|
|
m_constants_info.m_env_map_min = 0;
|
|
m_constants_info.m_env_map_max = 0;
|
|
m_constants_info.m_env_map_exponent = 0;
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("featherParms"))
|
|
{
|
|
m_constants_info.m_zfeather_depth = constant.literal[1];
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("falloffBeginColor"))
|
|
{
|
|
m_constants_info.m_falloff_begin_color = Vector4f(constant.literal);
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("falloffEndColor"))
|
|
{
|
|
m_constants_info.m_falloff_end_color = Vector4f(constant.literal);
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("eyeOffsetParms"))
|
|
{
|
|
m_constants_info.m_eye_offset_depth = constant.literal[0];
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("detailScale"))
|
|
{
|
|
const auto materialType = m_techset_info.m_gdt_material_type;
|
|
const auto colorMapIndex = FindTexture("colorMap");
|
|
const auto detailMapIndex = FindTexture("detailMap");
|
|
const auto hasColorMap = colorMapIndex >= 0 && m_material->textureTable[colorMapIndex].semantic != TS_WATER_MAP && m_material->textureTable[colorMapIndex].u.image;
|
|
const auto hasDetailMap = detailMapIndex >= 0 && m_material->textureTable[detailMapIndex].semantic != TS_WATER_MAP && m_material->textureTable[detailMapIndex].u.image;
|
|
|
|
if ((materialType == MATERIAL_TYPE_MODEL_PHONG || materialType == MATERIAL_TYPE_WORLD_PHONG)
|
|
&& hasColorMap && hasDetailMap)
|
|
{
|
|
const auto colorMapTexture = m_material->textureTable[colorMapIndex].u.image;
|
|
const auto detailMapTexture = m_material->textureTable[detailMapIndex].u.image;
|
|
|
|
if (colorMapTexture->width != 0 && colorMapTexture->height != 0
|
|
&& detailMapTexture->width != 0 && detailMapTexture->height != 0)
|
|
{
|
|
const auto detailScaleFactorX = static_cast<float>(colorMapTexture->width) / static_cast<float>(detailMapTexture->width);
|
|
const auto detailScaleFactorY = static_cast<float>(colorMapTexture->height) / static_cast<float>(detailMapTexture->height);
|
|
m_constants_info.m_detail_scale = Vector2f(constant.literal[0] / detailScaleFactorX, constant.literal[1] / detailScaleFactorY);
|
|
}
|
|
else
|
|
m_constants_info.m_detail_scale = Vector2f(constant.literal[0], constant.literal[1]);
|
|
}
|
|
else
|
|
{
|
|
m_constants_info.m_detail_scale = Vector2f(constant.literal[0], constant.literal[1]);
|
|
}
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("flagParms"))
|
|
{
|
|
m_constants_info.m_flag_speed = constant.literal[0];
|
|
m_constants_info.m_flag_phase = constant.literal[1];
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("falloffParms"))
|
|
{
|
|
// TODO: Calculate actual values
|
|
m_constants_info.m_falloff_begin_angle = 0.0f;
|
|
m_constants_info.m_falloff_end_angle = 0.0f;
|
|
m_constants_info.m_dist_falloff_begin_distance = 0.0f;
|
|
m_constants_info.m_dist_falloff_end_distance = 0.0f;
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("distortionScale"))
|
|
{
|
|
m_constants_info.m_distortion_scale = Vector2f(constant.literal[0], constant.literal[1]);
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("uvAnimParms"))
|
|
{
|
|
m_constants_info.m_uv_scroll_x = constant.literal[0];
|
|
m_constants_info.m_uv_scroll_y = constant.literal[1];
|
|
m_constants_info.m_uv_rotate = constant.literal[2];
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("colorObjMin"))
|
|
{
|
|
m_constants_info.m_color_obj_min = Vector4f(constant.literal);
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("colorObjMax"))
|
|
{
|
|
m_constants_info.m_color_obj_max = Vector4f(constant.literal);
|
|
}
|
|
else if (constant.nameHash == Common::R_HashString("waterColor"))
|
|
{
|
|
m_constants_info.m_water_color = Vector4f(constant.literal);
|
|
}
|
|
else
|
|
{
|
|
std::string constantNamePart(constant.name, strnlen(constant.name, std::extent_v<decltype(constant.name)>));
|
|
std::cout << "Unknown constant: " << constantNamePart << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetMaterialTypeValues()
|
|
{
|
|
ExamineTechsetInfo();
|
|
ExamineStateBitsInfo();
|
|
ExamineConstants();
|
|
|
|
SetValue("materialType", GdtMaterialTypeNames[static_cast<size_t>(m_techset_info.m_gdt_material_type)]);
|
|
SetValue("customTemplate", GdtCustomMaterialTypeNames[static_cast<size_t>(m_techset_info.m_gdt_custom_material_type)]);
|
|
SetValue("customString", m_techset_info.m_gdt_custom_string);
|
|
SetValue("sort", m_techset_info.m_sort_key_name);
|
|
SetValue("noCastShadow", m_techset_info.m_no_cast_shadow);
|
|
SetValue("noReceiveDynamicShadow", m_techset_info.m_no_receive_dynamic_shadow);
|
|
SetValue("noFog", m_techset_info.m_no_fog);
|
|
SetValue("texScroll", m_techset_info.m_tex_scroll);
|
|
SetValue("uvAnim", m_techset_info.m_uv_anim);
|
|
SetValue("zFeather", m_techset_info.m_zfeather);
|
|
SetValue("zFeatherDepth", m_constants_info.m_zfeather_depth);
|
|
SetValue("useSpotLight", m_techset_info.m_use_spot_light);
|
|
SetValue("falloff", m_techset_info.m_falloff);
|
|
SetValue("distFalloff", m_techset_info.m_dist_falloff);
|
|
SetValue("outdoorOnly", m_techset_info.m_outdoor_only);
|
|
SetValue("eyeOffsetDepth", m_constants_info.m_eye_offset_depth);
|
|
|
|
|
|
// TODO: These are not good names, change when known what they do
|
|
SetValue("specularP", m_techset_info.m_specular_p_flag);
|
|
SetValue("colorO", m_techset_info.m_color_o_flag);
|
|
SetValue("effectLinFlag", m_techset_info.m_effect_lin_flag);
|
|
|
|
SetValue("blendFunc", GdtBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_blend_func)]);
|
|
SetValue("customBlendOpRgb", GdtBlendOpNames[static_cast<size_t>(m_state_bits_info.m_custom_blend_op_rgb)]);
|
|
SetValue("customBlendOpAlpha", GdtBlendOpNames[static_cast<size_t>(m_state_bits_info.m_custom_blend_op_alpha)]);
|
|
SetValue("srcCustomBlendFunc", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_src_blend_func)]);
|
|
SetValue("destCustomBlendFunc", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_dst_blend_func)]);
|
|
SetValue("srcCustomBlendFuncAlpha", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_src_blend_func_alpha)]);
|
|
SetValue("destCustomBlendFuncAlpha", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_dst_blend_func_alpha)]);
|
|
SetValue("alphaTest", GdtAlphaTestNames[static_cast<size_t>(m_state_bits_info.m_alpha_test)]);
|
|
SetValue("depthTest", GdtDepthTestNames[static_cast<size_t>(m_state_bits_info.m_depth_test)]);
|
|
SetValue("depthWrite", GdtStateBitsOnOffStatusNames[static_cast<size_t>(m_state_bits_info.m_depth_write)]);
|
|
SetValue("cullFace", GdtCullFaceNames[static_cast<size_t>(m_state_bits_info.m_cull_face)]);
|
|
SetValue("polygonOffset", GdtPolygonOffsetNames[static_cast<size_t>(m_state_bits_info.m_polygon_offset)]);
|
|
SetValue("colorWriteRed", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
|
|
SetValue("colorWriteGreen", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
|
|
SetValue("colorWriteBlue", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
|
|
SetValue("colorWriteAlpha", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_alpha)]);
|
|
SetValue("gammaWrite", GdtStateBitsOnOffStatusNames[static_cast<size_t>(m_state_bits_info.m_gamma_write)]);
|
|
SetValue("stencil", GdtStencilModeNames[static_cast<size_t>(m_state_bits_info.m_stencil_mode)]);
|
|
SetValue("stencilFunc1", GdtStencilFuncNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_func)]);
|
|
SetValue("stencilOpPass1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_pass)]);
|
|
SetValue("stencilOpFail1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_fail)]);
|
|
SetValue("stencilOpZFail1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_zfail)]);
|
|
SetValue("stencilFunc2", GdtStencilFuncNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_func)]);
|
|
SetValue("stencilOpPass2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_pass)]);
|
|
SetValue("stencilOpFail2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_fail)]);
|
|
SetValue("stencilOpZFail2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_zfail)]);
|
|
|
|
SetValue("colorTint", m_constants_info.m_color_tint);
|
|
SetValue("envMapMin", m_constants_info.m_env_map_min);
|
|
SetValue("envMapMax", m_constants_info.m_env_map_max);
|
|
SetValue("envMapExponent", m_constants_info.m_env_map_exponent);
|
|
SetValue("zFeatherDepth", m_constants_info.m_zfeather_depth);
|
|
SetValue("eyeOffsetDepth", m_constants_info.m_eye_offset_depth);
|
|
SetValue("falloffBeginColor", m_constants_info.m_falloff_begin_color);
|
|
SetValue("falloffEndColor", m_constants_info.m_falloff_end_color);
|
|
SetValue("detailScaleX", m_constants_info.m_detail_scale.x());
|
|
SetValue("detailScaleY", m_constants_info.m_detail_scale.y());
|
|
SetValue("distortionScaleX", m_constants_info.m_distortion_scale.x());
|
|
SetValue("distortionScaleY", m_constants_info.m_distortion_scale.y());
|
|
SetValue("colorObjMin", m_constants_info.m_color_obj_min);
|
|
SetValue("colorObjMax", m_constants_info.m_color_obj_max);
|
|
SetValue("waterColor", m_constants_info.m_water_color);
|
|
SetValue("flagSpeed", m_constants_info.m_flag_speed);
|
|
SetValue("flagPhase", m_constants_info.m_flag_phase);
|
|
}
|
|
|
|
void SetTextureTableValues()
|
|
{
|
|
if (m_material->textureTable == nullptr || m_material->textureCount <= 0)
|
|
return;
|
|
|
|
for (auto i = 0u; i < m_material->textureCount; i++)
|
|
{
|
|
const auto& entry = m_material->textureTable[i];
|
|
const auto knownMaterialSourceName = knownMaterialSourceNames.find(entry.nameHash);
|
|
if (knownMaterialSourceName == knownMaterialSourceNames.end())
|
|
{
|
|
assert(false);
|
|
std::cout << "Unknown material texture source name hash: 0x" << std::hex << entry.nameHash << " (" << entry.nameStart << "..." << entry.nameEnd << ")\n";
|
|
continue;
|
|
}
|
|
|
|
const char* imageName;
|
|
if (entry.semantic != TS_WATER_MAP)
|
|
{
|
|
if (!entry.u.image || !entry.u.image->name)
|
|
continue;
|
|
imageName = AssetName(entry.u.image->name);
|
|
}
|
|
else
|
|
{
|
|
if (!entry.u.water || !entry.u.water->image || !entry.u.water->image->name)
|
|
continue;
|
|
imageName = AssetName(entry.u.water->image->name);
|
|
}
|
|
|
|
SetValue(knownMaterialSourceName->second, imageName);
|
|
}
|
|
}
|
|
|
|
public:
|
|
explicit MaterialGdtDumper(const Material* material)
|
|
: m_material(material)
|
|
{
|
|
}
|
|
|
|
GdtEntry& CreateGdtEntry()
|
|
{
|
|
m_entry = GdtEntry();
|
|
m_entry.m_gdf_name = ObjConstants::GDF_FILENAME_MATERIAL;
|
|
m_entry.m_name = m_material->info.name;
|
|
|
|
SetCommonValues();
|
|
SetMaterialTypeValues();
|
|
SetTextureTableValues();
|
|
|
|
return m_entry;
|
|
}
|
|
};
|
|
}
|
|
|
|
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
|
|
{
|
|
auto* material = asset->Asset();
|
|
|
|
#if defined(DUMP_AS_JSON) && DUMP_AS_JSON == 1
|
|
{
|
|
std::ostringstream ss;
|
|
ss << "materials/" << asset->m_name << ".json";
|
|
const auto assetFile = context.OpenAssetFile(ss.str());
|
|
if (!assetFile)
|
|
return;
|
|
auto& stream = *assetFile;
|
|
DumpMaterialAsJson(material, stream);
|
|
}
|
|
#endif
|
|
|
|
#if defined(DUMP_AS_GDT) && DUMP_AS_GDT == 1
|
|
{
|
|
std::ostringstream ss;
|
|
ss << "materials/" << asset->m_name << ".gdt";
|
|
const auto assetFile = context.OpenAssetFile(ss.str());
|
|
if (!assetFile)
|
|
return;
|
|
auto& stream = *assetFile;
|
|
MaterialGdtDumper dumper(material);
|
|
Gdt gdt(GdtVersion("IW4", 1));
|
|
gdt.m_entries.emplace_back(std::make_unique<GdtEntry>(std::move(dumper.CreateGdtEntry())));
|
|
GdtOutputStream::WriteGdt(gdt, stream);
|
|
}
|
|
#endif
|
|
|
|
if (context.m_gdt)
|
|
{
|
|
MaterialGdtDumper dumper(material);
|
|
context.m_gdt->WriteEntry(dumper.CreateGdtEntry());
|
|
}
|
|
}
|