OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperMaterial.cpp
2022-08-06 18:46:49 +02:00

1443 lines
66 KiB
C++

#include "AssetDumperMaterial.h"
#include <iomanip>
#include <sstream>
#include <string>
#include <type_traits>
#include <vector>
#include <nlohmann/json.hpp>
#include "Utils/ClassUtils.h"
#include "Game/IW4/MaterialConstantsIW4.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Math/Vector.h"
#define DUMP_AS_JSON 1
//#define DUMP_AS_GDT 1
//#define FLAGS_DEBUG 1
using namespace IW4;
using json = nlohmann::json;
namespace IW4
{
const char* AssetName(const char* name)
{
if (name && name[0] == ',')
return &name[1];
return name;
}
template <size_t S>
json ArrayEntry(const char* (&a)[S], const size_t index)
{
assert(index < S);
if (index < S)
return a[index];
return json{};
}
json BuildComplexTableJson(const complex_s* complexTable, const size_t count)
{
auto jArray = json::array();
if (complexTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = complexTable[index];
jArray.emplace_back(json{
{"real", entry.real},
{"imag", entry.imag}
});
}
}
return jArray;
}
json BuildWaterJson(water_t* water)
{
if (!water)
return json{};
return json{
{"floatTime", water->writable.floatTime},
{"H0", BuildComplexTableJson(water->H0, water->M * water->N)},
{"wTerm", water->wTerm ? json{std::vector(water->wTerm, water->wTerm + (water->M * water->N))} : json::array()},
{"M", water->M},
{"N", water->N},
{"Lx", water->Lx},
{"Lz", water->Lz},
{"windvel", water->windvel},
{"winddir", std::vector(std::begin(water->winddir), std::end(water->winddir))},
{"amplitude", water->amplitude},
{"codeConstant", std::vector(std::begin(water->codeConstant), std::end(water->codeConstant))},
{"image", water->image && water->image->name ? AssetName(water->image->name) : nullptr}
};
}
json BuildSamplerStateJson(unsigned char samplerState)
{
static const char* samplerFilterNames[]
{
"none",
"nearest",
"linear",
"aniso2x",
"aniso4x"
};
static const char* samplerMipmapNames[]
{
"disabled",
"nearest",
"linear"
};
return json{
{"filter", ArrayEntry(samplerFilterNames, (samplerState & SAMPLER_FILTER_MASK) >> SAMPLER_FILTER_SHIFT)},
{"mipmap", ArrayEntry(samplerMipmapNames, (samplerState & SAMPLER_MIPMAP_MASK) >> SAMPLER_MIPMAP_SHIFT)},
{"clampU", (samplerState & SAMPLER_CLAMP_U) ? true : false},
{"clampV", (samplerState & SAMPLER_CLAMP_V) ? true : false},
{"clampW", (samplerState & SAMPLER_CLAMP_W) ? true : false},
};
}
json BuildTextureTableJson(MaterialTextureDef* textureTable, const size_t count)
{
static const char* semanticNames[]
{
"2d",
"function",
"colorMap",
"detailMap",
"unused2",
"normalMap",
"unused3",
"unused4",
"specularMap",
"unused5",
"unused6",
"waterMap"
};
auto jArray = json::array();
if (textureTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = textureTable[index];
json jEntry = {
{"samplerState", BuildSamplerStateJson(entry.samplerState)},
{"semantic", ArrayEntry(semanticNames, entry.semantic)}
};
const auto knownMaterialSourceName = knownMaterialSourceNames.find(entry.nameHash);
if (knownMaterialSourceName != knownMaterialSourceNames.end())
{
jEntry["name"] = knownMaterialSourceName->second;
}
else
{
jEntry.merge_patch({
{"nameHash", entry.nameHash},
{"nameStart", entry.nameStart},
{"nameEnd", entry.nameEnd},
});
}
if (entry.semantic == TS_WATER_MAP)
{
jEntry["water"] = BuildWaterJson(entry.u.water);
}
else
{
jEntry["image"] = entry.u.image && entry.u.image->name ? AssetName(entry.u.image->name) : nullptr;
}
jArray.emplace_back(std::move(jEntry));
}
}
return jArray;
}
json BuildConstantTableJson(const MaterialConstantDef* constantTable, const size_t count)
{
auto jArray = json::array();
if (constantTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = constantTable[index];
json jEntry = {
{"literal", std::vector(std::begin(entry.literal), std::end(entry.literal))}
};
const auto nameLen = strnlen(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
if (nameLen == std::extent_v<decltype(MaterialConstantDef::name)>)
{
std::string fullLengthName(entry.name, std::extent_v<decltype(MaterialConstantDef::name)>);
const auto fullLengthHash = Common::R_HashString(fullLengthName.c_str(), 0);
if (fullLengthHash == entry.nameHash)
{
jEntry["name"] = fullLengthName;
}
else
{
const auto knownMaterialSourceName = knownMaterialSourceNames.find(entry.nameHash);
if (knownMaterialSourceName != knownMaterialSourceNames.end())
{
jEntry["name"] = knownMaterialSourceName->second;
}
else
{
jEntry.merge_patch({
{"nameHash", entry.nameHash},
{"namePart", fullLengthName}
});
}
}
}
else
{
jEntry["name"] = std::string(entry.name, nameLen);
}
jArray.emplace_back(std::move(jEntry));
}
}
return jArray;
}
json BuildStateBitsTableJson(const GfxStateBits* stateBitsTable, const size_t count)
{
static const char* blendNames[]
{
"disabled",
"zero",
"one",
"srcColor",
"invSrcColor",
"srcAlpha",
"invSrcAlpha",
"destAlpha",
"invDestAlpha",
"destColor",
"invDestColor",
};
static const char* blendOpNames[]
{
"disabled",
"add",
"subtract",
"revSubtract",
"min",
"max"
};
static const char* depthTestNames[]
{
"always",
"less",
"equal",
"lessEqual",
};
static const char* polygonOffsetNames[]
{
"0",
"1",
"2",
"shadowMap",
};
static const char* stencilOpNames[]
{
"keep",
"zero",
"replace",
"incrSat",
"decrSat",
"invert",
"incr",
"decr"
};
auto jArray = json::array();
if (stateBitsTable)
{
for (auto index = 0u; index < count; index++)
{
const auto& entry = stateBitsTable[index];
const auto srcBlendRgb = (entry.loadBits[0] & GFXS0_SRCBLEND_RGB_MASK) >> GFXS0_SRCBLEND_RGB_SHIFT;
const auto dstBlendRgb = (entry.loadBits[0] & GFXS0_DSTBLEND_RGB_MASK) >> GFXS0_DSTBLEND_RGB_SHIFT;
const auto blendOpRgb = (entry.loadBits[0] & GFXS0_BLENDOP_RGB_MASK) >> GFXS0_BLENDOP_RGB_SHIFT;
const auto srcBlendAlpha = (entry.loadBits[0] & GFXS0_SRCBLEND_ALPHA_MASK) >> GFXS0_SRCBLEND_ALPHA_SHIFT;
const auto dstBlendAlpha = (entry.loadBits[0] & GFXS0_DSTBLEND_ALPHA_MASK) >> GFXS0_DSTBLEND_ALPHA_SHIFT;
const auto blendOpAlpha = (entry.loadBits[0] & GFXS0_BLENDOP_ALPHA_MASK) >> GFXS0_BLENDOP_ALPHA_SHIFT;
const auto depthTest = (entry.loadBits[1] & GFXS1_DEPTHTEST_MASK) >> GFXS1_DEPTHTEST_SHIFT;
const auto polygonOffset = (entry.loadBits[1] & GFXS1_POLYGON_OFFSET_MASK) >> GFXS1_POLYGON_OFFSET_SHIFT;
const auto* alphaTest = "disable";
if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GT_0)
alphaTest = "gt0";
else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_LT_128)
alphaTest = "lt128";
else if ((entry.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GE_128)
alphaTest = "ge128";
else
assert(entry.loadBits[0] & GFXS0_ATEST_DISABLE);
const auto* cullFace = "none";
if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_BACK)
cullFace = "back";
else if ((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_FRONT)
cullFace = "front";
else
assert((entry.loadBits[0] & GFXS0_CULL_MASK) == GFXS0_CULL_NONE);
jArray.emplace_back(json{
{"srcBlendRgb", ArrayEntry(blendNames, srcBlendRgb)},
{"dstBlendRgb", ArrayEntry(blendNames, dstBlendRgb)},
{"blendOpRgb", ArrayEntry(blendOpNames, blendOpRgb)},
{"alphaTest", alphaTest},
{"cullFace", cullFace},
{"srcBlendAlpha", ArrayEntry(blendNames, srcBlendAlpha)},
{"dstBlendAlpha", ArrayEntry(blendNames, dstBlendAlpha)},
{"blendOpAlpha", ArrayEntry(blendOpNames, blendOpAlpha)},
{"colorWriteRgb", (entry.loadBits[0] & GFXS0_COLORWRITE_RGB) ? true : false},
{"colorWriteAlpha", (entry.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? true : false},
{"gammaWrite", (entry.loadBits[0] & GFXS0_GAMMAWRITE) ? true : false},
{"polymodeLine", (entry.loadBits[0] & GFXS0_POLYMODE_LINE) ? true : false},
{"depthWrite", (entry.loadBits[1] & GFXS1_DEPTHWRITE) ? true : false},
{"depthTest", (entry.loadBits[1] & GFXS1_DEPTHTEST_DISABLE) ? json("disable") : ArrayEntry(depthTestNames, depthTest)},
{"polygonOffset", ArrayEntry(polygonOffsetNames, polygonOffset)},
{"stencilFrontEnabled", (entry.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) ? true : false},
{"stencilBackEnabled", (entry.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) ? true : false},
{"stencilFrontPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilFrontFunc", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_FRONT_FUNC_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackPass", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_PASS_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackZFail", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_ZFAIL_SHIFT) & GFXS_STENCILOP_MASK)},
{"stencilBackFunc", ArrayEntry(stencilOpNames, (entry.loadBits[1] >> GFXS1_STENCIL_BACK_FUNC_SHIFT) & GFXS_STENCILOP_MASK)},
});
}
}
return jArray;
}
json BuildCharFlagsJson(const std::string& prefix, const unsigned char gameFlags)
{
std::vector<std::string> values;
for (auto i = 0u; i < (sizeof(gameFlags) * 8u); i++)
{
if (gameFlags & (1 << i))
{
std::ostringstream ss;
ss << prefix << " 0x" << std::hex << (1 << i);
values.emplace_back(ss.str());
}
}
return json(values);
}
std::string CreateSurfaceTypeString(const unsigned surfaceTypeBits)
{
if (!surfaceTypeBits)
return "<none>";
static constexpr auto NON_SURFACE_TYPE_BITS = ~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
assert((surfaceTypeBits & NON_SURFACE_TYPE_BITS) == 0);
std::ostringstream ss;
auto firstSurfaceType = true;
for (auto surfaceTypeIndex = static_cast<unsigned>(SURF_TYPE_BARK); surfaceTypeIndex < SURF_TYPE_NUM; surfaceTypeIndex++)
{
if ((surfaceTypeBits & (1 << (surfaceTypeIndex - 1))) == 0)
continue;
if (firstSurfaceType)
firstSurfaceType = false;
else
ss << ",";
ss << surfaceTypeNames[surfaceTypeIndex];
}
if (firstSurfaceType)
return "<none>";
return ss.str();
}
void DumpMaterialAsJson(Material* material, std::ostream& stream)
{
static const char* cameraRegionNames[]
{
"litOpaque",
"litTrans",
"emissive",
"depthHack",
"none"
};
const json j = {
{
"info", {
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
#else
{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
#endif
{"sortKey", material->info.sortKey},
{"textureAtlasRowCount", material->info.textureAtlasRowCount},
{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
{
"drawSurf", {
{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
{"hasGfxEntIndex", static_cast<unsigned>(material->info.drawSurf.fields.hasGfxEntIndex)},
{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.useHeroLighting)},
{"sceneLightIndex", static_cast<unsigned>(material->info.drawSurf.fields.sceneLightIndex)},
{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}
}
},
{"surfaceTypeBits", CreateSurfaceTypeString(material->info.surfaceTypeBits)},
{"hashIndex", material->info.hashIndex}
}
},
{"stateBitsEntry", std::vector(std::begin(material->stateBitsEntry), std::end(material->stateBitsEntry))},
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"stateFlags", BuildCharFlagsJson("stateFlag", material->stateFlags)},
#else
{"stateFlags", material->stateFlags},
#endif
{"cameraRegion", ArrayEntry(cameraRegionNames, material->cameraRegion)},
{"techniqueSet", material->techniqueSet && material->techniqueSet->name ? AssetName(material->techniqueSet->name) : json{}},
{"textureTable", BuildTextureTableJson(material->textureTable, material->textureCount)},
{"constantTable", BuildConstantTableJson(material->constantTable, material->constantCount)},
{"stateBitsTable", BuildStateBitsTableJson(material->stateBitsTable, material->stateBitsCount)}
};
stream << std::setw(4) << j;
}
class TechsetInfo
{
public:
std::string m_techset_name;
std::string m_techset_base_name;
std::string m_techset_prefix;
GdtMaterialType m_gdt_material_type = MATERIAL_TYPE_UNKNOWN;
GdtCustomMaterialTypes m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_NONE;
std::string m_gdt_custom_string;
MaterialType m_engine_material_type = MTL_TYPE_DEFAULT;
std::string m_sort_key_name;
bool m_no_cast_shadow = false;
bool m_no_receive_dynamic_shadow = false;
bool m_no_fog = false;
bool m_tex_scroll = false;
bool m_uv_anim = false;
bool m_has_color_map = false;
bool m_has_detail_map = false;
bool m_has_normal_map = false;
bool m_has_detail_normal_map = false;
bool m_has_specular_map = false;
bool m_zfeather = false;
bool m_use_spot_light = false;
bool m_falloff = false;
bool m_dist_falloff = false;
bool m_outdoor_only = false;
// TODO: Find out what p0 in techset name actually means, seems like it only does stuff for techsets using a specular texture though
// TODO: Find out what o0 in techset name actually means, seems like it gives the colormap a blue/whiteish tint and is almost exclusively used on snow-related materials
// TODO: Find out what _lin in techset name actually means
bool m_specular_p_flag = false;
bool m_color_o_flag = false;
bool m_effect_lin_flag = false;
};
class StateBitsInfo
{
public:
BlendFunc_e m_blend_func = BlendFunc_e::UNKNOWN;
BlendOp_e m_custom_blend_op_rgb = BlendOp_e::UNKNOWN;
BlendOp_e m_custom_blend_op_alpha = BlendOp_e::UNKNOWN;
CustomBlendFunc_e m_custom_src_blend_func = CustomBlendFunc_e::UNKNOWN;
CustomBlendFunc_e m_custom_dst_blend_func = CustomBlendFunc_e::UNKNOWN;
CustomBlendFunc_e m_custom_src_blend_func_alpha = CustomBlendFunc_e::UNKNOWN;
CustomBlendFunc_e m_custom_dst_blend_func_alpha = CustomBlendFunc_e::UNKNOWN;
AlphaTest_e m_alpha_test = AlphaTest_e::UNKNOWN;
DepthTest_e m_depth_test = DepthTest_e::UNKNOWN;
StateBitsEnabledStatus_e m_depth_write = StateBitsEnabledStatus_e::UNKNOWN;
CullFace_e m_cull_face = CullFace_e::UNKNOWN;
PolygonOffset_e m_polygon_offset = PolygonOffset_e::UNKNOWN;
StateBitsEnabledStatus_e m_color_write_rgb = StateBitsEnabledStatus_e::UNKNOWN;
StateBitsEnabledStatus_e m_color_write_alpha = StateBitsEnabledStatus_e::UNKNOWN;
StateBitsEnabledStatus_e m_gamma_write = StateBitsEnabledStatus_e::UNKNOWN;
StencilMode_e m_stencil_mode = StencilMode_e::UNKNOWN;
StencilFunc_e m_stencil_front_func = StencilFunc_e::UNKNOWN;
StencilOp_e m_stencil_front_fail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_front_zfail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_front_pass = StencilOp_e::UNKNOWN;
StencilFunc_e m_stencil_back_func = StencilFunc_e::UNKNOWN;
StencilOp_e m_stencil_back_fail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_back_zfail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_back_pass = StencilOp_e::UNKNOWN;
};
class ConstantsInfo
{
public:
Vector4f m_color_tint = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
float m_env_map_min = 0.2f;
float m_env_map_max = 1.0f;
float m_env_map_exponent = 2.5f;
float m_zfeather_depth = 40.0f;
float m_eye_offset_depth = 0.0f;
float m_falloff_begin_angle = 35.0f;
float m_falloff_end_angle = 65.0f;
float m_dist_falloff_begin_distance = 200.0f;
float m_dist_falloff_end_distance = 10.0f;
Vector4f m_falloff_begin_color = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
Vector4f m_falloff_end_color = Vector4f(0.5f, 0.5f, 0.5f, 0.5f);
Vector2f m_detail_scale = Vector2f(8.0f, 8.0f);
Vector2f m_distortion_scale = Vector2f(0.5f, 0.5f);
Vector4f m_color_obj_min = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
Vector4f m_color_obj_max = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
Vector4f m_water_color = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
// Speed in which the wave animation is played
float m_flag_speed = 1.0f;
// Offset of the wave animation
float m_flag_phase = 0.0f;
float m_uv_scroll_x = 0.0f;
float m_uv_scroll_y = 0.0f;
float m_uv_rotate = 0.0f;
};
class MaterialGdtDumper
{
TechsetInfo m_techset_info;
StateBitsInfo m_state_bits_info;
ConstantsInfo m_constants_info;
const Material* m_material;
GdtEntry m_entry;
void SetValue(const std::string& key, const char* value)
{
m_entry.m_properties.emplace(std::make_pair(key, value));
}
void SetValue(const std::string& key, std::string value)
{
m_entry.m_properties.emplace(std::make_pair(key, std::move(value)));
}
void SetValue(const std::string& key, const Vector4f& v)
{
std::ostringstream ss;
ss << v.x() << " " << v.y() << " " << v.z() << " " << v.w();
m_entry.m_properties.emplace(std::make_pair(key, ss.str()));
}
void SetValue(const std::string& key, const bool value)
{
m_entry.m_properties.emplace(std::make_pair(key, value ? "1" : "0"));
}
template <typename T,
typename = typename std::enable_if_t<std::is_arithmetic_v<T>, T>>
void SetValue(const std::string& key, T value)
{
m_entry.m_properties.emplace(std::make_pair(key, std::to_string(value)));
}
void SetCommonValues()
{
SetValue("textureAtlasRowCount", m_material->info.textureAtlasRowCount);
SetValue("textureAtlasColumnCount", m_material->info.textureAtlasColumnCount);
SetValue("surfaceType", CreateSurfaceTypeString(m_material->info.surfaceTypeBits));
}
_NODISCARD bool MaterialCouldPossiblyUseCustomTemplate() const
{
if (m_material->constantCount > 0)
return false;
if (m_material->textureTable)
{
static constexpr auto COLOR_MAP_HASH = Common::R_HashString("colorMap", 0u);
static constexpr auto DETAIL_MAP_HASH = Common::R_HashString("detailMap", 0u);
for (auto i = 0u; i < m_material->textureCount; i++)
{
const auto nameHash = m_material->textureTable[i].nameHash;
if (nameHash != COLOR_MAP_HASH && nameHash != DETAIL_MAP_HASH)
return false;
}
}
return true;
}
static std::vector<std::string> GetTechsetNameParts(const std::string& basename)
{
std::vector<std::string> result;
auto partStartPosition = 0u;
auto currentPosition = 0u;
for (const auto& c : basename)
{
if (c == '_')
{
result.emplace_back(basename, partStartPosition, currentPosition - partStartPosition);
partStartPosition = currentPosition + 1;
}
currentPosition++;
}
if (partStartPosition < basename.size())
result.emplace_back(basename, partStartPosition);
return result;
}
void ExamineCommonUnlitTechsetInfo()
{
const auto nameParts = GetTechsetNameParts(m_techset_info.m_techset_base_name);
bool inCustomName = false;
bool customNameStart = true;
std::ostringstream customNameStream;
for (const auto& namePart : nameParts)
{
if (inCustomName)
{
if (customNameStart)
customNameStart = false;
else
customNameStream << "_";
customNameStream << namePart;
continue;
}
// Anything after a custom part is part of its custom name
if (namePart == "custom")
{
inCustomName = true;
continue;
}
if (namePart == "falloff")
m_techset_info.m_falloff = true;
else if (namePart == "distfalloff")
m_techset_info.m_dist_falloff = true;
else if (namePart == "zfeather")
m_techset_info.m_zfeather = true;
else if (namePart == "nofog")
m_techset_info.m_no_fog = true;
else if (namePart == "nocast")
m_techset_info.m_no_cast_shadow = true;
else if (namePart == "spot")
m_techset_info.m_use_spot_light = true;
else if (namePart == "lin")
m_techset_info.m_effect_lin_flag = true;
else if (namePart == "outdoor")
m_techset_info.m_outdoor_only = true;
else if (namePart == "ua")
m_techset_info.m_uv_anim = true;
else
{
if (namePart != "add" && namePart != "replace" && namePart != "blend" && namePart != "eyeoffset" && namePart != "screen" && namePart != "effect" && namePart != "unlit"
&& namePart != "multiply" && namePart != "sm")
{
assert(false);
}
}
}
if (inCustomName)
{
m_techset_info.m_gdt_custom_string = customNameStream.str();
}
}
void ExamineLitTechsetInfo()
{
if (!m_techset_info.m_techset_prefix.empty() && m_techset_info.m_techset_prefix[0] == 'm')
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_PHONG;
else
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WORLD_PHONG;
const auto nameParts = GetTechsetNameParts(m_techset_info.m_techset_base_name);
bool inCustomName = false;
bool customNameStart = true;
std::ostringstream customNameStream;
m_techset_info.m_no_receive_dynamic_shadow = true;
for (const auto& namePart : nameParts)
{
if (namePart == "l")
continue;
if (inCustomName)
{
if (customNameStart)
customNameStart = false;
else
customNameStream << "_";
customNameStream << namePart;
continue;
}
// Anything after a custom part is part of its custom name
if (namePart == "custom")
{
inCustomName = true;
continue;
}
if (namePart == "scroll")
m_techset_info.m_tex_scroll = true;
else if (namePart == "ua")
m_techset_info.m_uv_anim = true;
else if (namePart == "nocast")
m_techset_info.m_no_cast_shadow = true;
else if (namePart == "nofog")
m_techset_info.m_no_fog = true;
else if (namePart == "sm" || namePart == "hsm")
m_techset_info.m_no_receive_dynamic_shadow = false;
else if (namePart == "flag")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_PHONG_FLAG;
}
else if (namePart.size() >= 2 && namePart[1] == '0')
{
for (auto i = 0u; i < namePart.size(); i += 2)
{
switch (namePart[i])
{
case 'r':
m_state_bits_info.m_blend_func = BlendFunc_e::REPLACE;
m_state_bits_info.m_alpha_test = AlphaTest_e::ALWAYS;
break;
case 'a':
m_state_bits_info.m_blend_func = BlendFunc_e::ADD;
break;
case 'b':
m_state_bits_info.m_blend_func = BlendFunc_e::BLEND;
break;
case 't':
m_state_bits_info.m_blend_func = BlendFunc_e::REPLACE;
m_state_bits_info.m_alpha_test = AlphaTest_e::GE128;
break;
case 'c':
m_techset_info.m_has_color_map = true;
break;
case 'd':
m_techset_info.m_has_detail_map = true;
break;
case 'n':
m_techset_info.m_has_normal_map = true;
break;
case 'q':
m_techset_info.m_has_detail_normal_map = true;
break;
case 's':
m_techset_info.m_has_specular_map = true;
break;
case 'p':
m_techset_info.m_specular_p_flag = true;
break;
case 'o':
m_techset_info.m_color_o_flag = true;
break;
default:
assert(false);
break;
}
}
}
else
assert(false);
}
if (inCustomName)
{
m_techset_info.m_gdt_custom_string = customNameStream.str();
}
}
void ExamineUnlitTechsetInfo()
{
if (!m_techset_info.m_techset_prefix.empty())
{
if (m_techset_info.m_techset_prefix[0] == 'm')
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_UNLIT;
else
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WORLD_UNLIT;
}
else
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_UNLIT;
ExamineCommonUnlitTechsetInfo();
}
void ExamineTechsetInfo()
{
if (!m_material->techniqueSet || !m_material->techniqueSet->name)
return;
m_techset_info.m_techset_name = AssetName(m_material->techniqueSet->name);
m_techset_info.m_techset_base_name = m_techset_info.m_techset_name;
for (auto materialType = MTL_TYPE_DEFAULT + 1; materialType < MTL_TYPE_COUNT; materialType++)
{
const std::string_view techsetPrefix(g_materialTypeInfo[materialType].techniqueSetPrefix);
if (m_techset_info.m_techset_name.rfind(techsetPrefix, 0) == 0)
{
m_techset_info.m_techset_base_name = m_techset_info.m_techset_name.substr(techsetPrefix.size());
m_techset_info.m_techset_prefix = std::string(techsetPrefix);
break;
}
}
if (m_material->info.sortKey < SORTKEY_MAX && SortKeyNames[m_material->info.sortKey])
{
m_techset_info.m_sort_key_name = SortKeyNames[m_material->info.sortKey];
}
else
{
m_techset_info.m_sort_key_name = std::to_string(m_material->info.sortKey);
}
if (m_techset_info.m_techset_base_name == "2d")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_2D;
}
else if (m_techset_info.m_techset_base_name == "tools")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_TOOLS;
}
else if (m_techset_info.m_techset_base_name == "objective")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_OBJECTIVE;
}
else if (m_techset_info.m_techset_base_name == "sky")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_SKY;
}
else if (m_techset_info.m_techset_base_name == "water")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WATER;
}
else if (m_techset_info.m_techset_base_name.rfind("ambient_", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_AMBIENT;
}
else if (m_techset_info.m_techset_base_name.rfind("distortion_", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_DISTORTION;
}
else if (m_techset_info.m_techset_base_name.rfind("particle_cloud", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_PARTICLE_CLOUD;
}
else if (m_techset_info.m_techset_base_name == "grain_overlay")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_GRAIN_OVERLAY;
}
else if (m_techset_info.m_techset_base_name == "effect_add_eyeoffset")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_EFFECT_EYE_OFFSET;
}
else if (m_techset_info.m_techset_base_name == "reflexsight")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_REFLEX_SIGHT;
}
else if (m_techset_info.m_techset_base_name == "shadowclear")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SHADOW_CLEAR;
}
else if (m_techset_info.m_techset_base_name == "shadowoverlay")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SHADOW_OVERLAY;
}
else if (m_techset_info.m_techset_base_name.rfind("splatter", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SPLATTER;
}
else if (m_techset_info.m_techset_base_name.rfind("effect", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_EFFECT;
ExamineCommonUnlitTechsetInfo();
}
else if (m_techset_info.m_techset_base_name.rfind("l_", 0) == 0)
{
ExamineLitTechsetInfo();
}
else if (m_techset_info.m_techset_base_name.rfind("unlit", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_UNLIT;
ExamineUnlitTechsetInfo();
}
else if (MaterialCouldPossiblyUseCustomTemplate())
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_string = m_techset_info.m_techset_base_name;
}
else
{
std::cout << "Could not determine material type for material \"" << m_material->info.name << "\"\n";
}
}
struct BlendFuncParameters
{
BlendFunc_e m_blend_func;
BlendOp_e m_blend_op_rgb;
CustomBlendFunc_e m_src_blend_func;
CustomBlendFunc_e m_dst_blend_func;
BlendOp_e m_blend_op_alpha;
CustomBlendFunc_e m_src_blend_func_alpha;
CustomBlendFunc_e m_dst_blend_func_alpha;
};
static inline BlendFuncParameters knownBlendFuncs[]
{
// Only considering passthrough statemap
{BlendFunc_e::ADD, BlendOp_e::ADD, CustomBlendFunc_e::ONE, CustomBlendFunc_e::ONE, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::BLEND, BlendOp_e::ADD, CustomBlendFunc_e::SRC_ALPHA, CustomBlendFunc_e::INV_SRC_ALPHA, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::MULTIPLY, BlendOp_e::ADD, CustomBlendFunc_e::ZERO, CustomBlendFunc_e::SRC_COLOR, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::REPLACE, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::SCREEN_ADD, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_COLOR, CustomBlendFunc_e::ONE, BlendOp_e::DISABLE, CustomBlendFunc_e::UNKNOWN, CustomBlendFunc_e::UNKNOWN},
// Considering default statemap
{BlendFunc_e::ADD, BlendOp_e::ADD, CustomBlendFunc_e::ONE, CustomBlendFunc_e::ONE, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
{BlendFunc_e::BLEND, BlendOp_e::ADD, CustomBlendFunc_e::SRC_ALPHA, CustomBlendFunc_e::INV_SRC_ALPHA, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
{BlendFunc_e::MULTIPLY, BlendOp_e::ADD, CustomBlendFunc_e::ZERO, CustomBlendFunc_e::SRC_COLOR, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
// REPLACE matches passthrough statemap
{BlendFunc_e::SCREEN_ADD, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_COLOR, CustomBlendFunc_e::ONE, BlendOp_e::ADD, CustomBlendFunc_e::INV_DST_ALPHA, CustomBlendFunc_e::ONE},
};
template <typename T>
bool KnownBlendFuncParameterMatches(const T materialValue, const T blendFuncValue)
{
if (blendFuncValue == T::UNKNOWN)
return true;
if (materialValue == T::UNKNOWN)
return false;
return static_cast<unsigned>(materialValue) == static_cast<unsigned>(blendFuncValue);
}
void ExamineBlendFunc()
{
if (m_state_bits_info.m_blend_func != BlendFunc_e::UNKNOWN)
return;
for (const auto& knownBlendFunc : knownBlendFuncs)
{
if (KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_blend_op_rgb, knownBlendFunc.m_blend_op_rgb)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_src_blend_func, knownBlendFunc.m_src_blend_func)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_dst_blend_func, knownBlendFunc.m_dst_blend_func)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_blend_op_alpha, knownBlendFunc.m_blend_op_alpha)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_src_blend_func_alpha, knownBlendFunc.m_src_blend_func_alpha)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_dst_blend_func_alpha, knownBlendFunc.m_dst_blend_func_alpha)
)
{
m_state_bits_info.m_blend_func = knownBlendFunc.m_blend_func;
return;
}
}
m_state_bits_info.m_blend_func = BlendFunc_e::CUSTOM;
}
template <typename T>
T StateBitsToEnum(const unsigned input, const size_t mask, const size_t shift)
{
const unsigned value = (input & mask) >> shift;
return value >= (static_cast<unsigned>(T::COUNT) - 1) ? T::UNKNOWN : static_cast<T>(value + 1);
}
void ExamineStateBitsInfo()
{
if (!m_material->stateBitsTable || m_material->stateBitsCount == 0)
return;
// This assumes the statemap of these techniques is passthrough which it is most likely not
// This should still not produce any wrong values
GfxStateBits stateBits{};
if (m_material->stateBitsEntry[TECHNIQUE_LIT] < m_material->stateBitsCount)
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_LIT]];
else if (m_material->stateBitsEntry[TECHNIQUE_EMISSIVE] < m_material->stateBitsCount)
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_EMISSIVE]];
else if (m_material->stateBitsEntry[TECHNIQUE_UNLIT] < m_material->stateBitsCount)
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_UNLIT]];
else if (m_material->stateBitsEntry[TECHNIQUE_DEPTH_PREPASS] < m_material->stateBitsCount)
stateBits = m_material->stateBitsTable[m_material->stateBitsEntry[TECHNIQUE_DEPTH_PREPASS]];
else
{
assert(false);
return;
}
if (m_state_bits_info.m_custom_blend_op_rgb == BlendOp_e::UNKNOWN)
m_state_bits_info.m_custom_blend_op_rgb = StateBitsToEnum<BlendOp_e>(stateBits.loadBits[0], GFXS0_BLENDOP_RGB_MASK, GFXS0_BLENDOP_RGB_SHIFT);
if (m_state_bits_info.m_custom_blend_op_alpha == BlendOp_e::UNKNOWN)
m_state_bits_info.m_custom_blend_op_alpha = StateBitsToEnum<BlendOp_e>(stateBits.loadBits[0], GFXS0_BLENDOP_ALPHA_MASK, GFXS0_BLENDOP_ALPHA_SHIFT);
if (m_state_bits_info.m_custom_src_blend_func == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_src_blend_func = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_SRCBLEND_RGB_MASK, GFXS0_SRCBLEND_RGB_SHIFT);
if (m_state_bits_info.m_custom_dst_blend_func == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_dst_blend_func = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_DSTBLEND_RGB_MASK, GFXS0_DSTBLEND_RGB_SHIFT);
if (m_state_bits_info.m_custom_src_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_src_blend_func_alpha = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_SRCBLEND_ALPHA_MASK, GFXS0_SRCBLEND_ALPHA_SHIFT);
if (m_state_bits_info.m_custom_dst_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_dst_blend_func_alpha = StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_DSTBLEND_ALPHA_MASK, GFXS0_DSTBLEND_ALPHA_SHIFT);
if (m_state_bits_info.m_alpha_test == AlphaTest_e::UNKNOWN)
{
if (stateBits.loadBits[0] & GFXS0_ATEST_DISABLE)
m_state_bits_info.m_alpha_test = AlphaTest_e::ALWAYS;
else if (stateBits.loadBits[0] & GFXS0_ATEST_GE_128)
m_state_bits_info.m_alpha_test = AlphaTest_e::GE128;
else if (stateBits.loadBits[0] & GFXS0_ATEST_GT_0)
m_state_bits_info.m_alpha_test = AlphaTest_e::GT0;
else if (stateBits.loadBits[0] & GFXS0_ATEST_LT_128)
m_state_bits_info.m_alpha_test = AlphaTest_e::LT128;
else
assert(false);
}
if (m_state_bits_info.m_depth_test == DepthTest_e::UNKNOWN)
{
if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_DISABLE)
m_state_bits_info.m_depth_test = DepthTest_e::DISABLE;
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_LESSEQUAL)
m_state_bits_info.m_depth_test = DepthTest_e::LESS_EQUAL;
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_LESS)
m_state_bits_info.m_depth_test = DepthTest_e::LESS;
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_EQUAL)
m_state_bits_info.m_depth_test = DepthTest_e::EQUAL;
else
m_state_bits_info.m_depth_test = DepthTest_e::ALWAYS;
}
if (m_state_bits_info.m_depth_write == StateBitsEnabledStatus_e::UNKNOWN)
m_state_bits_info.m_depth_write = (stateBits.loadBits[1] & GFXS1_DEPTHWRITE) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
if (m_state_bits_info.m_cull_face == CullFace_e::UNKNOWN)
{
if (stateBits.loadBits[0] & GFXS0_CULL_NONE)
m_state_bits_info.m_cull_face = CullFace_e::NONE;
else if (stateBits.loadBits[0] & GFXS0_CULL_BACK)
m_state_bits_info.m_cull_face = CullFace_e::BACK;
else if (stateBits.loadBits[0] & GFXS0_CULL_FRONT)
m_state_bits_info.m_cull_face = CullFace_e::FRONT;
else
assert(false);
}
if (m_state_bits_info.m_polygon_offset == PolygonOffset_e::UNKNOWN)
m_state_bits_info.m_polygon_offset = StateBitsToEnum<PolygonOffset_e>(stateBits.loadBits[1], GFXS1_POLYGON_OFFSET_MASK, GFXS1_POLYGON_OFFSET_SHIFT);
if (m_state_bits_info.m_color_write_rgb == StateBitsEnabledStatus_e::UNKNOWN)
m_state_bits_info.m_color_write_rgb = (stateBits.loadBits[0] & GFXS0_COLORWRITE_RGB) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
if (m_state_bits_info.m_color_write_alpha == StateBitsEnabledStatus_e::UNKNOWN)
m_state_bits_info.m_color_write_alpha = (stateBits.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
if (m_state_bits_info.m_gamma_write == StateBitsEnabledStatus_e::UNKNOWN)
m_state_bits_info.m_gamma_write = (stateBits.loadBits[0] & GFXS0_GAMMAWRITE) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
if (m_state_bits_info.m_stencil_mode == StencilMode_e::UNKNOWN)
{
if ((stateBits.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) == 0 && (stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) == 0)
{
m_state_bits_info.m_stencil_mode = StencilMode_e::DISABLED;
}
else if (stateBits.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE)
{
assert(stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE);
m_state_bits_info.m_stencil_mode = StencilMode_e::TWO_SIDED;
}
else
{
assert(stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE);
m_state_bits_info.m_stencil_mode = StencilMode_e::ONE_SIDED;
}
}
if (m_state_bits_info.m_stencil_front_func == StencilFunc_e::UNKNOWN)
m_state_bits_info.m_stencil_front_func = StateBitsToEnum<StencilFunc_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_FUNC_MASK, GFXS1_STENCIL_FRONT_FUNC_SHIFT);
if (m_state_bits_info.m_stencil_front_pass == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_pass = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_PASS_MASK, GFXS1_STENCIL_FRONT_PASS_SHIFT);
if (m_state_bits_info.m_stencil_front_fail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_fail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_FAIL_MASK, GFXS1_STENCIL_FRONT_FAIL_SHIFT);
if (m_state_bits_info.m_stencil_front_zfail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_zfail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_ZFAIL_MASK, GFXS1_STENCIL_FRONT_ZFAIL_SHIFT);
if (m_state_bits_info.m_stencil_back_func == StencilFunc_e::UNKNOWN)
m_state_bits_info.m_stencil_back_func = StateBitsToEnum<StencilFunc_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_FUNC_MASK, GFXS1_STENCIL_BACK_FUNC_SHIFT);
if (m_state_bits_info.m_stencil_back_pass == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_pass = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_PASS_MASK, GFXS1_STENCIL_BACK_PASS_SHIFT);
if (m_state_bits_info.m_stencil_back_fail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_fail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_FAIL_MASK, GFXS1_STENCIL_BACK_FAIL_SHIFT);
if (m_state_bits_info.m_stencil_back_zfail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_zfail = StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_ZFAIL_MASK, GFXS1_STENCIL_BACK_ZFAIL_SHIFT);
ExamineBlendFunc();
}
_NODISCARD int FindConstant(const std::string& constantName) const
{
const auto constantHash = Common::R_HashString(constantName.c_str(), 0u);
if (m_material->constantTable)
{
for (auto i = 0; i < m_material->constantCount; i++)
{
if (m_material->constantTable[i].nameHash == constantHash)
return i;
}
}
return -1;
}
_NODISCARD int FindTexture(const std::string& textureTypeName) const
{
const auto textureTypeHash = Common::R_HashString(textureTypeName.c_str(), 0u);
if (m_material->textureTable)
{
for (auto i = 0; i < m_material->textureCount; i++)
{
if (m_material->textureTable[i].nameHash == textureTypeHash)
return i;
}
}
return -1;
}
void ExamineConstants()
{
if (!m_material->constantTable)
return;
for (auto i = 0u; i < m_material->constantCount; i++)
{
const auto& constant = m_material->constantTable[i];
if (constant.nameHash == Common::R_HashString("colorTint"))
{
m_constants_info.m_color_tint = Vector4f(constant.literal);
}
else if (constant.nameHash == Common::R_HashString("envMapParms"))
{
// TODO: Calculate actual values
m_constants_info.m_env_map_min = 0;
m_constants_info.m_env_map_max = 0;
m_constants_info.m_env_map_exponent = 0;
}
else if (constant.nameHash == Common::R_HashString("featherParms"))
{
m_constants_info.m_zfeather_depth = constant.literal[1];
}
else if (constant.nameHash == Common::R_HashString("falloffBeginColor"))
{
m_constants_info.m_falloff_begin_color = Vector4f(constant.literal);
}
else if (constant.nameHash == Common::R_HashString("falloffEndColor"))
{
m_constants_info.m_falloff_end_color = Vector4f(constant.literal);
}
else if (constant.nameHash == Common::R_HashString("eyeOffsetParms"))
{
m_constants_info.m_eye_offset_depth = constant.literal[0];
}
else if (constant.nameHash == Common::R_HashString("detailScale"))
{
const auto materialType = m_techset_info.m_gdt_material_type;
const auto colorMapIndex = FindTexture("colorMap");
const auto detailMapIndex = FindTexture("detailMap");
const auto hasColorMap = colorMapIndex >= 0 && m_material->textureTable[colorMapIndex].semantic != TS_WATER_MAP && m_material->textureTable[colorMapIndex].u.image;
const auto hasDetailMap = detailMapIndex >= 0 && m_material->textureTable[detailMapIndex].semantic != TS_WATER_MAP && m_material->textureTable[detailMapIndex].u.image;
if ((materialType == MATERIAL_TYPE_MODEL_PHONG || materialType == MATERIAL_TYPE_WORLD_PHONG)
&& hasColorMap && hasDetailMap)
{
const auto colorMapTexture = m_material->textureTable[colorMapIndex].u.image;
const auto detailMapTexture = m_material->textureTable[detailMapIndex].u.image;
if (colorMapTexture->width != 0 && colorMapTexture->height != 0
&& detailMapTexture->width != 0 && detailMapTexture->height != 0)
{
const auto detailScaleFactorX = static_cast<float>(colorMapTexture->width) / static_cast<float>(detailMapTexture->width);
const auto detailScaleFactorY = static_cast<float>(colorMapTexture->height) / static_cast<float>(detailMapTexture->height);
m_constants_info.m_detail_scale = Vector2f(constant.literal[0] / detailScaleFactorX, constant.literal[1] / detailScaleFactorY);
}
else
m_constants_info.m_detail_scale = Vector2f(constant.literal[0], constant.literal[1]);
}
else
{
m_constants_info.m_detail_scale = Vector2f(constant.literal[0], constant.literal[1]);
}
}
else if (constant.nameHash == Common::R_HashString("flagParms"))
{
m_constants_info.m_flag_speed = constant.literal[0];
m_constants_info.m_flag_phase = constant.literal[1];
}
else if (constant.nameHash == Common::R_HashString("falloffParms"))
{
// TODO: Calculate actual values
m_constants_info.m_falloff_begin_angle = 0.0f;
m_constants_info.m_falloff_end_angle = 0.0f;
m_constants_info.m_dist_falloff_begin_distance = 0.0f;
m_constants_info.m_dist_falloff_end_distance = 0.0f;
}
else if (constant.nameHash == Common::R_HashString("distortionScale"))
{
m_constants_info.m_distortion_scale = Vector2f(constant.literal[0], constant.literal[1]);
}
else if (constant.nameHash == Common::R_HashString("uvAnimParms"))
{
m_constants_info.m_uv_scroll_x = constant.literal[0];
m_constants_info.m_uv_scroll_y = constant.literal[1];
m_constants_info.m_uv_rotate = constant.literal[2];
}
else if (constant.nameHash == Common::R_HashString("colorObjMin"))
{
m_constants_info.m_color_obj_min = Vector4f(constant.literal);
}
else if (constant.nameHash == Common::R_HashString("colorObjMax"))
{
m_constants_info.m_color_obj_max = Vector4f(constant.literal);
}
else if (constant.nameHash == Common::R_HashString("waterColor"))
{
m_constants_info.m_water_color = Vector4f(constant.literal);
}
else
{
std::string constantNamePart(constant.name, strnlen(constant.name, std::extent_v<decltype(constant.name)>));
std::cout << "Unknown constant: " << constantNamePart << "\n";
}
}
}
void SetMaterialTypeValues()
{
ExamineTechsetInfo();
ExamineStateBitsInfo();
ExamineConstants();
SetValue("materialType", GdtMaterialTypeNames[static_cast<size_t>(m_techset_info.m_gdt_material_type)]);
SetValue("customTemplate", GdtCustomMaterialTypeNames[static_cast<size_t>(m_techset_info.m_gdt_custom_material_type)]);
SetValue("customString", m_techset_info.m_gdt_custom_string);
SetValue("sort", m_techset_info.m_sort_key_name);
SetValue("noCastShadow", m_techset_info.m_no_cast_shadow);
SetValue("noReceiveDynamicShadow", m_techset_info.m_no_receive_dynamic_shadow);
SetValue("noFog", m_techset_info.m_no_fog);
SetValue("texScroll", m_techset_info.m_tex_scroll);
SetValue("uvAnim", m_techset_info.m_uv_anim);
SetValue("zFeather", m_techset_info.m_zfeather);
SetValue("zFeatherDepth", m_constants_info.m_zfeather_depth);
SetValue("useSpotLight", m_techset_info.m_use_spot_light);
SetValue("falloff", m_techset_info.m_falloff);
SetValue("distFalloff", m_techset_info.m_dist_falloff);
SetValue("outdoorOnly", m_techset_info.m_outdoor_only);
SetValue("eyeOffsetDepth", m_constants_info.m_eye_offset_depth);
// TODO: These are not good names, change when known what they do
SetValue("specularP", m_techset_info.m_specular_p_flag);
SetValue("colorO", m_techset_info.m_color_o_flag);
SetValue("effectLinFlag", m_techset_info.m_effect_lin_flag);
SetValue("blendFunc", GdtBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_blend_func)]);
SetValue("customBlendOpRgb", GdtBlendOpNames[static_cast<size_t>(m_state_bits_info.m_custom_blend_op_rgb)]);
SetValue("customBlendOpAlpha", GdtBlendOpNames[static_cast<size_t>(m_state_bits_info.m_custom_blend_op_alpha)]);
SetValue("srcCustomBlendFunc", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_src_blend_func)]);
SetValue("destCustomBlendFunc", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_dst_blend_func)]);
SetValue("srcCustomBlendFuncAlpha", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_src_blend_func_alpha)]);
SetValue("destCustomBlendFuncAlpha", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_dst_blend_func_alpha)]);
SetValue("alphaTest", GdtAlphaTestNames[static_cast<size_t>(m_state_bits_info.m_alpha_test)]);
SetValue("depthTest", GdtDepthTestNames[static_cast<size_t>(m_state_bits_info.m_depth_test)]);
SetValue("depthWrite", GdtStateBitsOnOffStatusNames[static_cast<size_t>(m_state_bits_info.m_depth_write)]);
SetValue("cullFace", GdtCullFaceNames[static_cast<size_t>(m_state_bits_info.m_cull_face)]);
SetValue("polygonOffset", GdtPolygonOffsetNames[static_cast<size_t>(m_state_bits_info.m_polygon_offset)]);
SetValue("colorWriteRed", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
SetValue("colorWriteGreen", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
SetValue("colorWriteBlue", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
SetValue("colorWriteAlpha", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_alpha)]);
SetValue("gammaWrite", GdtStateBitsOnOffStatusNames[static_cast<size_t>(m_state_bits_info.m_gamma_write)]);
SetValue("stencil", GdtStencilModeNames[static_cast<size_t>(m_state_bits_info.m_stencil_mode)]);
SetValue("stencilFunc1", GdtStencilFuncNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_func)]);
SetValue("stencilOpPass1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_pass)]);
SetValue("stencilOpFail1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_fail)]);
SetValue("stencilOpZFail1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_zfail)]);
SetValue("stencilFunc2", GdtStencilFuncNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_func)]);
SetValue("stencilOpPass2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_pass)]);
SetValue("stencilOpFail2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_fail)]);
SetValue("stencilOpZFail2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_zfail)]);
SetValue("colorTint", m_constants_info.m_color_tint);
SetValue("envMapMin", m_constants_info.m_env_map_min);
SetValue("envMapMax", m_constants_info.m_env_map_max);
SetValue("envMapExponent", m_constants_info.m_env_map_exponent);
SetValue("zFeatherDepth", m_constants_info.m_zfeather_depth);
SetValue("eyeOffsetDepth", m_constants_info.m_eye_offset_depth);
SetValue("falloffBeginColor", m_constants_info.m_falloff_begin_color);
SetValue("falloffEndColor", m_constants_info.m_falloff_end_color);
SetValue("detailScaleX", m_constants_info.m_detail_scale.x());
SetValue("detailScaleY", m_constants_info.m_detail_scale.y());
SetValue("distortionScaleX", m_constants_info.m_distortion_scale.x());
SetValue("distortionScaleY", m_constants_info.m_distortion_scale.y());
SetValue("colorObjMin", m_constants_info.m_color_obj_min);
SetValue("colorObjMax", m_constants_info.m_color_obj_max);
SetValue("waterColor", m_constants_info.m_water_color);
SetValue("flagSpeed", m_constants_info.m_flag_speed);
SetValue("flagPhase", m_constants_info.m_flag_phase);
}
void SetTextureTableValues()
{
if (m_material->textureTable == nullptr || m_material->textureCount <= 0)
return;
for (auto i = 0u; i < m_material->textureCount; i++)
{
const auto& entry = m_material->textureTable[i];
const auto knownMaterialSourceName = knownMaterialSourceNames.find(entry.nameHash);
if (knownMaterialSourceName == knownMaterialSourceNames.end())
{
assert(false);
std::cout << "Unknown material texture source name hash: 0x" << std::hex << entry.nameHash << " (" << entry.nameStart << "..." << entry.nameEnd << ")\n";
continue;
}
const char* imageName;
if (entry.semantic != TS_WATER_MAP)
{
if (!entry.u.image || !entry.u.image->name)
continue;
imageName = AssetName(entry.u.image->name);
}
else
{
if (!entry.u.water || !entry.u.water->image || !entry.u.water->image->name)
continue;
imageName = AssetName(entry.u.water->image->name);
}
SetValue(knownMaterialSourceName->second, imageName);
}
}
public:
explicit MaterialGdtDumper(const Material* material)
: m_material(material)
{
}
GdtEntry& CreateGdtEntry()
{
m_entry = GdtEntry();
m_entry.m_gdf_name = ObjConstants::GDF_FILENAME_MATERIAL;
m_entry.m_name = m_material->info.name;
SetCommonValues();
SetMaterialTypeValues();
SetTextureTableValues();
return m_entry;
}
};
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
auto* material = asset->Asset();
#if defined(DUMP_AS_JSON) && DUMP_AS_JSON == 1
{
std::ostringstream ss;
ss << "materials/" << asset->m_name << ".json";
const auto assetFile = context.OpenAssetFile(ss.str());
if (!assetFile)
return;
auto& stream = *assetFile;
DumpMaterialAsJson(material, stream);
}
#endif
#if defined(DUMP_AS_GDT) && DUMP_AS_GDT == 1
{
std::ostringstream ss;
ss << "materials/" << asset->m_name << ".gdt";
const auto assetFile = context.OpenAssetFile(ss.str());
if (!assetFile)
return;
auto& stream = *assetFile;
MaterialGdtDumper dumper(material);
Gdt gdt(GdtVersion("IW4", 1));
gdt.m_entries.emplace_back(std::make_unique<GdtEntry>(std::move(dumper.CreateGdtEntry())));
GdtOutputStream::WriteGdt(gdt, stream);
}
#endif
if (context.m_gdt)
{
MaterialGdtDumper dumper(material);
context.m_gdt->WriteEntry(dumper.CreateGdtEntry());
}
}