OpenAssetTools/src/ObjWriting/XModel/XModelDumper.h.template

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#options GAME (IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include GAME_HEADER
namespace GAME
{
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
}