Files
OpenAssetTools/src/Common/Game/T5/GameT5.h
T

24 lines
604 B
C++

#pragma once
#include "Game/IGame.h"
namespace T5
{
enum class VariantId : std::uint8_t
{
PC,
};
class Game final : public AbstractGame
{
public:
Game();
[[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
[[nodiscard]] const std::vector<IGameVariant*>& GetVariants() const override;
};
} // namespace T5