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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#include "LocalizeCommonAssetLoader.h"
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#include "Localize/LocalizeCommon.h"
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#include "Localize/LocalizeReadingZoneState.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <sstream>
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LocalizeCommonAssetLoader::LocalizeCommonAssetLoader(std::function<void(const CommonLocalizeEntry&)> entryCallback)
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: m_entry_callback(std::move(entryCallback))
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{
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}
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std::string LocalizeCommonAssetLoader::GetFileName(const std::string& assetName, Zone* zone) const
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{
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std::ostringstream ss;
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ss << LocalizeCommon::GetNameOfLanguage(zone->m_language) << "/localizedstrings/" << assetName << ".str";
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return ss.str();
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}
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bool LocalizeCommonAssetLoader::LoadLocalizeAsset(const std::string& assetName, ISearchPath* searchPath, IAssetLoadingManager* manager, Zone* zone) const
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{
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std::string fileName = GetFileName(assetName, zone);
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const auto file = searchPath->Open(fileName);
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if (!file.IsOpen())
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return false;
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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std::vector<CommonLocalizeEntry> localizeEntries;
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if (!reader.ReadLocalizeFile(localizeEntries))
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return false;
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for (const auto& entry : localizeEntries)
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{
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m_entry_callback(entry);
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}
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return true;
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}
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