OpenAssetTools/raw/iw4/shader/trivial_vertcol_simple.hlsl

34 lines
662 B
HLSL

struct VSInput
{
float3 position : POSITION;
half4 color : COLOR0;
half2 texcoord : TEXCOORD0;
};
struct VSOutput
{
float4 position : SV_POSITION;
half4 color : COLOR0;
half2 texcoord : TEXCOORD0;
};
extern float4x4 viewProjectionMatrix;
extern float4x4 worldMatrix;
VSOutput VSMain(VSInput vin)
{
VSOutput vout = (VSOutput)0;
vout.position = mul(mul(float4(vin.position, 1.0f), worldMatrix), viewProjectionMatrix);
vout.color = vin.color;
vout.texcoord = vin.texcoord;
return vout;
}
extern sampler2D colorMapSampler;
half4 PSMain(VSOutput input) : SV_TARGET
{
return half4(tex2D(colorMapSampler, input.texcoord)) * input.color;
}