mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-19 06:20:33 +00:00
* chore: add file variant of json fonts * chore: add stb dependency * feat: generate fonts from ttf files * chore: add option to add yOffset to file font * chore: dynamically adjust generated font bitmap size * fix: printable characters should respect ISO-8859-1 control characters * chore: do not write missing glyphs into the bitmap * chore: remove test texture conversion * chore: adjust font compiler for iw3,iw4,iw5,t4,t5 * chore: add possibility to fill color channels when converting * fix: games other than t6 use rgba for fonts * fix: make sure no mipmaps are set on loaddef * fix: t4 and iw3 use dimensions in image loaddef * chore: also include optional glyphs in fonts
255 lines
9.6 KiB
C++
255 lines
9.6 KiB
C++
#include "TextureConverter.h"
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#include <cassert>
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namespace
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{
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constexpr uint64_t Mask1(const unsigned length)
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{
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if (length >= sizeof(uint64_t) * 8)
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return std::numeric_limits<uint64_t>::max();
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return std::numeric_limits<uint64_t>::max() >> (sizeof(uint64_t) * 8 - length);
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}
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bool CanReorder(const unsigned inputSize, const unsigned outputSize)
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{
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return inputSize == 0 || outputSize == 0 || inputSize == outputSize;
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}
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} // namespace
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namespace image
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{
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void TextureConverter::SetPixelFunctions(const unsigned inBitCount, const unsigned outBitCount)
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{
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switch (inBitCount)
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{
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case 16:
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m_read_pixel_func = [](const void* offset, unsigned bitCount)
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{
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return static_cast<uint64_t>(*static_cast<const uint16_t*>(offset));
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};
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break;
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case 32:
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m_read_pixel_func = [](const void* offset, unsigned bitCount)
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{
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return static_cast<uint64_t>(*static_cast<const uint32_t*>(offset));
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};
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break;
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case 64:
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m_read_pixel_func = [](const void* offset, unsigned bitCount)
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{
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return *static_cast<const uint64_t*>(offset);
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};
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break;
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default:
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if (inBitCount <= 64)
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{
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m_read_pixel_func = [](const void* offset, const unsigned bitCount)
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{
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uint64_t result = 0;
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for (auto pixelOffset = 0u; pixelOffset < bitCount; pixelOffset += 8)
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{
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result |= (static_cast<uint64_t>(*(static_cast<const uint8_t*>(offset) + (pixelOffset / 8))) << pixelOffset);
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}
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return result;
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};
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}
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else
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{
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assert(false);
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m_read_pixel_func = [](const void* offset, unsigned bitCount)
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{
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return 0ull;
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};
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}
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break;
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}
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switch (outBitCount)
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{
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case 16:
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m_write_pixel_func = [](void* offset, const uint64_t pixel, unsigned bitCount)
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{
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*static_cast<uint16_t*>(offset) = static_cast<uint16_t>(pixel);
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};
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break;
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case 32:
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m_write_pixel_func = [](void* offset, const uint64_t pixel, unsigned bitCount)
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{
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*static_cast<uint32_t*>(offset) = static_cast<uint32_t>(pixel);
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};
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break;
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case 64:
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m_write_pixel_func = [](void* offset, const uint64_t pixel, unsigned bitCount)
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{
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*static_cast<uint64_t*>(offset) = pixel;
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};
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break;
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default:
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if (inBitCount <= 64)
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{
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m_write_pixel_func = [](void* offset, const uint64_t pixel, const unsigned bitCount)
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{
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for (auto pixelOffset = 0u; pixelOffset < bitCount; pixelOffset += 8)
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{
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*(static_cast<uint8_t*>(offset) + (pixelOffset / 8)) = static_cast<uint8_t>(pixel >> pixelOffset);
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}
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};
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}
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else
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{
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assert(false);
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m_write_pixel_func = [](void* offset, uint64_t pixel, unsigned bitCount) {};
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}
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break;
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}
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}
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TextureConverter::TextureConverter(const Texture* inputTexture, const ImageFormat* targetFormat)
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: m_fill_r(false),
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m_fill_g(false),
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m_fill_b(false),
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m_input_texture(inputTexture),
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m_output_texture(nullptr),
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m_input_format(inputTexture->GetFormat()),
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m_output_format(targetFormat)
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{
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}
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void TextureConverter::CreateOutputTexture()
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{
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switch (m_input_texture->GetTextureType())
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{
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case TextureType::T_2D:
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m_output_texture =
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std::make_unique<Texture2D>(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
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break;
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case TextureType::T_CUBE:
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m_output_texture =
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std::make_unique<TextureCube>(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
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break;
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case TextureType::T_3D:
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m_output_texture = std::make_unique<Texture3D>(
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m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->GetDepth(), m_input_texture->HasMipMaps());
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break;
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default:
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assert(false);
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break;
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}
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m_output_texture->Allocate();
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}
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void TextureConverter::ReorderUnsignedToUnsigned() const
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{
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const auto* inputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_input_format);
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const auto* outputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_output_format);
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const auto mipCount = m_input_texture->HasMipMaps() ? m_input_texture->GetMipMapCount() : 1;
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const auto rInputMask = inputFormat->HasR() ? Mask1(inputFormat->m_r_size) << inputFormat->m_r_offset : 0;
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const auto gInputMask = inputFormat->HasG() ? Mask1(inputFormat->m_g_size) << inputFormat->m_g_offset : 0;
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const auto bInputMask = inputFormat->HasB() ? Mask1(inputFormat->m_b_size) << inputFormat->m_b_offset : 0;
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const auto aInputMask = inputFormat->HasA() ? Mask1(inputFormat->m_a_size) << inputFormat->m_a_offset : 0;
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const auto rFill = m_fill_r ? Mask1(outputFormat->m_r_size) << outputFormat->m_r_offset : 0;
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const auto gFill = m_fill_g ? Mask1(outputFormat->m_g_size) << outputFormat->m_g_offset : 0;
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const auto bFill = m_fill_b ? Mask1(outputFormat->m_b_size) << outputFormat->m_b_offset : 0;
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const auto aOutputMask = outputFormat->HasA() ? Mask1(outputFormat->m_a_size) << outputFormat->m_a_offset : 0;
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const bool rConvert = (rInputMask != 0 || rFill) && outputFormat->m_r_size > 0;
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const bool gConvert = (gInputMask != 0 || gFill) && outputFormat->m_g_size > 0;
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const bool bConvert = (bInputMask != 0 || bFill) && outputFormat->m_b_size > 0;
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// alpha has a default of 1 so we need to convert even input has no alpha
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const bool aConvert = outputFormat->m_a_size > 0;
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for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
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{
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const auto mipLevelSize = m_input_texture->GetSizeOfMipLevel(mipLevel) * m_input_texture->GetFaceCount();
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const auto* inputBuffer = m_input_texture->GetBufferForMipLevel(mipLevel);
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auto* outputBuffer = m_output_texture->GetBufferForMipLevel(mipLevel);
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const auto inputBytePerPixel = inputFormat->m_bits_per_pixel / 8;
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const auto outputBytePerPixel = outputFormat->m_bits_per_pixel / 8;
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auto outputOffset = 0u;
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for (auto inputOffset = 0u; inputOffset < mipLevelSize; inputOffset += inputBytePerPixel, outputOffset += outputBytePerPixel)
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{
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uint64_t outPixel = 0;
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const auto inPixel = m_read_pixel_func(&inputBuffer[inputOffset], inputFormat->m_bits_per_pixel);
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if (rConvert)
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outPixel |= ((inPixel & rInputMask) >> inputFormat->m_r_offset << outputFormat->m_r_offset) | rFill;
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if (gConvert)
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outPixel |= ((inPixel & gInputMask) >> inputFormat->m_g_offset << outputFormat->m_g_offset) | gFill;
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if (bConvert)
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outPixel |= ((inPixel & bInputMask) >> inputFormat->m_b_offset << outputFormat->m_b_offset) | bFill;
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if (aConvert)
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{
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const auto value = aInputMask != 0 ? (inPixel & aInputMask) >> inputFormat->m_a_offset << outputFormat->m_a_offset
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: std::numeric_limits<uint64_t>::max() & aOutputMask;
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outPixel |= value;
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}
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m_write_pixel_func(&outputBuffer[outputOffset], outPixel, outputFormat->m_bits_per_pixel);
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}
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}
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}
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void TextureConverter::ConvertUnsignedToUnsigned()
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{
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const auto* inputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_input_format);
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const auto* outputFormat = dynamic_cast<const ImageFormatUnsigned*>(m_output_format);
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assert(inputFormat->m_bits_per_pixel <= 64);
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assert(outputFormat->m_bits_per_pixel <= 64);
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SetPixelFunctions(inputFormat->m_bits_per_pixel, outputFormat->m_bits_per_pixel);
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if (CanReorder(inputFormat->m_r_size, outputFormat->m_r_size) && CanReorder(inputFormat->m_g_size, outputFormat->m_g_size)
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&& CanReorder(inputFormat->m_b_size, outputFormat->m_b_size) && CanReorder(inputFormat->m_a_size, outputFormat->m_a_size))
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{
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ReorderUnsignedToUnsigned();
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}
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else
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{
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// Unsupported as of now
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assert(false);
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}
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}
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void TextureConverter::SetColorFill(const bool fillR, const bool fillG, const bool fillB)
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{
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m_fill_r = fillR;
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m_fill_g = fillG;
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m_fill_b = fillB;
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}
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std::unique_ptr<Texture> TextureConverter::Convert()
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{
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CreateOutputTexture();
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if (m_input_format->GetType() == ImageFormatType::UNSIGNED && m_output_format->GetType() == ImageFormatType::UNSIGNED)
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{
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ConvertUnsignedToUnsigned();
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}
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else
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{
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// Unsupported as of now
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assert(false);
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}
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return std::move(m_output_texture);
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}
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} // namespace image
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