OpenAssetTools/test/ObjLoadingTests/Mock/MockAssetLoadingManager.cpp

78 lines
3.1 KiB
C++

#include "MockAssetLoadingManager.h"
MockAssetLoadingManager::MockAssetLoadingManager(Zone* zone, ISearchPath* searchPath)
: m_zone(zone),
m_mock_gdt(std::make_unique<Gdt>()),
m_context(std::make_unique<AssetLoadingContext>(zone, searchPath, std::vector({m_mock_gdt.get()})))
{
}
AssetLoadingContext* MockAssetLoadingManager::GetAssetLoadingContext() const
{
return m_context.get();
}
XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
{
const auto assetInfoPtr = xAssetInfo.get();
m_added_assets.emplace(std::make_pair(xAssetInfo->m_name, std::move(xAssetInfo)));
return assetInfoPtr;
}
XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(const asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings)
{
return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
}
XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
std::vector<IndirectAssetReference> indirectAssetReferences)
{
return AddAsset(std::make_unique<XAssetInfoGeneric>(
assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
}
XAssetInfoGeneric* MockAssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
{
auto foundDependencies = m_available_dependencies.find(assetName);
while (foundDependencies != m_available_dependencies.end())
{
if (foundDependencies->second->m_type == assetType)
return foundDependencies->second.get();
++foundDependencies;
}
return nullptr;
}
IndirectAssetReference MockAssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
{
return IndirectAssetReference(assetType, assetName);
}
void MockAssetLoadingManager::MockAddAvailableDependency(const asset_type_t assetType, std::string assetName, void* asset)
{
auto assetInfo = std::make_unique<XAssetInfoGeneric>(assetType, std::move(assetName), asset);
m_available_dependencies.emplace(assetInfo->m_name, std::move(assetInfo));
}
XAssetInfoGeneric* MockAssetLoadingManager::MockGetAddedAsset(const std::string& assetName)
{
const auto foundAsset = m_added_assets.find(assetName);
if (foundAsset != m_added_assets.end())
return foundAsset->second.get();
return nullptr;
}