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OpenAssetTools/src/ObjLoading/Game/IW4/Leaderboard/LoaderLeaderboardIW4.cpp
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00

148 lines
4.8 KiB
C++

#include "LoaderLeaderboardIW4.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/Leaderboard/JsonLeaderboardDef.h"
#include "Leaderboard/LeaderboardCommon.h"
#include <cstring>
#include <format>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace IW4;
namespace
{
class JsonLoader
{
public:
JsonLoader(std::istream& stream, MemoryManager& memory)
: m_stream(stream),
m_memory(memory)
{
}
bool Load(LeaderboardDef& leaderboardDef) const
{
try
{
const auto jRoot = json::parse(m_stream);
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version);
if (type != "leaderboard" || version != 1u)
{
std::cerr << std::format("Tried to load leaderboard \"{}\" but did not find expected type leaderboard of version 1\n", leaderboardDef.name);
return false;
}
const auto jLeaderboard = jRoot.get<JsonLeaderboardDef>();
return CreateLeaderboardFromJson(jLeaderboard, leaderboardDef);
}
catch (const json::exception& e)
{
std::cerr << std::format("Failed to parse json of leaderboard: {}\n", e.what());
}
return false;
}
private:
bool CreateColumnDefFromJson(const JsonColumnDef& jColumn, LbColumnDef& lbColumnDef, LeaderboardDef& leaderboardDef) const
{
lbColumnDef.name = m_memory.Dup(jColumn.name.c_str());
lbColumnDef.id = jColumn.colId;
lbColumnDef.propertyId = jColumn.propertyId.value_or(0);
lbColumnDef.hidden = jColumn.hidden.value_or(false);
if (jColumn.statName)
lbColumnDef.statName = m_memory.Dup(jColumn.statName->c_str());
else
lbColumnDef.statName = nullptr;
lbColumnDef.type = jColumn.type;
lbColumnDef.precision = jColumn.precision.value_or(0);
lbColumnDef.agg = jColumn.aggregationFunction;
return true;
}
bool CreateLeaderboardFromJson(const JsonLeaderboardDef& jLeaderboardDef, LeaderboardDef& leaderboardDef) const
{
leaderboardDef.id = jLeaderboardDef.id;
leaderboardDef.xpColId = jLeaderboardDef.xpColId.value_or(-1);
leaderboardDef.prestigeColId = jLeaderboardDef.prestigeColId.value_or(-1);
if (!jLeaderboardDef.columns.empty())
{
leaderboardDef.columnCount = static_cast<int>(jLeaderboardDef.columns.size());
leaderboardDef.columns = m_memory.Alloc<LbColumnDef>(leaderboardDef.columnCount);
for (auto i = 0; i < leaderboardDef.columnCount; i++)
{
if (!CreateColumnDefFromJson(jLeaderboardDef.columns[i], leaderboardDef.columns[i], leaderboardDef))
return false;
}
}
else
{
leaderboardDef.columnCount = 0;
leaderboardDef.columns = nullptr;
}
return true;
}
std::istream& m_stream;
MemoryManager& m_memory;
};
class LeaderboardLoader final : public AssetCreator<AssetLeaderboard>
{
public:
LeaderboardLoader(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
auto* leaderboardDef = m_memory.Alloc<LeaderboardDef>();
leaderboardDef->name = m_memory.Dup(assetName.c_str());
const JsonLoader loader(*file.m_stream, m_memory);
if (!loader.Load(*leaderboardDef))
{
std::cerr << std::format("Failed to load leaderboard \"{}\"\n", assetName);
return AssetCreationResult::Failure();
}
return AssetCreationResult::Success(context.AddAsset<AssetLeaderboard>(assetName, leaderboardDef));
}
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
} // namespace
namespace leaderboard
{
std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LeaderboardLoader>(memory, searchPath);
}
} // namespace leaderboard