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* feat: templated vehicle loading and dumping for IW4 and IW5 * chore: restructure vehicle tests into separate files --------- Co-authored-by: Jan Laupetin <[email protected]>
105 lines
4.5 KiB
C++
105 lines
4.5 KiB
C++
#include "Game/IW4/Vehicle/VehicleDumperIW4.h"
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#include "InfoString/InfoString.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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using namespace IW4;
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namespace
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{
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constexpr auto VEHICLE_NAME = "test_vehicle";
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constexpr auto PHYS_PRESET_NAME = "test_phys_preset";
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constexpr auto WEAPON_NAME = "test_turret_weapon";
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constexpr auto MATERIAL_NAME = "test_compass_material";
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constexpr auto IDLE_SOUND_NAME = "test_idle_sound";
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constexpr auto SURFACE_SOUND_PREFIX = "test_surface";
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struct TestVehicle
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{
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std::unique_ptr<PhysPreset> physPreset;
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std::unique_ptr<WeaponCompleteDef> weapon;
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std::unique_ptr<Material> material;
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std::unique_ptr<snd_alias_list_name> idleSound;
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std::unique_ptr<VehicleDef> vehicle;
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};
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TestVehicle CreateTestVehicle()
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{
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TestVehicle result{
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.physPreset = std::make_unique<PhysPreset>(),
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.weapon = std::make_unique<WeaponCompleteDef>(),
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.material = std::make_unique<Material>(),
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.idleSound = std::make_unique<snd_alias_list_name>(),
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.vehicle = std::make_unique<VehicleDef>(),
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};
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result.physPreset->name = PHYS_PRESET_NAME;
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result.weapon->szInternalName = WEAPON_NAME;
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result.material->info.name = MATERIAL_NAME;
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result.idleSound->soundName = IDLE_SOUND_NAME;
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result.vehicle->name = VEHICLE_NAME;
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result.vehicle->type = VEH_TANK;
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result.vehicle->health = 750;
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result.vehicle->topSpeed = 35.2f;
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result.vehicle->suspensionTravel = 3.5f;
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result.vehicle->vehPhysDef.physicsEnabled = true;
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result.vehicle->vehPhysDef.physPresetName = PHYS_PRESET_NAME;
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result.vehicle->vehPhysDef.physPreset = result.physPreset.get();
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result.vehicle->vehPhysDef.steeringAxle = VEH_AXLE_FRONT;
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result.vehicle->vehPhysDef.powerAxle = VEH_AXLE_REAR;
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result.vehicle->vehPhysDef.brakingAxle = VEH_AXLE_ALL;
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result.vehicle->turretWeaponName = WEAPON_NAME;
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result.vehicle->turretWeapon = result.weapon.get();
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result.vehicle->compassFriendlyIcon = result.material.get();
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result.vehicle->idleLowSnd.name = result.idleSound.get();
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result.vehicle->engineStartUpLength = 1500;
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result.vehicle->surfaceSndPrefix = SURFACE_SOUND_PREFIX;
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return result;
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}
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std::string DumpVehicle(VehicleDef& vehicle)
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{
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Zone dumpingZone("DumpingZone", 0, GameId::IW4, GamePlatform::PC);
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vehicle.trophyTags[0] = dumpingZone.m_script_strings.AddOrGetScriptString("tag_trophy_left");
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vehicle.trophyTags[1] = dumpingZone.m_script_strings.AddOrGetScriptString("tag_trophy_right");
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dumpingZone.m_pools.AddAsset(ASSET_TYPE_VEHICLE, vehicle.name, &vehicle, {}, {}, {});
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MockSearchPath dumpingObjPath;
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MockOutputPath dumpingOutput;
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AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
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vehicle::DumperIW4 dumper;
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dumper.Dump(dumpingContext);
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const auto* dumpedFile = dumpingOutput.GetMockedFile("vehicles/test_vehicle");
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REQUIRE(dumpedFile != nullptr);
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return dumpedFile->AsString();
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}
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TEST_CASE("Vehicle dumper serializes raw fields (IW4)", "[iw4][vehicle][system]")
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{
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auto testVehicle = CreateTestVehicle();
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std::istringstream dumpedStream(DumpVehicle(*testVehicle.vehicle));
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InfoString infoString;
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REQUIRE(infoString.FromStream("VEHICLEFILE", dumpedStream));
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REQUIRE(infoString.GetValueForKey("type") == "tank");
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REQUIRE(infoString.GetValueForKey("health") == "750");
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REQUIRE(infoString.GetValueForKey("topSpeed") == "2.000000");
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REQUIRE(infoString.GetValueForKey("physicsPreset") == PHYS_PRESET_NAME);
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REQUIRE(infoString.GetValueForKey("steeringAxle") == "front");
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REQUIRE(infoString.GetValueForKey("powerAxle") == "rear");
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REQUIRE(infoString.GetValueForKey("brakingAxle") == "all");
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REQUIRE(infoString.GetValueForKey("turretWeaponName") == WEAPON_NAME);
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REQUIRE(infoString.GetValueForKey("trophyTags") == "tag_trophy_left\ntag_trophy_right");
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REQUIRE(infoString.GetValueForKey("compassFriendlyIcon") == MATERIAL_NAME);
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REQUIRE(infoString.GetValueForKey("lowIdleSnd") == IDLE_SOUND_NAME);
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REQUIRE(infoString.GetValueForKey("engineStartUpLength") == "1.5");
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REQUIRE(infoString.GetValueForKey("surfaceSndPrefix") == SURFACE_SOUND_PREFIX);
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}
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} // namespace
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