Files
OpenAssetTools/test/ObjWritingTests/Game/IW5/Vehicle/VehicleDumperIW5Test.cpp
T
76e5bb17a2 feat: templated vehicle loading and dumping for IW4 and IW5 (#929)
* feat: templated vehicle loading and dumping for IW4 and IW5

* chore: restructure vehicle tests into separate files

---------

Co-authored-by: Jan Laupetin <[email protected]>
2026-07-26 00:28:44 +02:00

121 lines
5.6 KiB
C++

#include "Game/IW5/Vehicle/VehicleDumperIW5.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
using namespace IW5;
namespace
{
constexpr auto VEHICLE_NAME = "test_vehicle_iw5";
constexpr auto PHYS_PRESET_NAME = "test_phys_preset_iw5";
constexpr auto WEAPON_NAME = "test_turret_weapon_iw5";
constexpr auto EXPLODE_FX_NAME = "test_trophy_explode_fx";
constexpr auto FLASH_FX_NAME = "test_trophy_flash_fx";
constexpr auto MATERIAL_NAME = "test_compass_alt_material";
constexpr auto ALT_IDLE_SOUND_NAME = "test_alt_idle_sound";
constexpr auto SURFACE_SOUND_PREFIX = "test_iw5_surface";
struct TestVehicle
{
std::unique_ptr<PhysPreset> physPreset;
std::unique_ptr<WeaponCompleteDef> weapon;
std::unique_ptr<FxEffectDef> explodeFx;
std::unique_ptr<FxEffectDef> flashFx;
std::unique_ptr<Material> material;
std::unique_ptr<snd_alias_list_name> altIdleSound;
std::unique_ptr<VehicleDef> vehicle;
};
TestVehicle CreateTestVehicle()
{
TestVehicle result{
.physPreset = std::make_unique<PhysPreset>(),
.weapon = std::make_unique<WeaponCompleteDef>(),
.explodeFx = std::make_unique<FxEffectDef>(),
.flashFx = std::make_unique<FxEffectDef>(),
.material = std::make_unique<Material>(),
.altIdleSound = std::make_unique<snd_alias_list_name>(),
.vehicle = std::make_unique<VehicleDef>(),
};
result.physPreset->name = PHYS_PRESET_NAME;
result.weapon->szInternalName = WEAPON_NAME;
result.explodeFx->name = EXPLODE_FX_NAME;
result.flashFx->name = FLASH_FX_NAME;
result.material->info.name = MATERIAL_NAME;
result.altIdleSound->soundName = ALT_IDLE_SOUND_NAME;
result.vehicle->name = VEHICLE_NAME;
result.vehicle->type = VEH_UGV;
result.vehicle->health = 900;
result.vehicle->topSpeed = 176.0f;
result.vehicle->suspensionTravel = 5.5f;
result.vehicle->fakeBodyStabilizer = true;
result.vehicle->vehPhysDef.physicsEnabled = true;
result.vehicle->vehPhysDef.physPresetName = PHYS_PRESET_NAME;
result.vehicle->vehPhysDef.physPreset = result.physPreset.get();
result.vehicle->vehPhysDef.steeringAxle = VEH_AXLE_ALL;
result.vehicle->vehHelicopterBoundsRadius = 123.25f;
result.vehicle->camRelativeControl = true;
result.vehicle->vehCam_zOffsetMode = VEHCAM_ZMODE_VIEW;
result.vehicle->vehCam_zOffsetMode3P = VEHCAM_ZMODE_VEHICLE;
result.vehicle->turretWeaponName = WEAPON_NAME;
result.vehicle->turretWeapon = result.weapon.get();
result.vehicle->turretHorizResistLeft = 27.5f;
result.vehicle->trophyExplodeFx = result.explodeFx.get();
result.vehicle->trophyFlashFx = result.flashFx.get();
result.vehicle->compassFriendlyAltIcon = result.material.get();
result.vehicle->idleLowSndAlt.name = result.altIdleSound.get();
result.vehicle->surfaceSndPrefix = SURFACE_SOUND_PREFIX;
return result;
}
std::string DumpVehicle(VehicleDef& vehicle)
{
Zone dumpingZone("DumpingZone", 0, GameId::IW5, GamePlatform::PC);
vehicle.trophyTags[0] = dumpingZone.m_script_strings.AddOrGetScriptString("tag_trophy_iw5");
vehicle.audioOriginTag = dumpingZone.m_script_strings.AddOrGetScriptString("tag_audio_origin");
vehicle.audioOriginTagAlt = dumpingZone.m_script_strings.AddOrGetScriptString("tag_audio_origin_alt");
dumpingZone.m_pools.AddAsset(ASSET_TYPE_VEHICLE, vehicle.name, &vehicle, {}, {}, {});
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
vehicle::DumperIW5 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("vehicles/test_vehicle_iw5");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("Vehicle dumper serializes raw fields (IW5)", "[iw5][vehicle][system]")
{
auto testVehicle = CreateTestVehicle();
std::istringstream dumpedStream(DumpVehicle(*testVehicle.vehicle));
InfoString infoString;
REQUIRE(infoString.FromStream("VEHICLEFILE", dumpedStream));
REQUIRE(infoString.GetValueForKey("type") == "ugv");
REQUIRE(infoString.GetValueForKey("topSpeed") == "10.000000");
REQUIRE(infoString.GetValueForKey("fakeBodyStabilizer") == "1");
REQUIRE(infoString.GetValueForKey("physicsPreset") == PHYS_PRESET_NAME);
REQUIRE(infoString.GetValueForKey("vehHelicopterBoundsRadius") == "123.25");
REQUIRE(infoString.GetValueForKey("camRelativeControl") == "1");
REQUIRE(infoString.GetValueForKey("vehCam_zOffsetMode") == "view");
REQUIRE(infoString.GetValueForKey("vehCam_zOffsetMode3P") == "vehicle");
REQUIRE(infoString.GetValueForKey("turretHorizResistLeft") == "27.5");
REQUIRE(infoString.GetValueForKey("trophyExplodeFx") == EXPLODE_FX_NAME);
REQUIRE(infoString.GetValueForKey("trophyFlashFx") == FLASH_FX_NAME);
REQUIRE(infoString.GetValueForKey("compassFriendlyAltIcon") == MATERIAL_NAME);
REQUIRE(infoString.GetValueForKey("audioOriginTag") == "tag_audio_origin");
REQUIRE(infoString.GetValueForKey("audioOriginTagAlt") == "tag_audio_origin_alt");
REQUIRE(infoString.GetValueForKey("lowIdleSndAlt") == ALT_IDLE_SOUND_NAME);
}
} // namespace