mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 18:00:38 +00:00
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include "Game/IW4/Maps/MapEntsDumperIW4.h"
|
|
#include "SearchPath/MockOutputPath.h"
|
|
#include "SearchPath/MockSearchPath.h"
|
|
#include "ZoneLoading.h"
|
|
|
|
#include <catch2/catch_test_macros.hpp>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
using namespace IW4;
|
|
|
|
namespace
|
|
{
|
|
TEST_CASE("MapEnts dumper writes entity string (IW4)", "[iw4][mapents][system]")
|
|
{
|
|
constexpr auto MAP_ENTS_NAME = "maps/mp/test_map.d3dbsp";
|
|
char entityString[] = R"({
|
|
"classname" "worldspawn"
|
|
}
|
|
)";
|
|
|
|
TriggerModel triggerModel{};
|
|
Stage stage{};
|
|
MapEnts mapEnts{};
|
|
mapEnts.name = MAP_ENTS_NAME;
|
|
mapEnts.entityString = entityString;
|
|
mapEnts.numEntityChars = sizeof(entityString);
|
|
mapEnts.trigger.count = 1;
|
|
mapEnts.trigger.models = &triggerModel;
|
|
mapEnts.stages = &stage;
|
|
mapEnts.stageCount = 1;
|
|
|
|
Zone zone("MockZone", 0, GameId::IW4, GamePlatform::PC);
|
|
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MapEnts>>(ASSET_TYPE_MAP_ENTS, mapEnts.name, &mapEnts));
|
|
|
|
MockSearchPath mockObjPath;
|
|
MockOutputPath mockOutput;
|
|
AssetDumpingContext dumpingContext(zone, "", mockOutput, mockObjPath, std::nullopt);
|
|
map_ents::DumperIW4 dumper;
|
|
dumper.Dump(dumpingContext);
|
|
|
|
const auto* dumpedFile = mockOutput.GetMockedFile("maps/mp/test_map.d3dbsp.ents");
|
|
REQUIRE(dumpedFile != nullptr);
|
|
REQUIRE(dumpedFile->m_data.size() == sizeof(entityString) - 1);
|
|
REQUIRE(dumpedFile->AsString() == entityString);
|
|
}
|
|
} // namespace
|