OpenAssetTools/src/ObjWriting/XModel/Export/XModelBinWriter.cpp
2025-04-22 11:31:40 +02:00

490 lines
18 KiB
C++

#include "XModelBinWriter.h"
#include "GitVersion.h"
#pragma warning(push, 0)
#include <Eigen>
#pragma warning(pop)
#include <chrono>
#include <format>
#include <iomanip>
#include <iostream>
#include <lib/lz4.h>
#include <limits>
#include <ostream>
#include <sstream>
#include <string>
class XModelBinWriterBase : public XModelWriter
{
protected:
/*
* A XModelBin Files consists of blocks of data, each block is indentified by a hash and is then followed by the actual data
* e.g.:
* 0x62AF = Number of objects hash
* 2 = Number of objects
* 0x87D4 = Start of object hash
* 0 = Object index
* Test_Obj = Object name
* 0x87D4 = Start of object hash
* 1 = Object index
* Test_Obj2 = Object name
*/
enum XModelBinHash : uint16_t
{
COMMENT = 0xC355,
MODEL = 0x46C8,
VERSION = 0x24D1,
BONE_COUNT = 0x76BA,
BONE = 0xF099,
BONE_INDEX = 0xDD9A,
OFFSET = 0x9383, // Bone/Vertex Offset
BONE_SCALE = 0x1C56,
BONE_MATRIX_X = 0xDCFD,
BONE_MATRIX_Y = 0xCCDC,
BONE_MATRIX_Z = 0xFCBF,
VERT16_COUNT = 0x950D,
VERT32_COUNT = 0x2AEC,
VERT16 = 0x8F03,
VERT32 = 0xB097,
VERT_WEIGHT_COUNT = 0xEA46,
VERT_WEIGHT = 0xF1AB,
FACE_COUNT = 0xBE92,
TRIANGLE16 = 0x6711,
TRIANGLE32 = 0x562F,
NORMAL = 0x89EC,
COLOR = 0x6DD8,
UV = 0x1AD4,
OBJECT_COUNT = 0x62AF,
OBJECT = 0x87D4,
MATERIAL_COUNT = 0xA1B2,
MATERIAL = 0xA700,
MATERIAL_TRANSPARENCY = 0x6DAB,
MATERIAL_AMBIENT_COLOR = 0x37FF,
MATERIAL_INCANDESCENCE = 0x4265,
MATERIAL_COEFFS = 0xC835,
MATERIAL_GLOW = 0xFE0C,
MATERIAL_REFRACTIVE = 0x7E24,
MATERIAL_SPECULAR_COLOR = 0x317C,
MATERIAL_REFLECTIVE_COLOR = 0xE593,
MATERIAL_REFLECTIVE = 0x7D76,
MATERIAL_BLINN = 0x83C7,
MATERIAL_PHONG = 0x5CD2
};
void PrepareVertexMerger(const XModelCommon& xmodel)
{
m_vertex_merger = VertexMerger(xmodel.m_vertices.size());
auto vertexOffset = 0u;
for (const auto& vertex : xmodel.m_vertices)
{
XModelVertexBoneWeights weights{0, 0};
if (vertexOffset < xmodel.m_vertex_bone_weights.size())
weights = xmodel.m_vertex_bone_weights[vertexOffset];
m_vertex_merger.Add(VertexMergerPos{vertex.coordinates[0],
vertex.coordinates[1],
vertex.coordinates[2],
xmodel.m_bone_weight_data.weights.empty() ? nullptr : &xmodel.m_bone_weight_data.weights[weights.weightOffset],
weights.weightCount});
vertexOffset++;
}
}
template<typename T> void Write(const T& data)
{
m_writer.write(reinterpret_cast<const char*>(&data), sizeof(T));
}
void WriteNullTerminatedString(std::string string)
{
m_writer.write(string.c_str(), string.size() + 1);
}
void WriteAlignedString(const std::string& string)
{
static constexpr uint8_t PADDING[4] = {0u, 0u, 0u, 0u};
const auto paddingSize = (4u - (string.size() + 1u) % 4u) % 4u;
WriteNullTerminatedString(string);
m_writer.write(reinterpret_cast<const char*>(PADDING), paddingSize);
}
void WriteComment(const std::string& comment)
{
Write(static_cast<uint32_t>(XModelBinHash::COMMENT));
WriteAlignedString(comment);
}
void WriteInt16(const uint16_t hash, const int16_t value)
{
Write(hash);
Write(value);
}
void WriteUInt16(const uint16_t hash, const uint16_t value)
{
Write(hash);
Write(value);
}
int16_t ClampFloatToShort(const float value) const
{
return std::clamp(static_cast<int16_t>(std::numeric_limits<int16_t>::max() * std::clamp(value, -1.0f, 1.0f)),
std::numeric_limits<int16_t>::min(),
std::numeric_limits<int16_t>::max());
}
uint8_t ClampFloatToUByte(const float value) const
{
return std::clamp(static_cast<uint8_t>(std::numeric_limits<uint8_t>::max() * std::clamp(value, -1.0f, 1.0f)),
std::numeric_limits<uint8_t>::min(),
std::numeric_limits<uint8_t>::max());
}
void WriteHeader(uint16_t version)
{
WriteComment("OpenAssetTools " GIT_VERSION " XMODEL_BIN File");
WriteComment(std::format("Game Origin: {}", m_game_name));
WriteComment(std::format("Zone Origin: {}", m_zone_name));
Write(static_cast<uint32_t>(XModelBinHash::MODEL));
WriteUInt16(XModelBinHash::VERSION, version);
}
void WriteBones(const XModelCommon& xmodel)
{
WriteUInt16(XModelBinHash::BONE_COUNT, static_cast<uint16_t>(xmodel.m_bones.size()));
auto boneNum = 0U;
for (const auto& bone : xmodel.m_bones)
{
Write(static_cast<uint32_t>(XModelBinHash::BONE));
Write(boneNum);
if (bone.parentIndex)
Write(static_cast<int32_t>(*bone.parentIndex));
else
Write(-1);
WriteAlignedString(bone.name);
boneNum++;
}
boneNum = 0;
for (const auto& bone : xmodel.m_bones)
{
WriteUInt16(XModelBinHash::BONE_INDEX, static_cast<uint32_t>(boneNum));
Write(static_cast<uint32_t>(XModelBinHash::OFFSET));
Write(bone.globalOffset[0]); // X
Write(bone.globalOffset[1]); // Y
Write(bone.globalOffset[2]); // Z
Write(static_cast<uint32_t>(XModelBinHash::BONE_SCALE));
Write(bone.scale[0]); // X
Write(bone.scale[1]); // Y
Write(bone.scale[2]); // Z
const auto mat = Eigen::Quaternionf(bone.globalRotation.w, bone.globalRotation.x, bone.globalRotation.y, bone.globalRotation.z).matrix();
Write(XModelBinHash::BONE_MATRIX_X);
Write(ClampFloatToShort(mat(0, 0)));
Write(ClampFloatToShort(mat(0, 1)));
Write(ClampFloatToShort(mat(0, 2)));
Write(XModelBinHash::BONE_MATRIX_Y);
Write(ClampFloatToShort(mat(1, 0)));
Write(ClampFloatToShort(mat(1, 1)));
Write(ClampFloatToShort(mat(1, 2)));
Write(XModelBinHash::BONE_MATRIX_Z);
Write(ClampFloatToShort(mat(2, 0)));
Write(ClampFloatToShort(mat(2, 1)));
Write(ClampFloatToShort(mat(2, 2)));
boneNum++;
}
}
XModelBinWriterBase(std::string gameName, std::string zoneName)
: m_game_name(std::move(gameName)),
m_zone_name(std::move(zoneName))
{
}
std::ostringstream m_writer;
std::string m_game_name;
std::string m_zone_name;
VertexMerger m_vertex_merger;
};
class XModelBinWriter7 final : public XModelBinWriterBase
{
void WriteVertices(const XModelCommon& xmodel)
{
const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues();
if (distinctVertexValues.size() > std::numeric_limits<uint16_t>::max())
{
// Use 32 bit
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::VERT32_COUNT));
XModelBinWriterBase::Write(static_cast<uint32_t>(distinctVertexValues.size()));
}
else
{
// Use 16 bit
WriteUInt16(XModelBinHash::VERT16_COUNT, static_cast<uint16_t>(distinctVertexValues.size()));
}
size_t vertexNum = 0u;
for (const auto& vertexPos : distinctVertexValues)
{
if (vertexNum > std::numeric_limits<uint16_t>::max())
{
// Use 32 bit
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::VERT32));
XModelBinWriterBase::Write(static_cast<uint32_t>(vertexNum));
}
else
{
// Use 16 bit
WriteUInt16(XModelBinHash::VERT16, static_cast<uint16_t>(vertexNum));
}
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::OFFSET));
XModelBinWriterBase::Write(vertexPos.x);
XModelBinWriterBase::Write(vertexPos.y);
XModelBinWriterBase::Write(vertexPos.z);
WriteUInt16(XModelBinHash::VERT_WEIGHT_COUNT, static_cast<uint16_t>(vertexPos.weightCount));
for (auto weightIndex = 0u; weightIndex < vertexPos.weightCount; weightIndex++)
{
const auto& weight = vertexPos.weights[weightIndex];
WriteInt16(XModelBinHash::VERT_WEIGHT, weight.boneIndex);
XModelBinWriterBase::Write(weight.weight);
}
vertexNum++;
}
}
void WriteFaceVertex(const XModelVertex& vertex)
{
XModelBinWriterBase::Write(XModelBinHash::NORMAL);
XModelBinWriterBase::Write(ClampFloatToShort(vertex.normal[0])); // X
XModelBinWriterBase::Write(ClampFloatToShort(vertex.normal[1])); // Y
XModelBinWriterBase::Write(ClampFloatToShort(vertex.normal[2])); // Z
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::COLOR));
XModelBinWriterBase::Write(ClampFloatToUByte(vertex.color[0])); // R
XModelBinWriterBase::Write(ClampFloatToUByte(vertex.color[1])); // G
XModelBinWriterBase::Write(ClampFloatToUByte(vertex.color[2])); // B
XModelBinWriterBase::Write(ClampFloatToUByte(vertex.color[3])); // A
XModelBinWriterBase::Write(XModelBinHash::UV);
XModelBinWriterBase::Write(static_cast<uint16_t>(1)); // Layer
XModelBinWriterBase::Write(vertex.uv[0]);
XModelBinWriterBase::Write(vertex.uv[1]);
}
void WriteFaces(const XModelCommon& xmodel)
{
auto totalFaceCount = 0u;
for (const auto& object : xmodel.m_objects)
totalFaceCount += object.m_faces.size();
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::FACE_COUNT));
XModelBinWriterBase::Write(totalFaceCount);
auto objectIndex = 0u;
for (const auto& object : xmodel.m_objects)
{
for (const auto& face : object.m_faces)
{
const size_t distinctPositions[3]{
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[1]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2]),
};
const XModelVertex& v0 = xmodel.m_vertices[face.vertexIndex[0]];
const XModelVertex& v1 = xmodel.m_vertices[face.vertexIndex[1]];
const XModelVertex& v2 = xmodel.m_vertices[face.vertexIndex[2]];
XModelBinWriterBase::Write(XModelBinHash::TRIANGLE32);
XModelBinWriterBase::Write(static_cast<uint8_t>(objectIndex));
XModelBinWriterBase::Write(static_cast<uint8_t>(object.materialIndex));
if (m_vertex_merger.GetDistinctValues().size() > std::numeric_limits<uint16_t>::max())
{
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::VERT32));
XModelBinWriterBase::Write(static_cast<uint32_t>(distinctPositions[0]));
WriteFaceVertex(v0);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::VERT32));
XModelBinWriterBase::Write(static_cast<uint32_t>(distinctPositions[1]));
WriteFaceVertex(v1);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::VERT32));
XModelBinWriterBase::Write(static_cast<uint32_t>(distinctPositions[2]));
WriteFaceVertex(v2);
}
else
{
WriteUInt16(XModelBinHash::VERT16, static_cast<uint16_t>(distinctPositions[0]));
WriteFaceVertex(v0);
WriteUInt16(XModelBinHash::VERT16, static_cast<uint16_t>(distinctPositions[1]));
WriteFaceVertex(v1);
WriteUInt16(XModelBinHash::VERT16, static_cast<uint16_t>(distinctPositions[2]));
WriteFaceVertex(v2);
}
}
objectIndex++;
}
}
void WriteObjects(const XModelCommon& xmodel)
{
WriteUInt16(XModelBinHash::OBJECT_COUNT, static_cast<uint16_t>(xmodel.m_objects.size()));
size_t objectNum = 0;
for (const auto& object : xmodel.m_objects)
{
XModelBinWriterBase::Write(XModelBinHash::OBJECT);
XModelBinWriterBase::Write(static_cast<uint16_t>(objectNum));
WriteAlignedString(object.name);
objectNum++;
}
}
void WriteMaterials(const XModelCommon& xmodel)
{
WriteUInt16(XModelBinHash::MATERIAL_COUNT, static_cast<uint16_t>(xmodel.m_materials.size()));
size_t materialNum = 0u;
for (const auto& material : xmodel.m_materials)
{
const auto colorMapPath = std::format("../images/{}.dds", material.colorMapName);
WriteUInt16(XModelBinHash::MATERIAL, static_cast<uint16_t>(materialNum));
WriteAlignedString(material.name);
WriteAlignedString(material.materialTypeName);
WriteAlignedString(colorMapPath);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::COLOR));
XModelBinWriterBase::Write(ClampFloatToUByte(material.color[0])); // R
XModelBinWriterBase::Write(ClampFloatToUByte(material.color[1])); // G
XModelBinWriterBase::Write(ClampFloatToUByte(material.color[2])); // B
XModelBinWriterBase::Write(ClampFloatToUByte(material.color[3])); // A
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_TRANSPARENCY));
XModelBinWriterBase::Write(material.transparency[0]);
XModelBinWriterBase::Write(material.transparency[1]);
XModelBinWriterBase::Write(material.transparency[2]);
XModelBinWriterBase::Write(material.transparency[3]);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_AMBIENT_COLOR));
XModelBinWriterBase::Write(material.ambientColor[0]); // R
XModelBinWriterBase::Write(material.ambientColor[1]); // G
XModelBinWriterBase::Write(material.ambientColor[2]); // B
XModelBinWriterBase::Write(material.ambientColor[3]); // A
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_INCANDESCENCE));
XModelBinWriterBase::Write(material.incandescence[0]);
XModelBinWriterBase::Write(material.incandescence[1]);
XModelBinWriterBase::Write(material.incandescence[2]);
XModelBinWriterBase::Write(material.incandescence[3]);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_COEFFS));
XModelBinWriterBase::Write(material.coeffs[0]);
XModelBinWriterBase::Write(material.coeffs[1]);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_GLOW));
XModelBinWriterBase::Write(material.glow.x);
XModelBinWriterBase::Write(material.glow.y);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_REFRACTIVE));
XModelBinWriterBase::Write(material.refractive.x);
XModelBinWriterBase::Write(material.refractive.y);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_SPECULAR_COLOR));
XModelBinWriterBase::Write(material.specularColor[0]); // R
XModelBinWriterBase::Write(material.specularColor[1]); // G
XModelBinWriterBase::Write(material.specularColor[2]); // B
XModelBinWriterBase::Write(material.specularColor[3]); // A
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_REFLECTIVE_COLOR));
XModelBinWriterBase::Write(material.reflectiveColor[0]); // R
XModelBinWriterBase::Write(material.reflectiveColor[1]); // G
XModelBinWriterBase::Write(material.reflectiveColor[2]); // B
XModelBinWriterBase::Write(material.reflectiveColor[3]); // A
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_REFLECTIVE));
XModelBinWriterBase::Write(material.reflective.x);
XModelBinWriterBase::Write(material.reflective.y);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_BLINN));
XModelBinWriterBase::Write(material.blinn[0]);
XModelBinWriterBase::Write(material.blinn[1]);
XModelBinWriterBase::Write(static_cast<uint32_t>(XModelBinHash::MATERIAL_PHONG));
XModelBinWriterBase::Write(material.phong);
materialNum++;
}
}
std::ostream& m_stream;
public:
XModelBinWriter7(std::ostream& stream, std::string gameName, std::string zoneName)
: m_stream(stream),
XModelBinWriterBase(std::move(gameName), std::move(zoneName))
{
}
void Write(const XModelCommon& xmodel) override
{
PrepareVertexMerger(xmodel);
WriteHeader(7);
WriteBones(xmodel);
WriteVertices(xmodel);
WriteFaces(xmodel);
WriteObjects(xmodel);
WriteMaterials(xmodel);
auto uncompressedSize = static_cast<uint32_t>(m_writer.str().size());
auto estimatedCompressedFileSize = LZ4_compressBound(m_writer.str().size());
const auto compressedBuffer = std::make_unique<char[]>(estimatedCompressedFileSize);
auto actualCompressedFileSize =
LZ4_compress_default(m_writer.str().c_str(), compressedBuffer.get(), m_writer.str().size(), estimatedCompressedFileSize);
static constexpr char MAGIC[5] = {'*', 'L', 'Z', '4', '*'};
m_stream.write(MAGIC, sizeof(MAGIC));
m_stream.write(reinterpret_cast<char*>(&uncompressedSize), sizeof(uncompressedSize));
m_stream.write(compressedBuffer.get(), actualCompressedFileSize);
}
};
namespace xmodel_bin
{
std::unique_ptr<XModelWriter> CreateWriterForVersion7(std::ostream& stream, std::string gameName, std::string zoneName)
{
return std::make_unique<XModelBinWriter7>(stream, std::move(gameName), std::move(zoneName));
}
} // namespace xmodel_bin