mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-22 09:05:44 +00:00
96 lines
3.5 KiB
C++
96 lines
3.5 KiB
C++
#include "AssetLoaderVertexDecl.h"
|
|
|
|
#include <cstring>
|
|
#include <iostream>
|
|
|
|
#include "ObjLoading.h"
|
|
#include "Game/IW4/IW4.h"
|
|
#include "Game/IW4/TechsetConstantsIW4.h"
|
|
#include "Pool/GlobalAssetPool.h"
|
|
|
|
using namespace IW4;
|
|
|
|
void* AssetLoaderVertexDecl::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
|
{
|
|
auto* vertexDecl = memory->Create<MaterialVertexDeclaration>();
|
|
memset(vertexDecl, 0, sizeof(MaterialVertexDeclaration));
|
|
vertexDecl->name = memory->Dup(assetName.c_str());
|
|
return vertexDecl;
|
|
}
|
|
|
|
bool AssetLoaderVertexDecl::CanLoadFromRaw() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AssetLoaderVertexDecl::NextAbbreviation(const std::string& assetName, std::string& abbreviation, size_t& offset)
|
|
{
|
|
if (offset >= assetName.size())
|
|
return false;
|
|
|
|
if (offset + 1 < assetName.size() && isdigit(assetName[offset + 1]))
|
|
{
|
|
abbreviation = std::string(assetName, offset, 2);
|
|
offset += 2;
|
|
}
|
|
else
|
|
{
|
|
abbreviation = std::string(assetName, offset, 1);
|
|
offset += 1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AssetLoaderVertexDecl::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
|
{
|
|
MaterialVertexDeclaration decl{};
|
|
|
|
size_t currentOffset = 0u;
|
|
std::string sourceAbbreviation;
|
|
while (NextAbbreviation(assetName, sourceAbbreviation, currentOffset))
|
|
{
|
|
if(decl.streamCount >= std::extent_v<decltype(MaterialVertexStreamRouting::data)>)
|
|
{
|
|
std::cout << "Failed to add vertex decl stream. Too many abbreviations: " << assetName << "\n";
|
|
return false;
|
|
}
|
|
|
|
std::string destinationAbbreviation;
|
|
if (!NextAbbreviation(assetName, destinationAbbreviation, currentOffset))
|
|
{
|
|
std::cout << "Failed to detect vertex decl destination abbreviation: " << assetName << "\n";
|
|
return false;
|
|
}
|
|
|
|
const auto foundSourceAbbreviation = std::find(std::begin(materialStreamSourceAbbreviation), std::end(materialStreamSourceAbbreviation), sourceAbbreviation);
|
|
if (foundSourceAbbreviation == std::end(materialStreamSourceAbbreviation))
|
|
{
|
|
std::cout << "Unknown vertex decl source abbreviation: " << sourceAbbreviation << "\n";
|
|
return false;
|
|
}
|
|
|
|
const auto foundDestinationAbbreviation = std::find(std::begin(materialStreamDestinationAbbreviation), std::end(materialStreamDestinationAbbreviation), destinationAbbreviation);
|
|
if (foundDestinationAbbreviation == std::end(materialStreamDestinationAbbreviation))
|
|
{
|
|
std::cout << "Unknown vertex decl destination abbreviation: " << destinationAbbreviation << "\n";
|
|
return false;
|
|
}
|
|
|
|
const auto sourceIndex = static_cast<MaterialStreamStreamSource_e>(foundSourceAbbreviation - std::begin(materialStreamSourceAbbreviation));
|
|
const auto destinationIndex = static_cast<MaterialStreamDestination_e>(foundDestinationAbbreviation - std::begin(materialStreamDestinationAbbreviation));
|
|
|
|
decl.routing.data[decl.streamCount].source = sourceIndex;
|
|
decl.routing.data[decl.streamCount].dest = destinationIndex;
|
|
decl.hasOptionalSource = decl.hasOptionalSource || sourceIndex >= STREAM_SRC_OPTIONAL_BEGIN;
|
|
decl.streamCount++;
|
|
}
|
|
|
|
decl.name = memory->Dup(assetName.c_str());
|
|
|
|
auto* allocatedDecl = memory->Create<MaterialVertexDeclaration>(decl);
|
|
|
|
manager->AddAsset(ASSET_TYPE_VERTEXDECL, assetName, allocatedDecl);
|
|
return true;
|
|
}
|