OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderVertexDecl.cpp
2022-04-10 19:39:26 +02:00

96 lines
3.5 KiB
C++

#include "AssetLoaderVertexDecl.h"
#include <cstring>
#include <iostream>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderVertexDecl::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* vertexDecl = memory->Create<MaterialVertexDeclaration>();
memset(vertexDecl, 0, sizeof(MaterialVertexDeclaration));
vertexDecl->name = memory->Dup(assetName.c_str());
return vertexDecl;
}
bool AssetLoaderVertexDecl::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderVertexDecl::NextAbbreviation(const std::string& assetName, std::string& abbreviation, size_t& offset)
{
if (offset >= assetName.size())
return false;
if (offset + 1 < assetName.size() && isdigit(assetName[offset + 1]))
{
abbreviation = std::string(assetName, offset, 2);
offset += 2;
}
else
{
abbreviation = std::string(assetName, offset, 1);
offset += 1;
}
return true;
}
bool AssetLoaderVertexDecl::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
MaterialVertexDeclaration decl{};
size_t currentOffset = 0u;
std::string sourceAbbreviation;
while (NextAbbreviation(assetName, sourceAbbreviation, currentOffset))
{
if(decl.streamCount >= std::extent_v<decltype(MaterialVertexStreamRouting::data)>)
{
std::cout << "Failed to add vertex decl stream. Too many abbreviations: " << assetName << "\n";
return false;
}
std::string destinationAbbreviation;
if (!NextAbbreviation(assetName, destinationAbbreviation, currentOffset))
{
std::cout << "Failed to detect vertex decl destination abbreviation: " << assetName << "\n";
return false;
}
const auto foundSourceAbbreviation = std::find(std::begin(materialStreamSourceAbbreviation), std::end(materialStreamSourceAbbreviation), sourceAbbreviation);
if (foundSourceAbbreviation == std::end(materialStreamSourceAbbreviation))
{
std::cout << "Unknown vertex decl source abbreviation: " << sourceAbbreviation << "\n";
return false;
}
const auto foundDestinationAbbreviation = std::find(std::begin(materialStreamDestinationAbbreviation), std::end(materialStreamDestinationAbbreviation), destinationAbbreviation);
if (foundDestinationAbbreviation == std::end(materialStreamDestinationAbbreviation))
{
std::cout << "Unknown vertex decl destination abbreviation: " << destinationAbbreviation << "\n";
return false;
}
const auto sourceIndex = static_cast<MaterialStreamStreamSource_e>(foundSourceAbbreviation - std::begin(materialStreamSourceAbbreviation));
const auto destinationIndex = static_cast<MaterialStreamDestination_e>(foundDestinationAbbreviation - std::begin(materialStreamDestinationAbbreviation));
decl.routing.data[decl.streamCount].source = sourceIndex;
decl.routing.data[decl.streamCount].dest = destinationIndex;
decl.hasOptionalSource = decl.hasOptionalSource || sourceIndex >= STREAM_SRC_OPTIONAL_BEGIN;
decl.streamCount++;
}
decl.name = memory->Dup(assetName.c_str());
auto* allocatedDecl = memory->Create<MaterialVertexDeclaration>(decl);
manager->AddAsset(ASSET_TYPE_VERTEXDECL, assetName, allocatedDecl);
return true;
}