OpenAssetTools/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderVehicle.cpp

184 lines
6.3 KiB
C++

#include "AssetLoaderVehicle.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/InfoString/VehicleFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
#include <iostream>
using namespace T6;
namespace T6
{
class InfoStringToVehicleConverter final : public InfoStringToStructConverter
{
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<VehicleFieldType>(field.iFieldType))
{
case VFT_TYPE:
return ConvertEnumInt(value, field.iOffset, s_vehicleClassNames, std::extent_v<decltype(s_vehicleClassNames)>);
case VFT_CAMERAMODE:
return ConvertEnumInt(value, field.iOffset, s_vehicleCameraModes, std::extent_v<decltype(s_vehicleCameraModes)>);
case VFT_TRACTION_TYPE:
return ConvertEnumInt(value, field.iOffset, s_tractionTypeNames, std::extent_v<decltype(s_tractionTypeNames)>);
case VFT_MPH_TO_INCHES_PER_SECOND:
{
char* endPtr;
*reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = strtof(value.c_str(), &endPtr) * 17.6f;
if (endPtr != &value[value.size()])
{
std::cout << "Failed to parse value \"" << value << "\" as mph\n";
return false;
}
return true;
}
case VFT_POUNDS_TO_GAME_MASS:
{
char* endPtr;
*reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = strtof(value.c_str(), &endPtr) * 0.001f;
if (endPtr != &value[value.size()])
{
std::cout << "Failed to parse value \"" << value << "\" as pounds\n";
return false;
}
return true;
}
case VFT_TEAM:
{
if (value == "axis")
{
*reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = TEAM_AXIS;
return true;
}
if (value == "allies")
{
*reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = TEAM_ALLIES;
return true;
}
if (value == "neutral")
{
*reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = TEAM_FOUR;
return true;
}
*reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = TEAM_BAD;
std::cout << "Failed to parse value \"" << value << "\" as team\n";
return false;
}
case VFT_KEY_BINDING:
case VFT_GRAPH:
case VFT_WIIUCONTROLOVERRIDE:
case VFT_NUM:
default:
assert(false);
return false;
}
}
public:
InfoStringToVehicleConverter(const InfoString& infoString,
VehicleDef* vehicleDef,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager* memory,
IAssetLoadingManager* manager,
const cspField_t* fields,
const size_t fieldCount)
: InfoStringToStructConverter(infoString, vehicleDef, zoneScriptStrings, memory, manager, fields, fieldCount)
{
}
};
} // namespace T6
bool AssetLoaderVehicle::LoadFromInfoString(
const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
{
auto* vehicleDef = memory->Create<VehicleDef>();
memset(vehicleDef, 0, sizeof(VehicleDef));
InfoStringToVehicleConverter converter(
infoString, vehicleDef, zone->m_script_strings, memory, manager, vehicle_fields, std::extent_v<decltype(vehicle_fields)>);
if (!converter.Convert())
{
std::cout << "Failed to parse vehicle: \"" << assetName << "\"\n";
return true;
}
vehicleDef->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_VEHICLEDEF, assetName, vehicleDef, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}
void* AssetLoaderVehicle::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* vehicleDef = memory->Create<VehicleDef>();
memset(vehicleDef, 0, sizeof(VehicleDef));
vehicleDef->name = memory->Dup(assetName.c_str());
return vehicleDef;
}
bool AssetLoaderVehicle::CanLoadFromGdt() const
{
return true;
}
bool AssetLoaderVehicle::LoadFromGdt(
const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_VEHICLE, assetName);
if (gdtEntry == nullptr)
return false;
InfoString infoString;
if (!infoString.FromGdtProperties(*gdtEntry))
{
std::cout << "Failed to read vehicle gdt entry: \"" << assetName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}
bool AssetLoaderVehicle::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderVehicle::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = "vehicles/" + assetName;
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_VEHICLE, *file.m_stream))
{
std::cout << "Failed to read vehicle raw file: \"" << fileName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}