mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
#include "AssetLoaderZBarrier.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/InfoString/ZBarrierFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include <cassert>
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#include <cstring>
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#include <iostream>
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using namespace T6;
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namespace T6
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{
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class InfoStringToZBarrierConverter final : public InfoStringToStructConverter
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{
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protected:
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bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
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{
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assert(false);
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return false;
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}
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public:
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InfoStringToZBarrierConverter(const InfoString& infoString,
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ZBarrierDef* zbarrier,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager* memory,
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IAssetLoadingManager* manager,
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const cspField_t* fields,
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const size_t fieldCount)
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: InfoStringToStructConverter(infoString, zbarrier, zoneScriptStrings, memory, manager, fields, fieldCount)
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{
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}
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};
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} // namespace T6
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void AssetLoaderZBarrier::CalculateZBarrierFields(ZBarrierDef* zbarrier)
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{
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// numBoardsInBarrier
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{
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auto foundEnd = false;
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for (auto i = 0u; i < std::extent_v<decltype(ZBarrierDef::boards)>; i++)
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{
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if (zbarrier->boards[i].pBoardModel == nullptr)
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{
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foundEnd = true;
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zbarrier->numBoardsInBarrier = i;
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break;
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}
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}
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if (!foundEnd)
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zbarrier->numBoardsInBarrier = std::extent_v<decltype(ZBarrierDef::boards)>;
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}
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}
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bool AssetLoaderZBarrier::LoadFromInfoString(
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const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
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{
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auto* zbarrier = memory->Create<ZBarrierDef>();
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memset(zbarrier, 0, sizeof(ZBarrierDef));
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InfoStringToZBarrierConverter converter(
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infoString, zbarrier, zone->m_script_strings, memory, manager, zbarrier_fields, std::extent_v<decltype(zbarrier_fields)>);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse zbarrier: \"" << assetName << "\"\n";
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return true;
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}
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CalculateZBarrierFields(zbarrier);
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zbarrier->name = memory->Dup(assetName.c_str());
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manager->AddAsset(ASSET_TYPE_ZBARRIER, assetName, zbarrier, converter.GetDependencies(), converter.GetUsedScriptStrings());
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return true;
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}
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void* AssetLoaderZBarrier::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* zbarrier = memory->Create<ZBarrierDef>();
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memset(zbarrier, 0, sizeof(ZBarrierDef));
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CalculateZBarrierFields(zbarrier);
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zbarrier->name = memory->Dup(assetName.c_str());
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return zbarrier;
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}
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bool AssetLoaderZBarrier::CanLoadFromGdt() const
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{
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return true;
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}
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bool AssetLoaderZBarrier::LoadFromGdt(
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const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_ZBARRIER, assetName);
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if (gdtEntry == nullptr)
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return false;
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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{
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std::cout << "Failed to read zbarrier gdt entry: \"" << assetName << "\"\n";
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return true;
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}
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return LoadFromInfoString(infoString, assetName, memory, manager, zone);
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}
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bool AssetLoaderZBarrier::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderZBarrier::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto fileName = "zbarrier/" + assetName;
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const auto file = searchPath->Open(fileName);
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if (!file.IsOpen())
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return false;
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_ZBARRIER, *file.m_stream))
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{
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std::cout << "Failed to read zbarrier raw file: \"" << fileName << "\"\n";
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return true;
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}
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return LoadFromInfoString(infoString, assetName, memory, manager, zone);
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}
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