14 lines
359 B
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW5/IW5.h"
#include "SearchPath/ISearchPath.h"
namespace IW5
{
class AssetLoaderClipMap : public BasicAssetLoader<ASSET_TYPE_CLIPMAP, clipMap_t>
{
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
} // namespace IW5