OpenAssetTools/src/ObjWriting/Game/T5/AssetDumpers/AssetDumperStringTable.cpp
2021-04-27 19:31:26 +02:00

37 lines
908 B
C++

#include "AssetDumperStringTable.h"
#include "Csv/CsvStream.h"
using namespace T5;
bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
{
return true;
}
bool AssetDumperStringTable::CanDumpAsRaw()
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return asset->m_name;
}
void AssetDumperStringTable::DumpRaw(AssetDumpingContext& context, XAssetInfo<StringTable>* asset, std::ostream& stream)
{
const auto* stringTable = asset->Asset();
CsvOutputStream csv(stream);
for (auto row = 0; row < stringTable->rowCount; row++)
{
for (auto column = 0; column < stringTable->columnCount; column++)
{
const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
csv.WriteColumn(cell->string);
}
csv.NextRow();
}
}