OpenAssetTools/src/ObjWriting/Weapon/AccuracyGraphWriter.cpp

58 lines
1.7 KiB
C++

#include "AccuracyGraphWriter.h"
#include <format>
namespace
{
bool ShouldDumpAccuracyGraph(std::unordered_set<std::string>& dumpedGraphs, const std::string& graphName)
{
if (graphName.empty())
return false;
const auto existingEntry = dumpedGraphs.find(graphName);
if (existingEntry == dumpedGraphs.end())
{
dumpedGraphs.emplace(graphName);
return true;
}
return false;
}
void DumpAccuracyGraph(const AssetDumpingContext& context, const GenericGraph2D& graph, const std::string& subFolder)
{
const auto file = context.OpenAssetFile(std::format("accuracy/{}/{}", subFolder, graph.name));
if (!file)
{
std::cerr << "Failed to open file for accuracy graph: " << subFolder << "/" << graph.name << "\n";
return;
}
*file << "WEAPONACCUFILE\n\n";
*file << graph.knots.size() << "\n";
for (const auto& knot : graph.knots)
*file << std::format("{:.4f} {:.4f}\n", knot.x, knot.y);
}
} // namespace
bool AccuracyGraphWriter::ShouldDumpAiVsAiGraph(const std::string& graphName)
{
return ShouldDumpAccuracyGraph(m_dumped_ai_vs_ai_graphs, graphName);
}
bool AccuracyGraphWriter::ShouldDumpAiVsPlayerGraph(const std::string& graphName)
{
return ShouldDumpAccuracyGraph(m_dumped_ai_vs_player_graphs, graphName);
}
void AccuracyGraphWriter::DumpAiVsAiGraph(const AssetDumpingContext& context, const GenericGraph2D& aiVsAiGraph)
{
DumpAccuracyGraph(context, aiVsAiGraph, "aivsai");
}
void AccuracyGraphWriter::DumpAiVsPlayerGraph(const AssetDumpingContext& context, const GenericGraph2D& aiVsPlayerGraph)
{
DumpAccuracyGraph(context, aiVsPlayerGraph, "aivsplayer");
}